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Neo-Spacian

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{{Infobox archseries
| cut_from_names = true| image = NEX-TF02MADU-EN-VG-artwork.png| caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]"| ja_name = {{Ruby|N|ネオスペーシアン}}| romaji = Neosupēshian| zh_name = N| fr_name = Néo-Spacien| de_name = Neo-Weltraum| pt_name = Neoespacial| es_name = Neo-Espacial| it_name = Neo-Spaziale| ko_name = 네오스페이시언| ko_romanized = Neoseupeisieon| ar_name pt_name = الفضائي المستحدث Neoespacial| th_name es_name = เนโอสเปเชี่ยนNeo-Espacial| sets =
* [[Power of the Duelist]]
* [[Strike of Neos]]
* [[Gladiator's Assault]]
* [[Crossroads of Chaos]]
* [[Tactical Evolution]]
* [[Phantom Darkness]]
* [[Duelist Pack: Jaden Yuki 2]]
* [[Duelist Pack: Jaden Yuki 3]]
* [[Savage Strike]]
* [[Power of the Elements]]
| tcg =
* [[Crossroads of Chaos]]
* [[Champion Pack: Game Eight]]
* [[Hobby League 7 participation cardscard B]]
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
* [[Ra Yellow Mega Pack]]
* [[Duel Terminal 7a]]
* [[HERO Strike Structure Deck]]
* [[Duelist Saga]]
* [[Cybernetic Horizon]]
* [[Battles of Legend: Relentless Revenge]]
* [[Shadows in Valhalla]]
* [[2018 Mega-Tins]]
* [[Legendary Duelists: Magical Hero]]
* [[Battles of Legend: Crystal Revenge]]
* [[Speed Duel GX: Midterm Destruction]]
| ocg =
* [[Strike of Neos: Vendor Edition]]
* [[Starter Deck 2007]]
* [[Duel Terminal - Sacred Star Knights!!]]
* [[Structure Deck: HERO's Strike]]
* [[HERO Strike Structure Deck]]
* [[20th Anniversary Pack 1st Wave]]
* [[Duelist SagaEdition Volume 1]]* [[Cybernetic HorizonDuelist Pack: Legend Duelist 6]]* [[Tournament Pack 2022 Vol.2]]* [[Power of the Elements +1 Bonus Pack]]* [[Animation Chronicle 2022]]| tcg korea = * [[Shadows in ValhallaPrecious Pack Volume 1]]* [[Precious Pack Volume 2]]| anime = [[Yu-Gi-Oh! GX]]
}}
 "'''Neo-Spacian'''" ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype which focuses on [[Contact Fusion]] with "[[Elemental HERO Neos]]". In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Neo-SpaciansSpacian"monsters, along with their infant "[[Chrysalis]]" counterpartsforms, were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six [[Level]] [[Level 3 Monster Cards|3]] "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This theme archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "[[Elemental HERO]]" monsters. While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would make it appear to be part a member of the archetype, it is not considered a "Neo-Spacian" card due to "different superscripting".<ref>[httphttps://yugiohwww.faqdb.konamiyugioh-card.jpcom/yugiohdb/EokpControlfaq_search.action?&langope=en4&tidcid=398477162&eventrequest_locale=FE0006 Konami FAQ]: Can ja</ref> Similarly, the effect of "Convert ContactNeo-Spacian" send monsters themselves are not to be considered as "NEX[[Neos]]" cards according to the Graveyard?</ref>a ruling for "[[Elemental HERO Divine Neos]]".==Membersand related cards=={| class="wikitable"style="text-align:center"! rowspan="2" | [[Attribute]]! rowspan="2" | [[Chrysalis]]
! colspan="2" | Neo-Spacian
! colspan="2" | "[[Elemental HERONeos]]! rowspan="2" | [[ChrysalisContact Fusion]]
|-
! Original
! Evolved[[NEX|Extended]]
! Original
! EvolvedExtended|-| [[FIRE]] [[File:FIRE.svg|24px]]| [[Chrysalis Larva|Larva]]| [[Neo-Spacian Flare Scarab|Flare Scarab]]| rowspan="3" | —| [[Elemental HERO Flare Neos|Flare Neos]]| rowspan="5" | —|-| [[EARTH]] [[File:EARTH.svg|24px]]| [[Chrysalis Mole|Mole]]| [[Neo-Spacian Grand Mole|Grand Mole]]| [[Elemental HERO Grand Neos|Grand Neos]]|-| [[DARK]] [[File:DARK.svg|24px]]| [[Chrysalis Pantail|Pantail]]| [[Neo-Spacian Dark Panther|Dark Panther]]| [[Elemental HERO Dark Neos|Dark Neos]]
|-
| [[LIGHT]] [[File:LIGHT.svg|24px]]
| [[Chrysalis Pinny|Pinny]]
| [[Neo-Spacian Glow Moss|Glow Moss]]
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]
| [[Elemental HERO Glow Neos|Glow Neos]]
|-
| [[WIND]] [[File:WIND.svg|24px]]
| [[Chrysalis Chicky|Chicky]]
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]
| N/A
| [[Elemental HERO Air Neos|Air Neos]]
| N/A
| [[Chrysalis Chicky|Chicky]]
|-
| [[WATER]] [[File:WATER.svg|24px]]
| [[Chrysalis Dolphin|Dolphin]]
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]
| [[Elemental HERO Aqua Neos|Aqua Neos]]
| [[Elemental HERO Marine Neos|Marine Neos]]
| }===Triple Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Triple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Magma Neos|Magma Neos]]| "[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]"| [[FIRE]] + [[EARTH]]|-| [[Elemental HERO Nebula Neos|Nebula Neos]]| "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Chrysalis DolphinNeo-Spacian Dark Panther|Dark Panther]]"|Dolphin[[EARTH]] + [[DARK]]
|-
| [[Elemental HERO Chaos Neos|Chaos Neos]]| "[[Neo-Spacian Dark Panther|Dark Panther]]| rowspan="2+ " | N/A| [[Elemental HERO Dark NeosNeo-Spacian Glow Moss|Dark NeosGlow Moss]]| rowspan="4" | N/A| [[Chrysalis Pantail|PantailDARK]] + [[LIGHT]]
|-
| [[Elemental HERO Storm Neos|Storm Neos]]| "[[Neo-Spacian Flare ScarabAir Hummingbird|Flare ScarabAir Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]"| [[Elemental HERO Flare WIND]] + [[WATER]]|}===Quadruple Contact Fusion "Neos" monsters==={|Flare class="wikitable" style="text-align:center"! "[[Neos]]" [[Quadruple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s| ! [[Chrysalis Larva|LarvaAttribute]]s combined
|-
| [[Neo-Spacian Glow MossElemental HERO Cosmo Neos|Glow MossCosmo Neos]]| [[3 "Neo-Spacian Twinkle Moss" monsters with different Attributes|Twinkle Moss]]3 different Attributes|}===Ultimate Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Elemental HERO Glow Neos]]" [[Contact Fusion#Ultimate Contact Fusion|Glow NeosUltimate Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s| ! [[Chrysalis Pinny|PinnyAttribute]]s combined
|-
| [[Elemental HERO Divine Neos|Divine Neos]]| ("[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss| N/AGlow Moss]]" + "[[Neo-Spacian Air Hummingbird| Air Hummingbird]]" + "[[Elemental HERO Grand NeosNeo-Spacian Aqua Dolphin|Grand NeosAqua Dolphin]]")| ([[Chrysalis Mole|MoleFIRE]] + [[EARTH]] + [[DARK]] + [[LIGHT]] + [[WIND]] + [[WATER]])
|}
==Playing style==
[[File:Neos Contact in Teardrop.png|250px|right|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]]
 
