Difference between revisions of "Memories of Courage"

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|typest = Normal
 
|typest = Normal
 
|effect = Effect
 
|effect = Effect
|animelore = [[Target]] 1 "[[Number]]" [[Xyz Monster]] you control that has no [[Xyz Material]] who has battled an opponent's "Number" Xyz Monster who has no Xyz Material; it gains 500 [[ATK]] for each "Number" monster in either player's Graveyard until the [[End Phase]]. This [[turn]], it cannot be [[destroyed by battle]], also if it didn't inflict any battle damage to your opponent after destroying a monster by battle, it can make a second attack in a row.
+
|animelore = [[Target]] 1 "[[Number]]" [[Xyz Monster]] you control that has no [[Xyz Material]] who has battled an opponent's "Number" Xyz Monster that has no Xyz Material; it gains 500 [[ATK]] for each "Number" monster in either player's Graveyard until the [[End Phase]]. This [[turn]], it cannot be [[destroyed by battle]], also if it didn't inflict any battle damage to your opponent after destroying an opponent's monster by battle, it can make a second attack in a row.
|jpanimelore =  
+
|jpanimelore = エクシーズ素材が無い状態の「No.」と名のついたモンスターエクシーズと戦闘を行う、エクシーズ素材が無い状態の自分フィールド上の「No.」と名のついたモンスター1体を選択して発動できる。エンドフェイズ時まで、選択したモンスターの攻撃力は墓地の「No.」と名のついたモンスターの数×500ポイントアップする。このターン、選択したモンスターは戦闘では破壊されず、相手モンスターを戦闘によって破壊して相手ライフに戦闘ダメージを与えなかった場合、もう1度だけ続けて攻撃できる。
 
|anime_zx = 146
 
|anime_zx = 146
 
|archsupport1 = Number
 
|archsupport1 = Number
 
}}
 
}}

Revision as of 10:55, 23 March 2014

Memories of Courage
Japanese
ブレイビング・メモリー
Back-EN.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese ブレイビング・メモリー