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{{Infobox archetypearchseries| cut_from_names = true| image = NEX-TF02MADU-EN-VG-artwork.png| caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]"| ja_name = {{Ruby|N|ネオスペーシアン}}| romaji = Neosupēshian| zh_name = N| fr_name = Néo-Spacien| de_name = Neo-Weltraum| pt_name = Neoespacial| es_name = Neo-Espacial| it_name = Neo-Spaziale| ko_name = 네오스페이시언| ko_romanized = Neoseupeisieon| ar_name pt_name = الفضائي المستحدث Neoespacial| th_name es_name = เนโอสเปเชี่ยนNeo-Espacial| sets =
* [[Power of the Duelist]]
* [[Strike of Neos]]
* [[Gladiator's Assault]]
* [[Crossroads of Chaos]]
* [[Tactical Evolution]]
* [[Phantom Darkness]]
* [[Duelist Pack: Jaden Yuki 2]]
* [[Duelist Pack: Jaden Yuki 3]]
* [[Savage Strike]]
* [[Power of the Elements]]
| tcg =
* [[Crossroads of Chaos]]
* [[Champion Pack: Game Eight]]
* [[Hobby League 7 participation cardscard B]]
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
* [[Ra Yellow Mega Pack]]
* [[Duel Terminal 7a]]
* [[HERO Strike Structure Deck]]
* [[Duelist Saga]]
* [[Cybernetic Horizon]]
* [[Battles of Legend: Relentless Revenge]]
* [[Shadows in Valhalla]]
* [[2018 Mega-Tins]]
* [[Legendary Duelists: Magical Hero]]
* [[Battles of Legend: Crystal Revenge]]
* [[Speed Duel GX: Midterm Destruction]]
| ocg =
* [[Strike of Neos: Vendor Edition]]
* [[Starter Deck 2007]]
* [[Duel Terminal - Sacred Star Knights!!]]
* [[Structure Deck: HERO's Strike]]
* [[HERO Strike Structure Deck]]
* [[20th Anniversary Pack 1st Wave]]
* [[Duelist SagaEdition Volume 1]]* [[Duelist Pack: Legend Duelist 6]]* [[Tournament Pack 2022 Vol.2]]* [[Power of the Elements +1 Bonus Pack]]* [[Animation Chronicle 2022]]| korea =* [[Precious Pack Volume 1]]* [[Precious Pack Volume 2]]| anime = [[Yu-Gi-Oh! GX]]
}}
 "'''Neo-Spacian'''" ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Level]] [[Level 3 Monster Cards|3]] [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype, which focuses on [[Contact Fusion]] with "[[Elemental HERO Neos]]". In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Neo-SpaciansSpacian"monsters, along with their infant "[[Chrysalis]]" counterpartsforms, were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six [[Level]] 3 "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This theme archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "[[Elemental HERO]]" monsters. While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would make it appear to be part a member of the archetype, it is not considered a "Neo-Spacian" card due to "different superscripting".<ref>[httphttps://yugiohwww.faqdb.konamiyugioh-card.jpcom/EokpControlyugiohdb/faq_search.action?&langope=en4&tidcid=398477162&eventrequest_locale=FE0006 Konami FAQ]: Can ja</ref> Similarly, the effect of "Convert ContactNeo-Spacian" send monsters themselves are not to be considered as "NEX[[Neos]]" cards according to the Graveyard?</ref>a ruling for "[[Elemental HERO Divine Neos]]".==Membersand related cards=={| class="wikitable sortable"! colspanstyle="2text-align:center" | Original! colspanrowspan="2" | [[NEXAttribute]]
! rowspan="2" | [[Chrysalis]]
! colspan="2" | Neo-Spacian
! colspan="2" | "[[Neos]]" [[Contact Fusion]]
|-
! Neo-SpacianOriginal! [[Fusion MonsterNEX|FusionExtended]]! Neo-SpacianOriginal! FusionExtended
|-
| [[FIRE]] [[File:FIRE.svg|24px]]
| [[Chrysalis Larva|Larva]]
