Difference between revisions of "Magic Metal Force"
(a magic attack is not the equivalent of a Spell Card in the anime; adding Japanese lore) |
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|attribute = Trap | |attribute = Trap | ||
|typest = Normal | |typest = Normal | ||
− | |animelore = When your opponent [[attack]]s, [[Metal counterpart|metallize]] 1 [[monster]] on the [[field]], and if it was a | + | |animelore = When your opponent [[attack]]s, [[Metal counterpart|metallize]] 1 [[Monster Card|monster]] on the [[Playing Field|field]], and if it was a magic attack, reflect it. Then, this card becomes an [[Equip Card]], [[ATK]] +400 [[DEF]] +400. |
− | |jpanimelore = | + | |jpanimelore = 相手プレイヤーが攻撃した時、場のモンスター一体をメタル化し魔法攻撃ならばそれをはねかえる。その後装備カードになる、攻撃力+400 守備力+400 |
|stats1 = Equipped gains ATK | |stats1 = Equipped gains ATK | ||
|stats2 = Equipped gains DEF | |stats2 = Equipped gains DEF |
Revision as of 18:12, 3 February 2013
- Not to be confused with "Metalmorph".
Magic Metal Force
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |