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− | '''Field Advantage''' also refered as '''Field Control''' follows the same basic principles as [[Hand Advantage]], but with a few key differences and variations.
| + | #REDIRECT [[List of unofficial terms#Field advantage]] |
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− | Field Advantage usually does, but not always mean, how many monsters you have on the field, compared to your opponent. Protection Spell and Trap Cards such as "[[Starlight Road]]" are also needed to determine this as there are quite a few [[Mass Monster Removal]] cards.
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− | Field Advantage also extends to when a player has more dominance than the other due to his cards giving him a key advantage. Examples include [[Legendary Six Samurai - Shi En]] with his ability to negate a Spell or Trap during either player's turn those reinforcing the offense and defense of the Six Samurai. [[Evilswarm Ophion]] that blocks Special Summon of high-level monsters while being a strong monster itself and can search cards for protection or more offensive. [[Evolzar Dolkka]] and [[Evolzar Laggia]] that can make most plays difficult to perform. | |
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− | {{Gameplay}}
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− | [[Category:Gameplay]]
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