| [[Neo-Spacian Flare Scarab|Flare Scarab]]
| rowspan="3" | —
| [[Elemental HERO Flare Neos|Flare Neos]]
| rowspan="5" | —
|-
| [[EARTH]] [[File:EARTH.svg|24px]]
| [[Chrysalis Mole|Mole]]
| [[Neo-Spacian Grand Mole|Grand Mole]]
| [[Elemental HERO Grand Neos|Grand Neos]]
|-
| [[DARK]] [[File:DARK.svg|24px]]
| [[Chrysalis Pantail|Pantail]]
| [[Neo-Spacian Dark Panther|Dark Panther]]
| [[Elemental HERO Dark Neos|Dark Neos]]
|-
| [[LIGHT]] [[File:LIGHT.svg|24px]]
| [[Chrysalis Pinny|Pinny]]
| [[Neo-Spacian Glow Moss|Glow Moss]]
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]
| [[Elemental HERO Glow Neos|Glow Neos]]
|-
| [[WIND]] [[File:WIND.svg|24px]]
| [[Chrysalis Chicky|Chicky]]
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]
| —
| [[Elemental HERO Air Neos|Air Neos]]
| N/A
| N/A
| [[Chrysalis Chicky|Chicky]]
|-
| [[WATER]] [[File:WATER.svg|24px]]
| [[Chrysalis Dolphin|Dolphin]]
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]
| [[Elemental HERO Aqua Neos|Aqua Neos]]
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]
| [[Elemental HERO Marine Neos|Marine Neos]]
| }===Triple Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Triple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Magma Neos|Magma Neos]]| "[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]"| [[FIRE]] + [[EARTH]]|-| [[Elemental HERO Nebula Neos|Nebula Neos]]| "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Chrysalis DolphinNeo-Spacian Dark Panther|Dark Panther]]"|Dolphin[[EARTH]] + [[DARK]]
|-
| [[Elemental HERO Chaos Neos|Chaos Neos]]| "[[Neo-Spacian Dark Panther|Dark Panther]]| " + "[[Elemental HERO Dark NeosNeo-Spacian Glow Moss|Dark NeosGlow Moss]]| rowspan="2" | N/A| rowspan="4" | N/A| [[Chrysalis Pantail|PantailDARK]] + [[LIGHT]]
|-
| [[Elemental HERO Storm Neos|Storm Neos]]| "[[Neo-Spacian Flare ScarabAir Hummingbird|Flare ScarabAir Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]"| [[Elemental HERO Flare WIND]] + [[WATER]]|}===Quadruple Contact Fusion "Neos" monsters==={|Flare class="wikitable" style="text-align:center"! "[[Neos]]" [[Quadruple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s| ! [[Chrysalis Larva|LarvaAttribute]]s combined
|-
| [[Elemental HERO Cosmo Neos|Cosmo Neos]]| 3 "Neo-Spacian Glow Moss" monsters with different Attributes| 3 different Attributes|Glow Moss]]}===Ultimate Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Elemental HERO Glow Neos]]" [[Contact Fusion#Ultimate Contact Fusion|Glow NeosUltimate Contact Fusion]]| [[! "Neo-Spacian Twinkle Moss|Twinkle Moss" [[Fusion Material]]s| ! [[Chrysalis Pinny|PinnyAttribute]]s combined
|-
| [[Elemental HERO Divine Neos|Divine Neos]]| ("[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss| Glow Moss]]" + "[[Elemental HERO Grand NeosNeo-Spacian Air Hummingbird|Grand NeosAir Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin| N/AAqua Dolphin]]")| ([[Chrysalis Mole|MoleFIRE]] + [[EARTH]] + [[DARK]] + [[LIGHT]] + [[WIND]] + [[WATER]])
|}
==Playing style==
[[File:Neos Contact in Teardrop.png|250px|right|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]]
 
The general playstyle of "[[Neos]]" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "[[Elemental HERO]]" (and "[[HERO]]" as a whole). This is commonly done with the plethora of cards which specifically support "[[Elemental HERO Neos]]" and "Neo-Spacian" monsters, which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.
