Difference between revisions of "Flint Lock Loop"

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The Flint Lock Loop is a loop that increases your Life Points to an infinite value. It cannot be technically called an [[OTK]] because it is not designed to reduce your opponent's life points to 0. By gathering "[[Flint]]", "[[Morale Boost]]", and two "[[Flint Lock]]" on the field, you can swap "Flint" between your monsters and gain unlimited Life Points. Your opponent will be overwhelmed by the prospect of dealing enough damage to reduce your Life Points to 0, and surrender. For more active forms of victory, you can add "[[Fire Princess]]" for an OTK, eat away at your opponent with "[[Dark Snake Syndrome]]", power up "[[Meklord Emperor Granel]]" to attack and win, or wait for "[[Exodia]]".
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{{DecksAZ}}
  
Each "Flint Lock" has two effects concerning "Flint". One "pulls" a "Flint" from somewhere on the field onto that monster. The other effect is the ability to "push" and equipped "Flint" onto another monster. The "pull" [[effect]] is only allowed "Once per Turn". The "push" effect has no limit and with that, the loop is possible.
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'''Flint Lock Loop''' Decks focus on using a loop that increases your Life Points to an arbitrarily large value. By gathering "[[Flint]]", "[[Morale Boost]]", and two "[[Flint Lock]]" on your side of the field, you can swap "Flint" between your monsters and gain an unlimited number Life Points, thus making it very difficult for your opponent to win. For more active forms of victory, you can add "[[Fire Princess]]" for an OTK, eat away at your opponent with "[[Dark Snake Syndrome]]", power up "[[Meklord Emperor Granel]]" to attack and win, or wait for "[[Exodia]]".
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"Flint Lock" has two effects concerning "Flint". The first effect "pulls" a "Flint" from somewhere on the field onto itself; this is only allowed once per turn and so is not feasible for any loops. The second effect "pushes" an equipped "Flint" onto another monster; this effect has no once per turn limit and so enables the loop.
  
 
The loop is performed as follows:
 
The loop is performed as follows:
  
# Amass 2 or more "[[Flint Lock]]" on field through various means, primarily stall.
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# Summon 2 "[[Flint Lock]]" to your side of the field; this can be done in several ways but [[stall]] is perhaps most feasible.
 
# Activate "[[Morale Boost]]".
 
# Activate "[[Morale Boost]]".
 
# Activate "[[Flint]]" and equip it to one of your face-up "Flint Locks".
 
# Activate "[[Flint]]" and equip it to one of your face-up "Flint Locks".
# Proceed to (push) re-equip "Flint" onto your other "Flint Lock" with its effect.  
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# Use the effect of that "Flint Lock" to "push" "Flint" onto your other "Flint Lock".
# Repeat step 4 until your opponent surrenders or you gain the amount of LP you want.
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# Repeat step 4 continuously. By the effect of "Morale Boost", each time you equip an Equip Spell, you will gain 1000 Life Points. As "Flint" never leaves the field, "Morale Boost's" effect to inflict damage does not activate.
 
 
Note: "If you control a "Flint Lock" equipped with "Flint" and a "Morale Boost", and you use "[[Flint Lock]]'s" effect to equip "Flint" to another monster, "[[Morale Boost]]" will cause you to gain 1000 Life Points, but since "[[Flint]]" never leaves the field, you do not lose 1000 Life Points." (E-mailed ruling by Konami on "Morale Boost" and "Flint Lock").
 
 
 
 
   
 
   
 
==Building the Deck==
 
==Building the Deck==
  
"Flint Lock", being accessible via "[[Jade Knight]]" and "[[Shining Angel]]", fits quite well with the [[Konami Arcade Games]] archetype. The Deck can be defensively-oriented, using stalling tools such as "[[Threatening Roar]]", "[[Gravity Bind]]", "[[Wall of Revealing Light]]", etc. A more aggressive approach can be taken, using cards such as "[[Inferno Reckless Summon]]" and "[[Future Fusion]]" (targeting "[[Chimeratech Overdragon]]") coupled with the newly limited "[[Monster Reborn]]" as well as "[[Call of the Haunted]]", to quickly Summon multiple "[[Flint Lock]]", but it is unreliable.  
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"Flint Lock", being accessible via "[[Jade Knight]]" and "[[Shining Angel]]", fits quite well with the [[Konami Arcade Games]] archetype. The Deck can be defensively-oriented, using stalling tools such as "[[Threatening Roar]]", "[[Gravity Bind]]", "[[Wall of Revealing Light]]", etc. A more aggressive approach can be taken, using cards such as "[[Inferno Reckless Summon]]" and "[[Future Fusion]]" (targeting "[[Chimeratech Overdragon]]") coupled with "[[Monster Reborn]]" as well as "[[Call of the Haunted]]", to quickly Summon multiple "[[Flint Lock]]", but it is unreliable. You can also put a Flint Lock combo into a Turbo Pendulum deck so that you can summon both "Flint Lock" at once and initiate the combo in one turn (but this method is unreliable, since that requires the normal four cards of the combo with the addition of two Pendulum Scales.)
  
