Difference between revisions of "Counter Traps and Chains"
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This also prevents "loading on" of "[[Magic Drain]]s". So you cannot chain 2 "[[Magic Drain]]s" to the same [[Spell Card]], hoping your opponent won't be able to discard 2 [[Spell Card]]s to save his original [[Spell Card]]. | This also prevents "loading on" of "[[Magic Drain]]s". So you cannot chain 2 "[[Magic Drain]]s" to the same [[Spell Card]], hoping your opponent won't be able to discard 2 [[Spell Card]]s to save his original [[Spell Card]]. | ||
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+ | [[Category:Advanced Gameplay]] |
Revision as of 15:11, 18 June 2007
The basic rule is that Counter Traps can only be used against the card they are immediately following in a chain.
So for Counter Traps:
- Chain Link 2 used against Chain Link 1 only
- Chain Link 3 used against Chain Link 2 only
- Chain Link 4 used against Chain Link 3 only
- Chain Link 5 used against Chain Link 4 only
- Chain Link 4 CANNOT be used against Chain Link 1's effect.
So:
- Player A activates "Raigeki".
- Player B chains "Magic Jammer".
- Player A chains "Seven Tools of the Bandit".
- Player B cannot chain a second "Magic Jammer", "Magic Drain", etc. The only Counter Traps he may activate are ones that would [[[negate]] the previous step ("Seven Tools of the Bandit").
This also prevents "loading on" of "Magic Drains". So you cannot chain 2 "Magic Drains" to the same Spell Card, hoping your opponent won't be able to discard 2 Spell Cards to save his original Spell Card.