 
The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:
 
* "[[Neo-Spacian Aqua Dolphin]]", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]], bait out the activations of such effects of the latter
* "[[Neo-Spacian Grand Mole]]", which can return troublesome monsters and itself to the hand by battling them.
* "[[Neo-Spacian Dark Panther]]", which can stituationally copy an opponent's monster name and its effects.
 
A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").
==Strategy=====Traditional "Neo-Spacian===[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]]Unlike most Fusion Monsters, which must be [[Fusion Summon]]ed, "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters is also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, supported by the [[Field Spell Card]] "[[Neo SpaceChrysalis]]" allows the Fusion Monsters to stay on the field as long as archetype, having a "Neo SpaceChrysalis" does, and the [[Equip Spell Card|Equip Spell]] monster for each corresponding "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]-Spacian" when the equipped monster leaves the field). The Monster Card, "[[G.B. Hunter]]", and can also prevent the final effect of the "[[Neos]]" Fusion Monsters benefit from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("[[Elemental HERO Magma Neos|MagmaCocoon Party]]", "[[Elemental HERO Storm Neos|StormContact]]" and "[[Elemental HERO Chaos Neos|ChaosCocoon Rebirth]]"), and 1 requiring a Fusion Material Summoned with to use "[[NEX]]Chrysalis" (monsters to Summon out their corresponding "[[Elemental HERO Marine Neos|Marine]]Neo-Spacian"), for a total of 10counterparts.
Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, most "Neo-SpacianNeos" monsters Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also bolstered by many support cards have a mandatory effect that range returns themselves from swarming the field with to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card|Field Spell]] "[[Cocoon PartyNeo Space]]" and the [[Equip Spell Card|Equip Spell]] "[[ContactInstant Neo Space]]"makes this effect no longer mandatory to activate, allowing the Fusion Monsters to upgrading them with stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos"when the equipped monster [[NEXleaves the field]]").
A good card to include is The two-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Air Neos|Air Neos]]", "[[Elemental HERO Aqua Neos|Aqua Neos]]", "[[Elemental HERO Dark Neos|Dark Neos]]", "[[Elemental HERO PrismaFlare Neos|Flare Neos]]". It can send a , "[[Elemental HERO Glow Neos|Glow Neos]]", " monster to your [[GraveyardElemental HERO Grand Neos|Grand Neos]] " and have its own name treated as "[[Elemental HERO Marine Neos|Marine Neos]]". You can then use it for the Summon ) have effects based off of that of a their respective "Neo-Spacian " material. The three and four-material "Neos" Contact Fusion", or use cards like Monsters ("[[Wrath of Elemental HERO Chaos Neos|Chaos Neos]]" on it. You can also use cards like , "[[BirthrightElemental HERO Magma Neos|Magma Neos]]" and , "[[O - OversoulElemental HERO Nebula Neos|Nebula Neos]]" to Special Summon , "[[Elemental HERO Storm Neos|Storm Neos]]" from your Graveyard. Note that "Neo-Spaciansand " have low [[ATKElemental HERO Cosmo Neos|Cosmo Neos]]") generally have more powerful effects, so a Contact Fusion must be quickand while they still have their mandatory effects of shuffling themselves back into the Extra Deck, these shared effects can also clear both players' fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial.
Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Miracle ContactNeo Space Connector]]" is the Neoessential to this Deck's playstyle as it serves as a one-Spacians' best card, as "Neos" Contact Fusion; it can access your Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand, your side of the field, ]] or your Graveyard for Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the monsters you need to [[Special SummonGY]] your . "Elemental HERO Neos" Fusion Monsters (howeverand "Neo-Spacian" monsters are also bolstered by many support cards that such as "[[NEXT]]", any monster Summoned by "Miracle [[ContactGate]]" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "[[Contact OutEN Shuffle]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own , "Neos[[Cross Keeper]]" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters"[[EN - Engage Neo Space]]" and "[[EN Wave]]".
"Rather than Summoning the [[Elemental HERO Neos Aliusmaterial]]s onto the field for Contact Fusion, " is a [[Gemini monsterMiracle Contact]] whose effect allows him " can return materials from the player's hand, field, or GY to the deck to be treated as if his name was Special Summon "Elemental HERO Neos." This is very useful in a Fusion Monsters that mention "Neo-SpacianElemental HERO Neos" Deck, as material (though it gives you does not properly Summon the option of having more than three "Neos" to use in Contact Fusionmonster). It is also As a [[LevelNormal Trap Card|Normal Trap]] 4 monster with 1900 , "[[ATKFavorite Contact]]. Given " can also be used to Special Summon a Fusion Monster that mentions a "Neos AliusHERO" is monster as a Gemini monster, he can be supported material by cards like returning monsters to the Deck from almost every other location similarly to "[[Supervise]]" and Miracle Contact"(including the user's [[Gemini Sparkbanish]]". One popular strategy is to stick exclusively ment), though it prevents that Fusion Monster from being returned to the most Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neo-SpaciansNeos": Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Dark PantherFavorite Contact"during their turn, especially "Grand MoleCosmo Neos", "Air Hummingbird" and "Flare Scarab"which can lock out the opponent from using a majority of their cards.{{-}}{{Decklist|Recommended Cards|monsters =
Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "[[Polymerization]]" from the Deck or GY). "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
|fusion monsters =* "[[Elemental HERO Grand Spirit of Neos]]* [[" is a key card which can search the vast majority of "Elemental HERO Flare Neos]]* " support cards or "[[Elemental HERO Magma NeosPolymerization]]* [[" upon its Special Summon while also tagging itself out for any normal "Elemental HERO Chaos Neos]]* [[Elemental HERO Divine Neos]] * [[Elemental HERO Storm Neos]]* [[Elemental HERO Glow Neos]]* [[Elemental HERO Dark Neos]]* [[Elemental HERO Aqua Neos]]* [[" monster from the deck including "Elemental HERO Air Neos]]* [[Elemental HERO Marine Neos]]* [[Elemental HERO Darkbright]]|spells =<!--This is not an exact Decklist". Please do not add multiples It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the opponent's attacks, or staples.-->* "[[Convert ContactCross Keeper]] * [[E ", from the Deck with "EN - Emergency Call]]* [[Instant Engage Neo Space]]* " or "[[Miracle ContactEN Shuffle]]* [[Neo Space]]* [[Neos Force]]* [[O - Oversoul]]* [[The Warrior Returning Alive]] * [[Wrath ". One of the important cards "Spirit of Neos]] * " can search is "[[Reinforcement of the ArmyInstant Contact]]* ", an "[[Miracle Instant Fusion]]* [[Common Soul]]* [[Space Gift]]* [[Fake Hero]]|traps =<!"--This is not an exact Decklist. Please do not add multiples like card which can cheat out a Level 7 or staples.-->* [[Limit Reverse]]* [[Hero Blast]] * [[Call of the Haunted]]* [[Jar of Avarice]]|normal monsters = * [[lower "Elemental HERO Neos]]|effect monsters = <!--This is not an exact Decklist. Please do not add multiples " or staples.-->* [["Neo-Spacian Grand Mole]]* [[Neo" monster from the Extra Deck which can easily Summon: the two-Spacian Dark Panther]]* material "Neos" Contact Fusions, "[[Neo-Spacian Flare Scarab]]* [[Neo-Spacian Glow Moss]]* [[Neo Space Pathfinder]]* [[Neo-Spacian Air Hummingbird]]* [[Neo-Spacian Aqua Marine Dolphin]]* [[Cross Porter]]* " (as an easier way to Summon "[[Elemental HERO Marine Neos Alius]]* [[") and other important "Elemental HERO Prisma]]* " Fusion Monsters such as "[[Elemental HERO NecroshadeSunrise]]* [[Elemental HERO Shadow Mist]]* [[Elemental HERO Blazeman]]* [[Honest]]* [[Dandylion]]* [[Black Luster Soldier - Envoy ". Above all else, it functions as a useful extender both within and outside of the Beginning]]}}"Neos"/"Neo-Spacian" playstyle.
