Difference between revisions of "Dark Simorgh Lockdown"

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(I don't think this strategy is viable, as it is far too difficult to pull off!)
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* [[Tyrant's Temper]]
 
* [[Tyrant's Temper]]
 
* [[Tyrant's Tirade]]
 
* [[Tyrant's Tirade]]
* [[Tyrant's Violence]] plus [[Banisher of the Light]]
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* [[Tyrant's Tantrum]] plus [[Banisher of the Light]]
 
* [[Jowgen the Spiritualist]]
 
* [[Jowgen the Spiritualist]]
* [[Imperial Custom]]
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* [[Imperial Custom]] (optional)
  
This strategy starts off by Summoning both [[Jowgen the Spiritualist]] and [[Banisher of the Light]]. Then, activate [[Tyrant's Temper]], [[Tyrant's Tirade]], [[Tyrant's Violence]]. Right now, your opponent cannot activate Spells, affect your monster with Traps, and cannot use any Monster Effects. With [[Imperial Custom]], you get prevented from the off-chance your opponent uses [[Dust Tornado]] or [[Driving Snow]]. It's an indestructible combo, that only affects your foe instead of yourself.
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This strategy starts off by Summoning both [[Jowgen the Spiritualist]] and [[Banisher of the Light]]. Then, activate [[Tyrant's Temper]], [[Tyrant's Tirade]], [[Tyrant's Tantrum]]. Right now, your opponent cannot activate Spells, affect your monster with Traps, and cannot use any Monster Effects. With [[Imperial Custom]], you get prevented from the off-chance your opponent uses [[Dust Tornado]] or [[Driving Snow]]. It's an indestructible combo, that only affects your foe instead of yourself.

Revision as of 14:38, 18 May 2011

This Lockdown prevents your opponent from activating Spells, Anti-Spell Fragrance forces your opponent to set spells before use, but Dark Simorgh prevents your opponent from setting any cards, so they won't be able to use spells or traps at all!

First, start with a Heavy Storm or Giant Trunade (if they have set spells/traps already), to prevent your opponent from interrupting your lock and fouling your plans. Then set Anti-Spell Fragrance and summon Dark Simorgh (either regular tributing, or with its effect from the hand or graveyard, or using Swallow's Nest to swap out a different level 7 winged beast to summon it from the deck). For the most part you want to keep it in defense position so they can't suicide monsters that might destroy it by effect. During your opponent's standby phase, activate Anti-Spell Fragrance and the lockdown is complete. You opponent will be incapable of setting monsters or spells and traps, and they won't be able to activate their spells at all without setting them first. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards, things you will prevent with cards such as My Body as a Shield and Divine Wrath.

And if you add 3 Ground Collapse too, you will lose one monster zone limiting you to 4 but they will lose all five zones, meaning they cannot play anything at all except whats already on the field. Considering Dark Simorgh is also a beatstick, you can win in as little as 3 turns if you get this chain out early.


There's an absolute lock using Dark Simorgh, but greatly difficult to pull off, which uses this monster plus Anti-Spell Fragrance and The Last Warrior from Another Planet. You must Special Summon Dark Simorgh and The Last Warrior at the same turn (do not forget to use Book of Moon or Interdimensional Matter Transporter on The Last Warrior) then chain Anti-Spell Fragrance to Book of Moon or IMT. Right now, you opponent is unable to activate Spells and Traps due to Dark Fragrance Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, Spiritualism cannot be used against that, as none of the above cards "negate" effects.

There's yet a strategy whose function is to lockdown the opponent absolutely.

This strategy starts off by Summoning both Jowgen the Spiritualist and Banisher of the Light. Then, activate Tyrant's Temper, Tyrant's Tirade, Tyrant's Tantrum. Right now, your opponent cannot activate Spells, affect your monster with Traps, and cannot use any Monster Effects. With Imperial Custom, you get prevented from the off-chance your opponent uses Dust Tornado or Driving Snow. It's an indestructible combo, that only affects your foe instead of yourself.