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Field Spell Card

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{{For|the Tip Card|Field Spell Cards (Tip Card)}}
{{Infobox/Archetype/Start
| image name = Field.png
| image size = 77px
| image caption = Field Icon
}}
| furigana = フィールドまほうカード
| japanese translated = Field Magic Card
| english = Field Spell Card<br/>Formerly: Field Magic Card
| french = Carte Magie de Terrain
| german = Spielfeldzauberkarte
| italian = Carta Magia Terreno
| korean = 필드 마법 카드 (Field 魔法 Card) ''Pildeu Mabeop Kadeu''
|chinese =場地魔法卡 ''Chǎngdì Mófákǎ Mófǎkǎ / Ceong4 dei6 Mo1 faat3 kaat1''
| spanish = Carta Mágica de Campo
| simplified chinese = 场地魔法卡 ''Chǎngdì Mófǎkǎ''
}}
{{Infobox/Archetype/Yu-Gi-Oh!
{{Infobox/Archetype/End}}
'''Field Spell Cards''', formerly '''Field Magic Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo''), have the advantage are a subcategory of being able to change the entire state of play for both you and your opponent'[[Spell Card]]s side of that is placed in the field. They are [[Spell Speed 1Field Zone]], and remains face-up on the field after activation.
Most Fields center around boosting [[ATK]] and/or [[DEF]] Older Field Spells typically provide stat boosts for cards with Specific [[Attribute|Attributes]] s, [[Type]]s or [[Type|Typesarchetype]]s. However, many Later Field Spells have other typically also provide effects, such as recycling cards ("[[Madolche Chateau]]", "[[The Grand Spellbook Tower]]"), weakening your the opponent's monsters ("[[Shien's Castle of Mist]]"), searching monsters and/or swarming the field ("[[Naturia Forest]]", "[[Shrine of Mist Valley]]", "[[Scrap Factory]]") or even ''preventing'' the Field from being swarmed ("[[Summon Breaker]]"). Most Field Spells affect all players, but some apply their effects only to your cards/side of the Field ("[[The Seal of Orichalcos]]", "[[Mount Sylvania]]").
Field Spell Cards must be placed Spells are available in the ''[[Field ZoneYu-Gi-Oh! Rush Duel]]. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG, '''both''' players are able to control a single Field Spell Card. Before, it was only possible Prior to have a single Field the introduction of [[Equip Spell Card active on either side ]]s in ''[[Deck Mod Pack: Fortissimo of the field, and when another one was activatedWhirlwinds!!]]'', they were the previous Field only subcategory of Spell Card would have been Cards available in Rush Duel other than [[destroyNormal Spell Card]]ed via Game Mechanicss.
You may ==Characteristics==As a Spell Card, Field Spell Cards can be [[activate]] a Field Spell Card at any time during your d or [[Main Phaseset]]; any card that currently occupies that Field Zone must first be from the [[send|senthand]] to in the Graveyard in order to activate a new one. You can also choose to ''player's own [[SetMain Phase]]''' a , and can be activated in the same turn they are set. Field Spell Cards feature the default Spell Card (this '''doesn't''' start a chain). Activating a Field [[Spell Speed]] of [[Spell Card (from your hand or by flipping it face-up) '''does''' start a ChainSpeed 1]].
A Field Spell needs to remain on the field to resolve, so Spells may affect both players or only their effect(s) are not applied if they are destroyed before they can resolve (for example, if "[[Mystical Space Typhoon]]" is chained to that Field Spell Card's activation)controller.
In ===Placed in the Field Zone===Field Spell Cards must be placed in the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] [[Field Spell CardZone]]s are introduced, where these . Each player may only control 1 Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is createdCard. However, two Even if a player already controls a Field Spell Cards Card, they can be activated as long as still activate or Set another one, in which case the other previous Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used sent to the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Cross Over Acceleration]]" is activated, during his Duel with Graveyard via [[Jack Atlas (ARC-V)|Jack Atlasgame mechanics]].