===Neo-Spacian Draw Engine===While the original purpose of Over time, later support for the "Neo-SpaciansSpacian" is to [[Contact Fusion]] with /"Neos", with cards like "[[Convert Contact]]", playstyle started to focus more on the traditional Fusion Summon playstyle that the other "[[Cross Porter]]Elemental HERO" monsters (and "[[Space Gift]]HERO") are notable for, theyintegrating the two themes've become an interesting [[Draw Engine]]playstyles together more easily. As such, [[Deck Thinner]] and Graveyard Filler disregarding the remaining "Neos". Fusion Monsters are required to be Fusion Summoned instead of Contact Fusion:
The * "[[ChrysalisElemental HERO Divine Neos]]" is difficult to Summon due to its Fusion Material requirements, though it can banish a "Neos", "Neo-Spacian" or "HERO" monster to permanently gain ATK and temporarily copy the banished monster's effect.* " [[archetypeElemental HERO Neos Knight]] could help in this" is a formiddable beatstick that can attack twice although it cannot deal battle damage.* "[[Elemental HERO Brave Neos]]" is a very flexible "Neos" Fusion Monster with a variety of useful effects whilst being easy to Summon, but they are very likely only requiring a [[Level]] 4 or lower [[Effect Monster]] and "Elemental HERO Neos". Also, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not requiring "Neo Space" or "Instant Neo Space" to keep it on the field. Furthermore, if "Brave Neos" destroys a monster by battle, it can search for an "Elemental HERO Neos" support card. * "[[Elemental HERO Shining Neos Wingman]]" can destroy the opponent's cards on the field upon Summon whilst having destruction protection effects. One of its commonly used materials, "[[Elemental HERO Flame Wingman - Infernal Rage]]", can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the opponent's turn to disrupt their plays. * "[[Elemental HERO Neos Kluger]]" can float into "[[Neos Wiseman]]" upon destruction, which can be used for strategic OTKs.* "[[dead drawRainbow Neos]]" boasts a 4500 ATK beatstick which can clear the opponent'sfield or GY. * "[[Armed Neos]]" can destroy multiple monsters upon its Summon, so then Tribute itself to cheat out an "Elemental HERO" Fusion Monster during the opponent's turn if itdestroyed an opponent's usually better just to avoid themmonster by battle on the previous turn.
"[[Convert ContactNeos Fusion]]" is an important card which easily Summons a Fusion Monster that requires two materials including "Elemental HERO Neos" by sending those materials from the key cardfield, thinning your hand or Deck by 3 cards and sending two monsters to the Graveyard GY (one of your choiceeven [[Ignoring the Summoning conditions|ignoring its Summoning conditions]]) without making you lose hand advantage. The other key cardThis sets up the GY for either reviving materials for Contact Fusions, "[[Cross Porter]]Miracle Contact" or "Favorite Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can be used then banish itself from the GY to keep hand advantageact as a one-time protection for "Neos" Fusion Monsters from destruction, as it can be easily sent well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. This cards greatly supports easier access to the Graveyard with cards like two-material "[[Armageddon Knight]]Neos"Contact Fusion Monsters, as well as most of the aformenetioned "[[Foolish Burial]]Neos"Fusion Monsters that must be Fusion Summoned, and protecting said monsters. Other Decks can make use of "Neos Fusion" to Summon "[[Dark World Dealings]]Brave Neos" or similarly to a "[[Neo-Spacian Aqua DolphinFoolish Burial]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacianfor Level 4 or lower Effect Monsters to make use of their GY effects later.
