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Neo-Spacian

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{{Infobox archseries
| cut_from_names = true
| image = NEX-GX04MADU-JPEN-VG-artwork.png
| caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]"
| ja_name = {{Ruby|N|ネオスペーシアン}}
| pt_name = Neoespacial
| es_name = Neo-Espacial
| other_names =
; Arabic
: الفضائي المستحدث
; Thai
: เนโอสเปเชี่ยน
| sets =
* [[Power of the Duelist]]
* [[Duelist Pack: Jaden Yuki 3]]
* [[Savage Strike]]
* [[Power of the Elements]]
| tcg =
* [[Crossroads of Chaos]]
* [[Shadows in Valhalla]]
* [[2018 Mega-Tins]]
* [[Legendary Duelists: Magical Hero]]
* [[Battles of Legend: Crystal Revenge]]
* [[Speed Duel GX: Midterm Destruction]]
| ocg =
* [[Strike of Neos: Vendor Edition]]
* [[Duelist Edition Volume 1]]
* [[Duelist Pack: Legend Duelist 6]]
* [[Tournament Pack 2022 Vol.2]]
* [[Power of the Elements +1 Bonus Pack]]
* [[Animation Chronicle 2022]]
| korea =
* [[Precious Pack Volume 1]]
| anime = [[Yu-Gi-Oh! GX]]
}}
 "'''Neo-Spacian'''" ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype which focuses on [[Contact Fusion]] with "[[Elemental HERO Neos]]". In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Neo-SpaciansSpacian"monsters, along with their infant "[[Chrysalis]]" counterpartsforms, were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six [[Level]] 3 "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This theme archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters. While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and "[[NEXT]]" is {{Ruby|NEXT|ネオスペースエクステンション}} and they would make it appear to be part a member of the archetype, they're it is not considered a "Neo-Spacian" card due to "different superscripting".<ref>[httphttps://yugiohwww.faqdb.konamiyugioh-card.jpcom/yugiohdb/EokpControlfaq_search.action?&langope=en4&tidcid=398477162&eventrequest_locale=FE0006 Konami FAQ]: Can ja</ref> Similarly, the effect of "Convert ContactNeo-Spacian" send monsters themselves are not to be considered as "NEX[[Neos]]" cards according to the Graveyard?</ref>a ruling for "[[Elemental HERO Divine Neos]]".==Membersand related cards=={| class="wikitable"style="text-align:center"! rowspan="2" | [[Attribute]]
! rowspan="2" | [[Chrysalis]]
! colspan="2" | Neo-Spacian
! colspan="2" | "[[Elemental HERONeos]]" [[Contact Fusion]]
|-
! Original
! Evolved[[NEX|Extended]]
! Original
! EvolvedExtended
|-
| [[FIRE]] [[File:FIRE.svg|24px]]| [[Chrysalis DolphinLarva|DolphinLarva]]| [[Neo-Spacian Aqua DolphinFlare Scarab|Flare Scarab]]| rowspan="3" | —| [[Elemental HERO Flare Neos|Flare Neos]]| rowspan="5" | —|-| [[EARTH]] [[File:EARTH.svg|Aqua Dolphin24px]]| [[Chrysalis Mole|Mole]]| [[Neo-Spacian Marine DolphinGrand Mole|Marine DolphinGrand Mole]]| [[Elemental HERO Aqua Grand Neos|Aqua Grand Neos]]|-| [[DARK]] [[File:DARK.svg|24px]]| [[Chrysalis Pantail|Pantail]]| [[Neo-Spacian Dark Panther|Dark Panther]]| [[Elemental HERO Marine Dark Neos|Marine Dark Neos]]
|-
| [[LIGHT]] [[File:LIGHT.svg|24px]]
| [[Chrysalis Pinny|Pinny]]
| [[Neo-Spacian Glow Moss|Glow Moss]]
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]
| [[Elemental HERO Glow Neos|Glow Neos]]
| rowspan="5" | N/A
|-
| [[WIND]] [[File:WIND.svg|24px]]
| [[Chrysalis Chicky|Chicky]]
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]
| rowspan="4" | N/A
| [[Elemental HERO Air Neos|Air Neos]]
|-
| [[WATER]] [[File:WATER.svg|24px]]| [[Chrysalis PantailDolphin|Dolphin]]| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]| [[Elemental HERO Aqua Neos|Aqua Neos]]| [[Elemental HERO Marine Neos|Marine Neos]]|}===Triple Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Triple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Magma Neos|Magma Neos]]| "[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]"| [[FIRE]] + [[EARTH]]|-|Pantail[[Elemental HERO Nebula Neos|Nebula Neos]]| "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]"| [[EARTH]] + [[DARK]]|-| [[Elemental HERO Chaos Neos|Chaos Neos]]| "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss|Glow Moss]]"| [[DARK]] + [[LIGHT]]|-| [[Elemental HERO Storm Neos|Storm Neos]]| "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]"| [[WIND]] + [[WATER]]|}===Quadruple Contact Fusion "Neos" monsters==={|Dark class="wikitable" style="text-align:center"! "[[Neos]]" [[Quadruple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined
|-
| [[Chrysalis LarvaElemental HERO Cosmo Neos|LarvaCosmo Neos]]| 3 "Neo-Spacian" monsters with different Attributes| 3 different Attributes|}===Ultimate Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Contact Fusion#Ultimate Contact Fusion|Ultimate Contact Fusion]]! "Neo-Spacian Flare Scarab|Flare Scarab" [[Fusion Material]]s| ! [[Elemental HERO Flare Neos|Flare NeosAttribute]]s combined
|-
| [[Chrysalis MoleElemental HERO Divine Neos|MoleDivine Neos]]| ("[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss|Glow Moss]]" + "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]")| ([[FIRE]] + [[EARTH]] + [[DARK]] + [[LIGHT]] + [[WIND]] + [[Elemental HERO Grand Neos|Grand NeosWATER]])
|}
==Playing style==
[[File:Neos Contact in Teardrop.png|250px|right|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]]
 