The general playstyle of "[[Neos]]" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "[[Elemental HERO]]" (and "[[HERO]]" as a whole). This is commonly done with the plethora of cards which specifically support "[[Elemental HERO Neos]]" and "Neo-Spacian" monsters, which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.
 
The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:
 
* "[[Neo-Spacian Aqua Dolphin]]", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]], bait out the activations of such effects of the latter
* "[[Neo-Spacian Grand Mole]]", which can return troublesome monsters and itself to the hand by battling them.
* "[[Neo-Spacian Dark Panther]]", which can stituationally copy an opponent's monster name and its effects.
 
A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").
 
"Neo-Spacian" is also supported by the "[[Chrysalis]]" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "[[Cocoon Party]]", "[[Contact]]" and "[[Cocoon Rebirth]]" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts.
 
Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card|Field Spell]] "[[Neo Space]]" and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster [[leaves the field]]).
 
The two-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Air Neos|Air Neos]]", "[[Elemental HERO Aqua Neos|Aqua Neos]]", "[[Elemental HERO Dark Neos|Dark Neos]]", "[[Elemental HERO Flare Neos|Flare Neos]]", "[[Elemental HERO Glow Neos|Glow Neos]]", "[[Elemental HERO Grand Neos|Grand Neos]]" and "[[Elemental HERO Marine Neos|Marine Neos]]") have effects based off of that of their respective "Neo-Spacian" material. The three and four-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Chaos Neos|Chaos Neos]]", "[[Elemental HERO Magma Neos|Magma Neos]]", "[[Elemental HERO Nebula Neos|Nebula Neos]]", "[[Elemental HERO Storm Neos|Storm Neos]]" and "[[Elemental HERO Cosmo Neos|Cosmo Neos]]") generally have more powerful effects, and while they still have their mandatory effects of shuffling themselves back into the Extra Deck, these shared effects can also clear both players' fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial.
 
Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Neo Space Connector]]" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand]] or Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the [[GY]]. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "[[NEXT]]", "[[Contact Gate]]", "[[EN Shuffle]]", "[[Cross Keeper]]", "[[EN - Engage Neo Space]]" and "[[EN Wave]]".
 
Rather than Summoning the [[material]]s onto the field for Contact Fusion, "[[Miracle Contact]]" can return materials from the player's hand, field, or GY to the deck to Special Summon "Elemental HERO" Fusion Monsters that mention "Elemental HERO Neos" as material (though it does not properly Summon the monster). As a [[Normal Trap Card|Normal Trap]], "[[Favorite Contact]]" can also be used to Special Summon a Fusion Monster that mentions a "HERO" monster as a material by returning monsters to the Deck from almost every other location similarly to "Miracle Contact" (including the user's [[banish]]ment), though it prevents that Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Favorite Contact" during their turn, especially "Cosmo Neos", which can lock out the opponent from using a majority of their cards.
 
Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "[[Polymerization]]" from the Deck or GY). "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
==Strategy==[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|HERO Spirit of Neos]]"]]Unlike most Fusion Monsters, is a key card which must be [[Fusion Summon]]ed, can search the vast majority of "Elemental HERO Neos" Fusion Monsters are instead Summoned via support cards or "[[Contact FusionPolymerization]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, " upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos" Fusion Monsters also have an . It can be Special Summoned from the hand by its own effect that returns themselves from during the field opponent's turn to wall out the [[Extra Deck]] during the [[End Phase]]. To avoid thisopponent's attacks, the [[Field Spell Card]] or "[[Neo SpaceCross Keeper]]" allows , from the Fusion Monsters to stay on the field as long as Deck with "EN - Engage Neo Space" does, and the [[Equip Spell Card|Equip Spell]] or "[[Instant Neo SpaceEN Shuffle]]" allows . One of the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon important cards "Spirit of Neos" can search is "[[Elemental HERO NeosInstant Contact]]" when the equipped monster leaves the field). The Monster Card, an "[[G.B. HunterInstant Fusion]]", -like card which can also prevent the final effect of the cheat out a Level 7 or lower "Elemental HERO" or "[[Neos]]Neo-Spacian" Fusion Monsters monster from applying, but will also stop further Contact Fusions. There are the 6 primary Extra Deck which can easily Summon: the two-material "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions (, "[[Elemental HERO Magma Neos|MagmaNeo-Spacian Marine Dolphin]]", (as an easier way to Summon "[[Elemental HERO Storm Marine Neos|Storm]]" ) and other important "[[Elemental HERO Chaos Neos|Chaos]]"), and 1 requiring a Fusion Material Summoned with "[[NEX]]" (Monsters such as "[[Elemental HERO Marine Neos|MarineSunrise]]"). Above all else, for it functions as a total useful extender both within and outside of 10the "Neos"/"Neo-Spacian" playstyle.
Over time, later support for the "Neo-Spacian" monsters are also bolstered by many support cards /"Neos" playstyle started to focus more on the traditional Fusion Summon playstyle that range from swarming the field with other "[[Cocoon Party]]Elemental HERO" monsters (and "[[Contact]]HERO") are notable for, integrating the two themes' playstyles together more easily. As such, to upgrading them with the remaining "[[NEX]]Neos".Fusion Monsters are required to be Fusion Summoned instead of Contact Fusion:
A good card * "[[Elemental HERO Divine Neos]]" is difficult to Summon due to its Fusion Material requirements, though it can banish a "Neos", "Neo-Spacian" or "HERO" monster to include permanently gain ATK and temporarily copy the banished monster's effect.* "[[Elemental HERO Neos Knight]]" is a formiddable beatstick that can attack twice although it cannot deal battle damage.* "[[Elemental HERO PrismaBrave Neos]]". It can send is a very flexible "Neos" monster Fusion Monster with a variety of useful effects whilst being easy to your Summon, only requiring a [[Level]] 4 or lower [[GraveyardEffect Monster]] and have its own name treated as "Elemental HERO Neos". You can then use Also, it for also does not have an effect to shuffle itself back into the Summon of a Extra Deck, thereby not requiring "Neo Space" or "Instant Neo-Spacian FusionSpace"to keep it on the field. Furthermore, or use cards like if "[[Wrath of Brave Neos]]" on destroys a monster by battle, itcan search for an "Elemental HERO Neos" support card. You can also use cards like * "[[BirthrightElemental HERO Shining Neos Wingman]]" and can destroy the opponent's cards on the field upon Summon whilst having destruction protection effects. One of its commonly used materials, "[[O Elemental HERO Flame Wingman - OversoulInfernal Rage]]" to , can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the opponent's turn to disrupt their plays. * "[[Elemental HERO NeosKluger]]" can float into "[[Neos Wiseman]]" from your Graveyardupon destruction, which can be used for strategic OTKs. Note that * "[[Rainbow Neos]]"Neo-Spaciansboasts a 4500 ATK beatstick which can clear the opponent's field or GY. * " have low [[ATKArmed Neos]]" can destroy multiple monsters upon its Summon, so a Contact then Tribute itself to cheat out an "Elemental HERO" Fusion must be quickMonster during the opponent's turn if it destroyed an opponent's monster by battle on the previous turn.