Once in ===Other additions===To alleviate the Graveyardneed of specific materials that "Neos" Fusion Monsters requires, these monsters the Deck can then be used for different purposes, like the Special Summon make use of "[[Dark SimorghKeeper of Dragon Magic]]"/(for searching out the required "Fusion"[[Chaos SorcererSpell Cards|Spells]], Summoning needed materials from the GY for Contact Fusions while also being a valid material for " or using cards like Brave Neos") and "[[The Beginning of the EndFusion Deployment]]". Since both (which can Summon any needed materials for "Neos"Contact Fusions while also being [[Cross Portersearch]]able by "Keeper of Dragon Magic"). Decks that can pump out multiple " and HERO" monsters onto the field, such as the "[[Armageddon KnightVision HERO]]" are low-level engine of "[[DARKVision HERO Faris|Faris]] ", "[[WarriorVision HERO Increase|Increase]] monsters", and there is "[[Neo-Spacian Dark PantherVision HERO Vyon|one DARK Neo SpacianVyon]] and ", can utilize "[[Xtra HERO Infernal Devicer]]" to search out "Elemental HERO Neos" and/or "Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]]" monsters to have them in hand or in the GY (ie. after using them for a Fusion Summon of a monster such as "Brave Neos") in preparation for "Miracle Contact" or "Favorite Contact". However, the player should note that a few cards that support DARK monsters the "Neo-Spacian"/"Neos" playstyle (like "EN - Engage Neo Space", "Fusion Duplication", "Keeper of Dragon Magic" etc.) prevents the player from Special Summoning non-Fusion Monsters from the Extra Deck (cutting off access to the [[Dark EruptionLink Monster]]plays such as the aformentioned "/Infernal Devicer"[[Allure ). Likewise, the effect of Darkness]]") and Warrior Infernal Devicer" prevents the player from Special Summoning non-"HERO" monsters for the turn (like "[[Reinforcement of thus preventing the Army]]"Contact Fusion playstyle) work quite well, so the player will have to choose one strategy and decide their plays accordingly.
The first known competitive As all Main Deck to use this Engine was "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "[[Junk Neo-Spacian Dark Panther]]" and Debris "[[Neo-Spacian Flare Scarab]]" have the same DEF, any Deckplaying a heavy amount of "Neo-Spacian" monsters is capable of using "[[Small World]]" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".
===Recommended cards==={{Decklist|Neo-Spacian Draw Engine|monsters =Recommended cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|normal monsters =* [[Elemental HERO Neos]]|effect monsters =* [[Neo-Spacian Air Hummingbird]]* [[Neo-Spacian Grand MoleAqua Dolphin]]
* [[Neo-Spacian Dark Panther]]
* [[Neo-Spacian Aqua Dolphin]]
* [[Neo-Spacian Glow Moss]]
* [[Neo-Spacian Flare Scarab]]
* [[Neo-Spacian Air HummingbirdGrand Mole]]* [[Armageddon KnightNeo Space Connector]]* [[Cross Keeper]]
* [[Cross Porter]]
