Difference between revisions of "Class System"

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(Obelisk's effect doesn't target, it destroys all monsters your opponent has out and inflicts 4000 damage. "Ra" wouldn't be destroyed due to it being an Egyptian God, but Marik will still take damage. If there is anything wrong, it can be changed.)
(credit goes to User Ryusui for translation!)
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|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|animelore = [[Activate]] only when an opponent's [[Effect Monster]] would destroy 1 [[Monster Card|monster]] you [[control]], or when an Effect Monster [[declare]]s an [[attack]]. If the [[Level]] of that Effect Monster is equal to or less than that of the targeted monster, [[negate]] that attack or effect that targets your monster.
+
|animelore = [[Activate]] only when a [[Monster Card|monster]] you [[control]] is [[select]]ed as an [[attack target]] or by the [[effect]] of an opponent's [[Effect Monster]]. If the [[Level]] of that monster is equal to or less than the selected monster's, [[negate]] that attack or effect.
 
|jpanimelore = 相手のモンスターが自分のモンスターに攻撃、特殊効果を発動させた時に発動させてよい。そのモンスターのレベルが自分のモンスターのレベルを上回っていない場合、その攻撃および効果を無効にする。
 
|jpanimelore = 相手のモンスターが自分のモンスターに攻撃、特殊効果を発動させた時に発動させてよい。そのモンスターのレベルが自分のモンスターのレベルを上回っていない場合、その攻撃および効果を無効にする。
 
|anime_dm = 140, 141
 
|anime_dm = 140, 141

Revision as of 03:54, 20 November 2012

Class System
Back-EN.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.