Card Tips:Knightmare Mermaid
Revision as of 07:08, 10 May 2023 by Gadjiltron (talk | contribs)
Traditional Format
- After using this effect to Summon "Orcust Knightmare" or "Knightmare Incarnation Idlee", use "Metamorphosis" on them to summon a Level 7 or Level 9 Fusion monster respectively, like "The Last Warrior from Another Planet".
- This is how any two monsters can lead into an Orcust combo that ends on an omni-negate Counter Trap and two strong Extra Deck monsters that are hard to destroy. It can also branch into variations that have different, but similarly strong endboards.
- 2 monsters = "Knightmare Cerberus" or "Knightmare Phoenix"
- "Cerberus"/"Phoenix" → Link Summon "Knightmare Mermaid"
- Activate "Mermaid," discard a card to Summon "Orcust Knightmare"
- "Mermaid" + "Orcust Knightmare" = "Galatea, the Orcust Automaton"
- Banish "Orcust Knightmare" from GY, send "Orcust Harp Horror" from Deck to GY
- Activate "Galatea," shuffle the banished "Orcust Knightmare", set "Orcust Crescendo" from Deck
- Banish "Harp Horror" from GY, Special Summon "Orcust Cymbal Skeleton" from Deck
- "Galatea" + "Cymbal Skeleton" = "Longirsu, the Orcust Orchestrator"
- Banish "Cymbal Skeleton" from GY, Special Summon "Galatea" from GY
- Use "Galatea" as Material to Xyz Summon "Dingirsu, the Orcust of the Evening Star" to a zone that "Longirsu" points to.