* [[Chaos SorcererElemental HERO Honest Neos]]* [[Elemental HERO Prisma]]* [[Elemental HERO Shadow Mist]]* [[Elemental HERO Spirit of Neos]]* [[Elemental HERO Stratos]]* [[Vision HERO Vyon]]* [[Winged Kuriboh LV6]]* [[Keeper of Dragon Magic]]* [[King of the Swamp]]* [[Rainbow Dark Dragon]] / [[Rainbow Dragon]]* [[Yubel]]** [[Neos Wiseman]]* [[Armed Dragon LV10]] / [[Armed DragonThunder LV10]]|gemini monsters =* [[Elemental HERO Neos Alius]]|fusion monsters =* [[Armed Neos]]* [[Elemental HERO Air Neos]]* [[Elemental HERO Aqua Neos]]* [[Elemental HERO Brave Neos]]* [[Elemental HERO Cosmo Neos]]* [[Elemental HERO Dark SimorghNeos]]* [[Elemental HERO Flare Neos]]* [[Elemental HERO Flame Wingman]] (if using "Instant Contact")* [[Elemental HERO Flame Wingman - Infernal Rage]]** [[Elemental HERO Shining Neos Wingman]]* [[Elemental HERO Grand Neos]]* [[Elemental HERO Magma Neos]]* [[Elemental HERO Nebula Neos]]* [[Elemental HERO Neos Kluger]]* [[Elemental HERO Storm Neos]]* [[Neo-Spacian Marine Dolphin]] (if using "Instant Contact" or "[[NEX]]")** [[Elemental HERO Marine Neos]]* [[Rainbow Neos]]|synchro link monsters =* See: [[Junk and Debris DeckHip Hoshiningen]]* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format)* [[Predaplant Verte Anaconda]] (Traditional Format)* [[Xtra HERO Infernal Devicer]]* [[Xtra HERO Wonder Driver]]
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[A Hero Lives]]* [[Battle of Sleeping Spirits]]* [[Contact Gate]]* [[Dark World DealingsContact Out]]
* [[Convert Contact]]
* [[Creeping DarknessE - Emergency Call]]* [[Dark EruptionEN - Engage Neo Space]]* [[Allure EN Shuffle]]* [[EN Wave]]* [[Favorite Hero]]* [[Generation Next]]* [[Instant Contact]]* [[Instant Neo Space]]* [[Miracle Contact]]* [[Miracle Fusion]]* [[Neo Space]]* [[Neos Fusion]]* [[Over Fusion]]* [[Space Gift]]* [[Wrath of DarknessNeos]]* [[Divine Sword - Phoenix Blade]]* [[Foolish Burial]]* [[Fusion Deployment]]* [[Fusion Substitute]] / [[Polymerization]]* [[Living Fossil]]
* [[Reinforcement of the Army]]
* [[Space Gift]]* [[One Day of PeaceSmall World]]
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Favorite Contact]]* [[NEXT]]* [[Hero Blast]]* [[Back to the Front]]
}}
 
===Weaknesses===
 
* The majority of all "Neos" [[Contact Fusion|Contact]] [[Fusion Monster]]s having to shuffle themselves into the [[Extra Deck]] during the [[End Phase]] leaves the user wide open for the opponent, making them not very useful monsters to Summon when going first. Overall, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the setup required for Contact Fusion (or Summoning them by other methods) compared to the traditional [[Fusion Summon]] playstyle of the rest of the "[[Elemental HERO]]" archetype (and "[[HERO]]" in general).
* Like "Elemental HERO", "[[Gozen Match]]" can significantly disrupt "Neo-Spacian"/"Neos" Decks due to their variety of [[Attribute]]s. Meanwhile, "[[Rivalry of Warlords]]" can also pose a threat to the deck's Contact Fusion playstyle since all "Neo-Spacian" monsters have different monster [[Type]]s from each other and from most "Elemental HERO" monsters used in the strategy (sans "[[Neo-Spacian Aqua Dolphin]]").
* "Neos"/"Neo-Spacian" Decks are still susceptible to "[[Dimensional Barrier]]", preventing their Fusion Monsters from being Summoned at all.
 
===Exodia OTK===
* See: [[Exodia OTK#Neo-Spacian Exodia OTK|Neo-Spacian Exodia OTK]]
 
==Weaknesses==
The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[monster]]s on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]".
 
Also, "Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed.
==References==
<references/>
 
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[[Category:TCG and OCG archetypes]]
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