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Equip Spell Card

2,141 bytes added, 4 months ago
gonna have to figure out what's causing that
{{Infobox/Archetype/Start For|the Tip Cards| image name = ""Equip.png Spell Cards"" (Tip Card)| image size = 34px and| image caption = ""Effect Monster + Equip IconSpell Card""}}{{Infobox/Archetype/ExtendedName [[File:Equip.png| kanji = thumb| romanji = Equip icon]] | japanese translated = | english = '''Equip Spell Cards ''' (Japanese: {{Ruby| french = Carte Magie d'équipement | german = そう}}{{Ruby| italian = | portuguese = Carta Mágica de Equipamento び}}{{Ruby| korean = | spanish = }}{{Infobox/Archetype/Ruby|法|ほう}}カード ''Sōbi Mahō Kādo'') are a subcategory of [[Spell Card]]s that is always [[equip]]ped as an [[Equip Card]] to a [[face-up]] [[Monster Card|monster]] on the [[field]]. Equip Spell Cards were introduced in ''[[Yu-Gi-Oh!Rush Duel]]'' after the release of ''[[Deck Mod Pack: Fortissimo of the Whirlwinds!!]]''.  | list = List =Characteristics==As a Spell Card, Equip Spell Cards can be [[activate]]d or [[set]] from the [[hand]] in the player's own [[Main Phase]], and can be activated in the same turn they are set. Equip Spell Cards feature the default Spell Card [[Spell Speed]] of [[Spell Speed 1]]. After activation and resolution, an Equip Spell Card remains face-up on the field. ===Must target monsters===Despite not explicitly saying so in their text, all Equip Spell Cardsmust [[target]] a monster at activation (with the exceptions of "[[Kahyoreigetsu]]", "[[Mikanko Fire Dance]]", and "[[Golden Rule]]"), which unless stated otherwise can be any face-up monster on either side of the field, and then, following Equip Card rulings, will [[equip]] themselves to the targeted monster as an [[Equip Card]] when resolving and continuously target the equipped monster as long as it remains face-up on the field. This means that Equip Spells cannot be equipped to a monster that cannot be targeted by Spell effects.}}{{Infobox/Archetype/End}}Some Equip Spell Cards [[target]] monsters that are not on the field (e.g. "[[Premature Burial]]", "[[Re-Fusion]]", "[[D.D.R. - Different Dimension Reincarnation]]"), but they always [[Special Summon]] the targeted monster to the field at resolution and immediately equip themselves to it. The aforementioned Equip Spells that do not target at all instead have the player Special Summon a monster in their hand or Deck (or give them the option to do so, chosen at resolution) and become equipped to it, at which point they begin targeting it.
'''Equip Spell Cards''' are [[Spell Cards]] that ''usually'' change the [[ATK]] and/or [[DEF]] of a [[Monster Cards|Monster Card]] ===Must remain on the -field, and/or grant that [[Monster Cards|Monster Card]] special abilitie(s). They are universally referred to as '''[[Equip Cards]]''', since [[Equip Cards]] can either be Equip resolve on-field effect===Like other Spell Cards, or [[/Trap Cards]] that are treated as [[Equip Cards]] remain face-up on the field after activation. When you activate , an Equip Spell Card, you choose a [[must remain face-up]] monster on the -field to equip the card toresolve its activated on-field effect, and that Equip Spell Card's card's unless said effect applies to that monster until specifically moves the card is destroyed or otherwise removed from the to an off-field. When the equipped monster is removed from the field or flipped location as a [[face-downcost]], all the Equip Spell Cards equipped to that monster are destroyed. A fair few Equip Spell Cards are representations of weapons or armour.
* An example of a [[ATK]]-Boosting If an Equip Spell Card is [[Axe of Despair]]* An example of a [[DEF]]-Boosting Equip Spell Card is [[Horn of Light]]* Examples for Equip Spell Cards with unusual effects are [[Premature Burial]]removed from the field after effect activation but before resolution, [[Amplifier]], [[Twin Swords of Flashing Light - Tryce]] and [[Snatch Steal]]the activated effect will resolve without effect.* An example of an Equip Spell Card that both boosts [[ATK]] and grants the monster special ability is [[Big Bang Shot]]
Relevant Icon: ==Appearance=====Anime===From the original ''[[Image:Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime to ''[[Yu-Gi-Oh! VRAINS]]'', EquipSpells were simply visualized a weapons or tools appearing next to their target and being wielded by the equipped monster or attached to its body.png]]
:In ''See Also "[[Yu-Gi-Oh! GO RUSH!!]]'', Equip Spell Cards]]"are given a more grandiose presentation. Upon activation, the Equip Spell and the equipped monster's card are first depicted rising up from the player's Duel Disk before spinning around each other, and then the Equip Spell attaches itself to the Monster Card's lower edge, and only after that is the item actually claimed by the monster's projection.
==Example==
<center>{{Show card image gallery| Black Pendant | "[[Image:MistBodyGLD1Black Pendant]]", an Equip Spell Card in the ''[[TCG]]''/''[[OCG]]''| Road Arms -ENSevens Lance | "[[Road Arms -CSevens Lance]]", an Equip Spell Card in ''[[Rush Duel]]''}} ==In other languages=={{In other languages| fr_name = Carte Magie d'Équipement| de_name = Ausrüstungszauberkarte| it_name = Carta Magia Equipaggiamento| pt_name = Card de Magia de Equipamento| es_name = Carta Mágica de Equipo| ja_name = {{Ruby|装|そう}}{{Ruby|備|び}}{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード| ja_romaji = Sōbi Mahō Kādo| ko_name = 장착 마법 카드| ko_rr = Jangchang Mabeop Kadeu| tc_name = 裝備魔法卡| tc_pinyin = Zhuāngbèi Mófǎkǎ| sc_name = 装备魔法卡| sc_pinyin = Zhuāngbèi Mófǎkǎ}} ==See also==* [[List of Equip Spell Cards]]* [[List of Equip Spell Card support cards]]* [[List of Equip Spell Card anti-LE.pngsupport cards]] {{Card types}}
{{Gameplay}}[[Category:Game Cards]][[Category:Types of Spell Cards| ]]

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