"[[Miracle ContactNeos Fusion]]" is the Neo-Spacians' best an important card, as it can access your hand, your side of which easily Summons a Fusion Monster that requires two materials including "Elemental HERO Neos" by sending those materials from the field, hand or your Graveyard for Deck to the monsters you need to GY (even [[Special SummonIgnoring the Summoning conditions|ignoring its Summoning conditions]] your ). This sets up the GY for either reviving materials for Contact Fusions, "Miracle Contact" or "Favorite Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters (howeverfrom destruction, any monster Summoned as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Miracle ContactNeo Space" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "[[Contact Out]]Instant Neo Space" is especially useful in avoiding card effects that force your monsters not on the field. This cards greatly supports easier access to leave the field (such two-material "Neos" Contact Fusion Monsters, as well as those most of your own the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned, and protecting said monsters), or . Other Decks can allow make use of "Neos Fusion" to Summon "Brave Neos" similarly to a "[[Foolish Burial]]" for multiple attacks if your opponent controls 1 Level 4 or no monsterslower Effect Monsters to make use of their GY effects later.
===Other additions===To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "[[Elemental HERO Neos AliusKeeper of Dragon Magic]]" is a (for searching out the required "Fusion" [[Gemini monsterSpell Cards|Spells]] whose effect allows him to be treated as if his name was , Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Elemental HERO Brave Neos." This is very useful in a ) and "Neo-Spacian[[Fusion Deployment]]" Deck, as it gives you the option of having more than three (which can Summon any needed materials for "Neos" to use in Contact Fusion. It is Fusions while also a being [[Levelsearch]] 4 monster with 1900 able by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, such as the "[[ATKVision HERO]]. Given that "Neos Aliusengine of "[[Vision HERO Faris|Faris]]" is a Gemini monster, he can be supported by cards like "[[SuperviseVision HERO Increase|Increase]]" , and "[[Gemini SparkVision HERO Vyon|Vyon]]", can utilize "[[Xtra HERO Infernal Devicer]]". One popular strategy is to stick exclusively search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters to have them in hand or in the GY (ie. after using them for a Fusion Summon of a monster such as "Brave Neos") in preparation for "Miracle Contact" or "Favorite Contact". However, the player should note that a few cards that support the most useful "Neo-SpaciansSpacian"/"Neos" playstyle ("EN - Engage Neo Space": , "Dark PantherFusion Duplication", "Grand MoleKeeper of Dragon Magic" etc.) prevents the player from Special Summoning non-Fusion Monsters from the Extra Deck (cutting off access to the [[Link Monster]] plays such as the aformentioned "Infernal Devicer"). Likewise, the effect of "Air HummingbirdInfernal Devicer" and prevents the player from Special Summoning non-"Flare ScarabHERO"monsters for the turn (thus preventing the Contact Fusion playstyle), so the player will have to choose one strategy and decide their plays accordingly.
As all Main Deck "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "[[Neo-Spacian Dark Panther]]" and "[[Neo-Spacian Flare Scarab]]" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "[[Small World]]" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".  ===Recommended cards==={{Decklist|Recommended Cardscards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|normal monsters =
* [[Elemental HERO Neos]]
 |effect monsters = * [[Neo-Spacian Grand MoleAir Hummingbird]]* [[Neo-Spacian Aqua Dolphin]]
* [[Neo-Spacian Dark Panther]]
* [[Neo-Spacian Flare Scarab]]
* [[Neo-Spacian Air HummingbirdGrand Mole]]* [[Neo Space Connector]]* [[Cross Keeper]]
* [[Cross Porter]]
* [[Elemental HERO Honest Neos Alius]]
* [[Elemental HERO Prisma]]
* [[Elemental HERO Shadow Mist]]
* [[Elemental HERO BlazemanSpirit of Neos]]* [[Elemental HERO Stratos]]* [[Vision HERO Vyon]]* [[Winged Kuriboh LV6]]* [[HonestKeeper of Dragon Magic]]* [[Black Luster Soldier - Envoy King of the BeginningSwamp]]* [[Rainbow Dark Dragon]] / [[Rainbow Dragon]]* [[Yubel]]** [[Neos Wiseman]]* [[Armed Dragon LV10]] / [[Armed Dragon Thunder LV10]]|gemini monsters =* [[Elemental HERO Neos Alius]]
|fusion monsters =
* [[Armed Neos]]
* [[Elemental HERO Air Neos]]
* [[Elemental HERO Aqua Neos]]
* [[Elemental HERO Brave Neos]]
* [[Elemental HERO Cosmo Neos]]
* [[Elemental HERO Dark Neos]]
* [[Elemental HERO Divine Neos]]
* [[Elemental HERO Flare Neos]]
* [[Elemental HERO Flame Wingman]] (if using "Instant Contact")
* [[Elemental HERO Flame Wingman - Infernal Rage]]
** [[Elemental HERO Shining Neos Wingman]]
* [[Elemental HERO Grand Neos]]
* [[Elemental HERO Magma Neos]]
* [[Elemental HERO Nebula Neos]]* [[Elemental HERO Neos Kluger]]* [[Elemental HERO Storm Neos]]* [[Neo-Spacian Marine Dolphin]] (if using "Instant Contact" or "[[NEX]]")** [[Elemental HERO Marine Neos]]* [[Rainbow Neos]]
|link monsters =
* [[Hip Hoshiningen]]
* [[Missus RadiantIsolde, Two Tales of the Noble Knights]](Traditional Format)* [[Summon SorceressPredaplant Verte Anaconda]] (Traditional Format)* [[Xtra HERO Infernal Devicer]]
* [[Xtra HERO Wonder Driver]]
 