Prior to March 21, 2014 (for the ''OCG'') and July 14, 2014 (for the ''TCG''), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be [[destroy]]ed via game mechanics.<ref>{{cite web | url = https://www.yugioh-card.com/uk/gameplay/ruling_update_2014.html | title = Rule Changes as of July 14, 2014 | publisher = Yu-Gi-Oh! TRADING CARD GAME | date = July 2, 2014 | accessdate = July 24, 2018}}</ref> ===Must remain on-field to resolve on-field effect===Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]]. If a Field Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect. ==In the anime==In the ''[[Yu-Gi-Oh! Tag ForceARC-V|Yu-Gi-Oh! ARC-V]]'' video gamesanime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can produce be activated as long as the other Field Spell Card is an animation on Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]]. In the ''[[Yu-Gi-Oh! VRAINS]]'' anime, Field Spell Cards are sometimes played in the Playing Spell/Trap Zones, behind them, or just in its own zone. The only FieldSpell Cards that materialized the field throughout the anime are "[[Fire Prison (anime)|Fire Prison]]"<ref name="ep10">{{episode|Yu-Gi-Oh! VRAINS|10|ref}}</ref>, "[[Armatos Colosseum]]"<ref name="ep79">{{episode|Yu-Gi-Oh! VRAINS|79|ref}}</ref><ref name="ep86">{{episode|Yu-Gi-Oh! VRAINS|86|ref}}</ref> (except during [[Lightning]]'s duel vs [[Roken Kogami|Varis]])<ref name="ep96">{{episode|Yu-Gi-Oh! VRAINS|96|ref}}</ref>, such as a soaring bird for both "[[Trickstar Light Arena (anime)|Trickstar Light Arena]]" and "[[Trickstar Light Stage (anime)|Trickstar Light Stage]]", albeit briefly during [[Skye Zaizen|Blue Angel]]'s Duel against [[Specter]],<ref name="ep33">{{episode|Yu-Gi-Oh! VRAINS|33|ref}}</ref> and "[[Rising Air CurrentEdge of Darkness]]"used by [[Ridley]] against [[Theodore Hamilton]].<ref name="ep61">{{episode|Yu-Gi-Oh! VRAINS|61|ref}}</ref> In the ''[[Yu-Gi-Oh! SEVENS|Yu-Gi-Oh! SEVENS]]'' anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of ''Yu-Gi-Oh! VRAINS'' anime.
==Example==
{{Show card image gallery| Forest of Lost Flowers | "[[Forest of Lost Flowers]]", a Field Spell Card in the ''[[File:MausoleumofWhite-LDK2-EN-C-1E.pngTCG]]''/''[[OCG]]''|centerRoyal Rebel's Arena |250px"[[Royal Rebel's Arena]]", a Field Spell Card in ''[[Rush Duel]]''| widths = 250}}
== Trivia ==
* "[[The Seal of Orichalcos]]" is the only Field Spell Card that can be activated [[only once per Duel]].
* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]]. * "[[Ghostrick]]", "[[Triamid]]", "[[Trickstar]]", and [[Constructor]]/[[Blisstopia]] are currently tied for the most Field Spell Cards of any Deck theme, with three each:** "Ghostrick": "[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]", and "[[Ghostrick Parade|Parade]]".** "Triamid": "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]".** "Trickstar": "[[Trickstar Light Arena|Light Arena]]", "[[Trickstar Light Stage|Light Stage]]", and "[[Trickstar Live Stage|Live Stage]]".** Blisstopia: "[[Peaks of Blisstopia]]", "[[Snows of Blisstopia]]", and "[[Vegetation of Blisstopia]]". * "[[The Seal Sanctuary in the Sky]]" is mentioned in the card text of Orichalcosmany "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly. * "[[Labyrinth Wall Shadow]]" is the first, and currently only , Field Spell Card that can to be activated [[only once per Duelretrain]]ed from a monster (in this case, "[[Wall Shadow]]").
* "In the ''[[Dragon RavineYu-Gi-Oh! Tag Force]]" was the first '' video games, Field Spell Card to have been Cards can produce an animation on the playing field, such as a soaring bird for "[[Forbidden]]. It is now [[Semi-LimitedRising Air Current]]".** "[[Chicken Game]]" was How far the second Holograms of Field Spell Card to be Forbidden, though currently only Spells stretch was never stated in the ''[[TCG]]''first two animes; not counting the Seal of Orichalcos.* The "*When ever [[GhostrickJaden Yuki|Jaden]]" archetype has the most Field Spell Cards of any Archetype, with 3 in total ("activated [[Ghostrick MansionSkyscraper]]", "the audience is always within its effect ot seen through the hologram at the stands **In the movie ''Bonds Beyond Time'', [[Ghostrick Museum|MuseumMalefic World]]" and "caused what looked like a twister to manifest around the [[Ghostrick Parade|ParadeDuel Field]]").
* "[[The Sanctuary in the Sky]]" is mentioned in many card lores of "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.==References==<references />
* "[[Clear World]]" is the only Field Spell {{Card to have a [[Maintenance cost]].types}}
{{Gameplay}}
[[Category:Types of Spell Cards]]
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