Difference between revisions of "Dark Simorgh Lockdown"

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There's an absolute lock using [[Dark Simorgh]], but greatly difficult to pull off, which uses this monster plus [[Anti-Spell Fragrance]] and [[The Last Warrior from Another Planet]]. You must Special Summon [[Dark Simorgh]] and The Last Warrior at the same turn (do not forget to use [[Book of Moon]] or [[Interdimensional Matter Transporter]] on The Last Warrior) then chain [[Anti-Spell Fragrance]] to Book of Moon or IMT. Right now, you opponent is unable to activate Spells and Traps due to Dark Fragrance Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, [[Spiritualism]] cannot be used against that, as none of the above cards "negate" effects.
 
There's an absolute lock using [[Dark Simorgh]], but greatly difficult to pull off, which uses this monster plus [[Anti-Spell Fragrance]] and [[The Last Warrior from Another Planet]]. You must Special Summon [[Dark Simorgh]] and The Last Warrior at the same turn (do not forget to use [[Book of Moon]] or [[Interdimensional Matter Transporter]] on The Last Warrior) then chain [[Anti-Spell Fragrance]] to Book of Moon or IMT. Right now, you opponent is unable to activate Spells and Traps due to Dark Fragrance Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, [[Spiritualism]] cannot be used against that, as none of the above cards "negate" effects.
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There also exists another total lockdown combining this card with 3 other traps. However note that it's almost completely unbreakable (even by you) so all of the negatives will apply to you as well. The Cards required are:
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* [[Anti-Spell Fragrance]]
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* [[Imperial Custom]]
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* [[Skill Drain]]
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* [[Sanguine Swamp]]
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Preferably you should also have a [[Giant Trunade]] before you set all of these traps, then activate Anti-Spell Fragrance first, denying your opponent the chance to counter this onslaught. Sanguine Swamp must be activated last, as it's effect will negate the activation of the other three. Once activated, Anti-Spell Fragrance will ensure all of your opponent's non-monster cards must be set before activation. Likewise Sanguine Swamp will forbid them from activating the set cards. Skill Drain will negate Monster Effects, rendering your opponent from using any effects on the field. Giant Trunade is recommended to avoid your opponent from having any cards that might activate in the graveyard.
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This combo will leave both you and your opponent to using monsters purely for attack and/or relying on exodia (as his effect activate in the hand, not the field). Note that this only negates effects that resolve on the field, not in your hand or in the graveyard. Thus the best monster to combo with this is [[Beast Machine King Barbaros Ür]], as he's extremely easy to get out (just remove two cards from your hand) and his negative effects are ignored while on the field. Few other monsters that can be summoned can match it in attack (except for [[Rainbow Dragon]], but that is much harder to bring out without a dedicated deck) and equipment spells are rendered a non-issue. Alternatively, summon [[Exxod, Master of The Guard]], as no other monster summonable in this situation has an ATK higher than his DEF. You can then sit back and wait to draw out Exodia.

Revision as of 05:42, 18 May 2011

This Lockdown prevents your opponent from activating Spells, Anti-Spell Fragrance forces your opponent to set spells before use, but Dark Simorgh prevents your opponent from setting any cards, so they won't be able to use spells or traps at all!

First, start with a Heavy Storm or Giant Trunade (if they have set spells/traps already), to prevent your opponent from interrupting your lock and fouling your plans. Then set Anti-Spell Fragrance and summon Dark Simorgh (either regular tributing, or with its effect from the hand or graveyard, or using Swallow's Nest to swap out a different level 7 winged beast to summon it from the deck). For the most part you want to keep it in defense position so they can't suicide monsters that might destroy it by effect. During your opponent's standby phase, activate Anti-Spell Fragrance and the lockdown is complete. You opponent will be incapable of setting monsters or spells and traps, and they won't be able to activate their spells at all without setting them first. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards, things you will prevent with cards such as My Body as a Shield and Divine Wrath.

And if you add 3 Ground Collapse too, you will lose one monster zone limiting you to 4 but they will lose all five zones, meaning they cannot play anything at all except whats already on the field. Considering Dark Simorgh is also a beatstick, you can win in as little as 3 turns if you get this chain out early.


There's an absolute lock using Dark Simorgh, but greatly difficult to pull off, which uses this monster plus Anti-Spell Fragrance and The Last Warrior from Another Planet. You must Special Summon Dark Simorgh and The Last Warrior at the same turn (do not forget to use Book of Moon or Interdimensional Matter Transporter on The Last Warrior) then chain Anti-Spell Fragrance to Book of Moon or IMT. Right now, you opponent is unable to activate Spells and Traps due to Dark Fragrance Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, Spiritualism cannot be used against that, as none of the above cards "negate" effects.

There also exists another total lockdown combining this card with 3 other traps. However note that it's almost completely unbreakable (even by you) so all of the negatives will apply to you as well. The Cards required are:

Preferably you should also have a Giant Trunade before you set all of these traps, then activate Anti-Spell Fragrance first, denying your opponent the chance to counter this onslaught. Sanguine Swamp must be activated last, as it's effect will negate the activation of the other three. Once activated, Anti-Spell Fragrance will ensure all of your opponent's non-monster cards must be set before activation. Likewise Sanguine Swamp will forbid them from activating the set cards. Skill Drain will negate Monster Effects, rendering your opponent from using any effects on the field. Giant Trunade is recommended to avoid your opponent from having any cards that might activate in the graveyard.

This combo will leave both you and your opponent to using monsters purely for attack and/or relying on exodia (as his effect activate in the hand, not the field). Note that this only negates effects that resolve on the field, not in your hand or in the graveyard. Thus the best monster to combo with this is Beast Machine King Barbaros Ür, as he's extremely easy to get out (just remove two cards from your hand) and his negative effects are ignored while on the field. Few other monsters that can be summoned can match it in attack (except for Rainbow Dragon, but that is much harder to bring out without a dedicated deck) and equipment spells are rendered a non-issue. Alternatively, summon Exxod, Master of The Guard, as no other monster summonable in this situation has an ATK higher than his DEF. You can then sit back and wait to draw out Exodia.