 
==Recommended Cards==
 
==Recommended Cards==
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* [[Messenger of Peace]]
 
* [[Messenger of Peace]]
 
* [[Hidden Armory]]
 
* [[Hidden Armory]]
* [[Giant Trunade]]
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* [[Inferno Reckless Summon]]
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* [[Giant Trunade]] ([[Traditional Format]] only)
  
 
Traps:
 
Traps:
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==Weaknesses==
 
==Weaknesses==
While the prospect of defeating an opponent who can't be beaten by battle or burn is daunting, you can still lose if you run out of cards before your opponent does. If you don't have an active win condition, Decks that can refill themselves via "[[Pot of Avarice]]", etc, are likely to outlast you, and running more than 40 cards in your Deck makes it hard for you to succeed at the loop. A dedicated [[Mill Deck]] has no interaction with your Life Points, will prevent you from drawing "Exodia", and will benefit from universal stall cards such as "[[Gravity Bind]]".
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While the prospect of defeating an opponent with an unlimited number of Life Points is daunting, it is still possible to lose through other methods, primarily [[Deck out]]. A dedicated [[Mill Deck]] does not care about your Life Points, will prevent you from drawing "Exodia", and may even benefit from your stall cards such as "[[Gravity Bind]]".
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"[[Bad Reaction to Simochi]]" and "[[Darklord Nurse Reficule]]" will shut down the loop, so you will need some Trap removal such as "[[Mystical Space Typhoon]]".
  
"[[Bad Reaction to Simochi]]" and "[[Nurse Reficule the Fallen One]]" can put an end to your loop, so you will need some Trap removal such as "[[Mystical Space Typhoon]]".
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Even after gaining an unlimited number of Life Points, there is one card that can completely wipe out that gain in one move: If your opponent attacks and inflicts battle damage with "[[Elemental HERO Air Neos]]", your Life Points will essentially be lowered to match your opponent's, no matter how high they were beforehand.
  
No matter what your Life Points, if "[[Elemental Hero Air Neos]]" gets through the stall cards and hits you, your LP will fall to normal, making it a race against time to redo the loop.
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[[Category:Deck Type]]

Latest revision as of 02:27, 21 July 2018

Flint Lock Loop Decks focus on using a loop that increases your Life Points to an arbitrarily large value. By gathering "Flint", "Morale Boost", and two "Flint Lock" on your side of the field, you can swap "Flint" between your monsters and gain an unlimited number Life Points, thus making it very difficult for your opponent to win. For more active forms of victory, you can add "Fire Princess" for an OTK, eat away at your opponent with "Dark Snake Syndrome", power up "Meklord Emperor Granel" to attack and win, or wait for "Exodia".

"Flint Lock" has two effects concerning "Flint". The first effect "pulls" a "Flint" from somewhere on the field onto itself; this is only allowed once per turn and so is not feasible for any loops. The second effect "pushes" an equipped "Flint" onto another monster; this effect has no once per turn limit and so enables the loop.

The loop is performed as follows:

  1. Summon 2 "Flint Lock" to your side of the field; this can be done in several ways but stall is perhaps most feasible.
  2. Activate "Morale Boost".
  3. Activate "Flint" and equip it to one of your face-up "Flint Locks".
  4. Use the effect of that "Flint Lock" to "push" "Flint" onto your other "Flint Lock".
  5. Repeat step 4 continuously. By the effect of "Morale Boost", each time you equip an Equip Spell, you will gain 1000 Life Points. As "Flint" never leaves the field, "Morale Boost's" effect to inflict damage does not activate.

Building the Deck[edit]

"Flint Lock", being accessible via "Jade Knight" and "Shining Angel", fits quite well with the Konami Arcade Games archetype. The Deck can be defensively-oriented, using stalling tools such as "Threatening Roar", "Gravity Bind", "Wall of Revealing Light", etc. A more aggressive approach can be taken, using cards such as "Inferno Reckless Summon" and "Future Fusion" (targeting "Chimeratech Overdragon") coupled with "Monster Reborn" as well as "Call of the Haunted", to quickly Summon multiple "Flint Lock", but it is unreliable. You can also put a Flint Lock combo into a Turbo Pendulum deck so that you can summon both "Flint Lock" at once and initiate the combo in one turn (but this method is unreliable, since that requires the normal four cards of the combo with the addition of two Pendulum Scales.)

Recommended Cards[edit]

Monsters:

Spells:

Traps:

Extra Deck:

Weaknesses[edit]

While the prospect of defeating an opponent with an unlimited number of Life Points is daunting, it is still possible to lose through other methods, primarily Deck out. A dedicated Mill Deck does not care about your Life Points, will prevent you from drawing "Exodia", and may even benefit from your stall cards such as "Gravity Bind".

"Bad Reaction to Simochi" and "Darklord Nurse Reficule" will shut down the loop, so you will need some Trap removal such as "Mystical Space Typhoon".

Even after gaining an unlimited number of Life Points, there is one card that can completely wipe out that gain in one move: If your opponent attacks and inflicts battle damage with "Elemental HERO Air Neos", your Life Points will essentially be lowered to match your opponent's, no matter how high they were beforehand.