|spells =
* [[A Hero Lives]]* [[Battle of Sleeping Spirits]]* [[Contact Gate]] * [[Convert ContactOut]] * [[Space GiftConvert Contact]]
* [[E - Emergency Call]]
* [[EN - Engage Neo Space]]
* [[EN Shuffle]]
* [[EN Wave]]
* [[Favorite Hero]]
* [[Generation Next]]
* [[Instant Contact]]
* [[Instant Neo Space]]
* [[Miracle Contact]]
* [[Miracle Fusion]]
* [[Neo Space]]
* [[Neos Fusion]]
* [[Over Fusion]]
* [[Space Gift]]
* [[Wrath of Neos]]
* [[Divine Sword - Phoenix Blade]]
* [[Foolish Burial]]
* [[Fusion Deployment]]
* [[Fusion Substitute]] / [[Polymerization]]
* [[Living Fossil]]
* [[Reinforcement of the Army]]
* [[Small World]]
|traps =
* [[Favorite Contact]]* [[NEXT]]* [[Hero Blast]] * [[Call of Back to the HauntedFront]]
}}
 
===Weaknesses===
 
* The majority of all "Neos" [[Contact Fusion|Contact]] [[Fusion Monster]]s having to shuffle themselves into the [[Extra Deck]] during the [[End Phase]] leaves the user wide open for the opponent, making them not very useful monsters to Summon when going first. Overall, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the setup required for Contact Fusion (or Summoning them by other methods) compared to the traditional [[Fusion Summon]] playstyle of the rest of the "[[Elemental HERO]]" archetype (and "[[HERO]]" in general).
* Like "Elemental HERO", "[[Gozen Match]]" can significantly disrupt "Neo-Spacian"/"Neos" Decks due to their variety of [[Attribute]]s. Meanwhile, "[[Rivalry of Warlords]]" can also pose a threat to the deck's Contact Fusion playstyle since all "Neo-Spacian" monsters have different monster [[Type]]s from each other and from most "Elemental HERO" monsters used in the strategy (sans "[[Neo-Spacian Aqua Dolphin]]").
* "Neos"/"Neo-Spacian" Decks are still susceptible to "[[Dimensional Barrier]]", preventing their Fusion Monsters from being Summoned at all.
 
===Exodia OTK===
==References==
<references/>
 
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