Difference between revisions of "Negating Continuous Card Costs"

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(Modified - You '''can't''' pay to attack with Dark Elf with Skill Drain on the field.)
 
(Modified - You '''can't''' pay to attack with Dark Elf with Skill Drain on the field.)
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The first kind is "Activation Costs". These are paid when you [[activate]] ("play") a card. Activation costs cannot be [[negate]]d by cards that negate the effect of a card.
 
The first kind is "Activation Costs". These are paid when you [[activate]] ("play") a card. Activation costs cannot be [[negate]]d by cards that negate the effect of a card.
  
The second kind is "[[Maintenance Costs]]". "[[Maintenance Costs]]" are costs that are paid in order to keep a card on the field. Examples of cards with "[[Maintenance Costs]]" costs include most of the [[Archfiend]] monsters from the [[Dark Crisis]] expansion, "[[Imperial Order]]", "[[Messenger of Peace]]", "[[Mirror Wall]]", "[[Regulation of Tribe]]", "[[Armor Exe]]", and more.
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The second kind is "[[Maintenance Costs]]". "[[Maintenance Costs]]" are costs that are paid in order to keep a card on the field. Examples of cards with "[[Maintenance Costs]]" costs include most of the [[Archfiend]] monsters from the [[Dark Crisis]] expansion, "[[Imperial Order]]", "[[Messenger of Peace]]", "[[Mirror Wall]]", "[[The Regulation of Tribe]]", "[[Armor Exe]]", and more.
  
"[[Maintenance Costs]]" costs cannot be [[negate]]d by card effects that [[negate]] the effects of another card. They can only be [[negated]] by a card that specifically does so (such as "[[Pandemonium]]").
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"[[Maintenance Costs]]" costs cannot be [[negate]]d by card effects that [[negate]] the effects of another card. They can only be [[negate]]d by a card that specifically does so (such as "[[Pandemonium]]").
  
 
* Example #1: "[[Imperial Order]]" will [[negate]] the effects of "[[Messenger of Peace]]", but will not [[negate]] the "maintenance" cost of 100 [[Life Points]] during your [[Standby Phase]]. If you do not pay the 100 [[Life Points]], then "[[Messenger of Peace]]" is destroyed (you always have the choice whether to [[pay]] or not to [[pay]]).
 
* Example #1: "[[Imperial Order]]" will [[negate]] the effects of "[[Messenger of Peace]]", but will not [[negate]] the "maintenance" cost of 100 [[Life Points]] during your [[Standby Phase]]. If you do not pay the 100 [[Life Points]], then "[[Messenger of Peace]]" is destroyed (you always have the choice whether to [[pay]] or not to [[pay]]).

Revision as of 15:00, 18 June 2007

Costs for cards come in three varieties.

The first kind is "Activation Costs". These are paid when you activate ("play") a card. Activation costs cannot be negated by cards that negate the effect of a card.

The second kind is "Maintenance Costs". "Maintenance Costs" are costs that are paid in order to keep a card on the field. Examples of cards with "Maintenance Costs" costs include most of the Archfiend monsters from the Dark Crisis expansion, "Imperial Order", "Messenger of Peace", "Mirror Wall", "The Regulation of Tribe", "Armor Exe", and more.

"Maintenance Costs" costs cannot be negated by card effects that negate the effects of another card. They can only be negated by a card that specifically does so (such as "Pandemonium").

The third kind of cost is non-"maintenance" costs for cards that remain on the field. Examples include paying Life Points to attack with "Dark Elf", "Jirai Gumo", or Toon Monsters. These are not "maintenance" costs because they are not costs that are paid to keep the card on the field. These costs are negated when the card's effect is negated. So if "Skill Drain" is active, for example, don't pay to attack with "Dark Elf", "Jirai Gumo", or a Toon Monster.