The general playstyle of "[[Neos]]" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "[[Elemental HERO]]" (and "[[HERO]]" as a whole). This is commonly done with the plethora of cards which specifically support "[[Elemental HERO Neos]]" and "Neo-Spacian" monsters, which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.
 
The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:
 
* "[[Neo-Spacian Aqua Dolphin]]", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]], bait out the activations of such effects of the latter
* "[[Neo-Spacian Grand Mole]]", which can return troublesome monsters and itself to the hand by battling them.
* "[[Neo-Spacian Dark Panther]]", which can stituationally copy an opponent's monster name and its effects.
 
A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").
 
"Neo-Spacian" is also supported by the "[[Chrysalis]]" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "[[Cocoon Party]]", "[[Contact]]" and "[[Cocoon Rebirth]]" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts.
 
Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card|Field Spell]] "[[Neo Space]]" and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster [[leaves the field]]).
 
The two-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Air Neos|Air Neos]]", "[[Elemental HERO Aqua Neos|Aqua Neos]]", "[[Elemental HERO Dark Neos|Dark Neos]]", "[[Elemental HERO Flare Neos|Flare Neos]]", "[[Elemental HERO Glow Neos|Glow Neos]]", "[[Elemental HERO Grand Neos|Grand Neos]]" and "[[Elemental HERO Marine Neos|Marine Neos]]") have effects based off of that of their respective "Neo-Spacian" material. The three and four-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Chaos Neos|Chaos Neos]]", "[[Elemental HERO Magma Neos|Magma Neos]]", "[[Elemental HERO Nebula Neos|Nebula Neos]]", "[[Elemental HERO Storm Neos|Storm Neos]]" and "[[Elemental HERO Cosmo Neos|Cosmo Neos]]") generally have more powerful effects, and while they still have their mandatory effects of shuffling themselves back into the Extra Deck, these shared effects can also clear both players' fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial.
 
Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Neo Space Connector]]" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand]] or Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the [[GY]]. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "[[NEXT]]", "[[Contact Gate]]", "[[EN Shuffle]]", "[[Cross Keeper]]", "[[EN - Engage Neo Space]]" and "[[EN Wave]]".
 
Rather than Summoning the [[material]]s onto the field for Contact Fusion, "[[Miracle Contact]]" can return materials from the player's hand, field, or GY to the deck to Special Summon "Elemental HERO" Fusion Monsters that mention "Elemental HERO Neos" as material (though it does not properly Summon the monster). As a [[Normal Trap Card|Normal Trap]], "[[Favorite Contact]]" can also be used to Special Summon a Fusion Monster that mentions a "HERO" monster as a material by returning monsters to the Deck from almost every other location similarly to "Miracle Contact" (including the user's [[banish]]ment), though it prevents that Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Favorite Contact" during their turn, especially "Cosmo Neos", which can lock out the opponent from using a majority of their cards.
 
Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "[[Polymerization]]" from the Deck or GY). "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
==Playing style=="[[Elemental HERO Spirit of Neos]]" is a key card which can search the vast majority of "Elemental HERO Neos" support cards or "[[File:ElementalNeosPolymerization]]" upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the opponent's attacks, or "[[Cross Keeper]]", from the Deck with "EN - Engage Neo Space" or "[[EN Shuffle]]".jpg|200px|left|thumb|Each One of the important cards "Spirit of Neos" can search is "[[Instant Contact]]", an "[[Instant Fusion]]"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck which can easily Summon: the two-material "Neos"Contact Fusions, "[[Neo-SpaciansSpacian Marine Dolphin]]" fused with (as an easier way to Summon "[[Elemental Hero Neos (anime)|HERO Marine Neos]]") and other important "Elemental HERO" Fusion Monsters such as "[[Elemental HERO Sunrise]]". Above all else, it functions as a useful extender both within and outside of the "Neos"/"Neo-Spacian" playstyle.
Unlike most Fusion Monsters, which must be [[Fusion Summon]]edOver time, later support for the "Neo-Spacian"/"Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s playstyle started to be focus more on the [[field]]. However, the "Neos" traditional Fusion Monsters also have an effect Summon playstyle that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] other "[[Neo Space]]Elemental HERO" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, monsters (and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]" when the equipped monster leaves the field). The Monster Cardare notable for, "[[G.Bintegrating the two themes' playstyles together more easily. Hunter]]"As such, can also prevent the final effect of the remaining "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" required to be Fusion Monsters, 3 Summoned by Triple instead of Contact Fusions ("[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]" and "[[Elemental HERO Chaos Neos|Chaos]]"), and 1 requiring a Fusion Material Summoned with "NEX" ("[[Elemental HERO Marine Neos|Marine]]"), for a total of 10.:
* "[[Elemental HERO Divine Neos]]" is difficult to Summon due to its Fusion Material requirements, though it can banish a "Neos", "Neo-Spacian" monsters are or "HERO" monster to permanently gain ATK and temporarily copy the banished monster's effect.* "[[Elemental HERO Neos Knight]]" is a formiddable beatstick that can attack twice although it cannot deal battle damage.* "[[Elemental HERO Brave Neos]]" is a very flexible "Neos" Fusion Monster with a variety of useful effects whilst being easy to Summon, only requiring a [[Level]] 4 or lower [[Effect Monster]] and "Elemental HERO Neos". Also, it also bolstered does not have an effect to shuffle itself back into the Extra Deck, thereby not requiring "Neo Space" or "Instant Neo Space" to keep it on the field. Furthermore, if "Brave Neos" destroys a monster by many battle, it can search for an "Elemental HERO Neos" support card. * "[[Elemental HERO Shining Neos Wingman]]" can destroy the opponent's cards that range from swarming on the field with upon Summon whilst having destruction protection effects. One of its commonly used materials, "[[Elemental HERO Flame Wingman - Infernal Rage]]", can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the opponent's turn to disrupt their plays. * "[[Elemental HERO Neos Kluger]]" can float into "[[Neos Wiseman]]" upon destruction, which can be used for strategic OTKs.* "[[Cocoon PartyRainbow Neos]]" and boasts a 4500 ATK beatstick which can clear the opponent's field or GY. * "[[ContactArmed Neos]]"can destroy multiple monsters upon its Summon, then Tribute itself to upgrading them with cheat out an "NEXElemental HERO"Fusion Monster during the opponent's turn if it destroyed an opponent's monster by battle on the previous turn.
A good card to include is "[[Elemental HERO PrismaNeos Fusion]]". It can send is an important card which easily Summons a Fusion Monster that requires two materials including "Elemental HERO Neos" monster by sending those materials from the field, hand or Deck to your the GY (even [[GraveyardIgnoring the Summoning conditions|ignoring its Summoning conditions]] and have its own name treated as ). This sets up the GY for either reviving materials for Contact Fusions, "Miracle Contact" or "Elemental HERO NeosFavorite Contact"in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). You It can then use it banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Summon of a Extra Deck by their own effect if "Neo Space" or "Instant NeoSpace" is not on the field. This cards greatly supports easier access to the two-Spacian material "Neos" Contact FusionMonsters, as well as most of the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned, or and protecting said monsters. Other Decks can make use cards like of "Neos Fusion" to Summon "Brave Neos" similarly to a "[[Wrath of NeosFoolish Burial]]" on itfor Level 4 or lower Effect Monsters to make use of their GY effects later.
===Other additions===To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "[[Miracle ContactKeeper of Dragon Magic]]" is (for searching out the Neo-Spacians' best cardrequired "Fusion" [[Spell Cards|Spells]], as it Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "[[Fusion Deployment]]" (which can access your hand, your side Summon any needed materials for "Neos" Contact Fusions while also being [[search]]able by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, or your Graveyard for such as the monsters you need to "[[Vision HERO]]" engine of "[[Special SummonVision HERO Faris|Faris]] your "Neos, "[[Vision HERO Increase|Increase]]" Fusion Monsters (however, any monster Summoned by and "Miracle Contact[[Vision HERO Vyon|Vyon]]" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). can utilize "[[Contact OutXtra HERO Infernal Devicer]]" is especially useful in avoiding card effects that force your to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters to leave have them in hand or in the field GY (ie. after using them for a Fusion Summon of a monster such as those of your own "Brave Neos" monsters), or can allow in preparation for multiple attacks if your opponent controls 1 "Miracle Contact" or no "Favorite Contact". However, the player should note that a few cards that support the "Neo-Spacian"/"Neos" playstyle ("EN - Engage Neo Space", "Fusion Duplication", "Keeper of Dragon Magic" etc.) prevents the player from Special Summoning non-Fusion Monsters from the Extra Deck (cutting off access to the [[Link Monster]] plays such as the aformentioned "Infernal Devicer"). Likewise, the effect of "Infernal Devicer" prevents the player from Special Summoning non-"HERO" monstersfor the turn (thus preventing the Contact Fusion playstyle), so the player will have to choose one strategy and decide their plays accordingly.
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a As all Main Deck "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a monsters are Level 4 monster with 1900 [[3 and have completely different ATK]]. Given that "Neos Alius" is a Gemini monster/DEF values, Types and Attributes, he can be supported by cards like while only "[[SuperviseNeo-Spacian Dark Panther]]" and "[[Gemini SparkNeo-Spacian Flare Scarab]]". One popular strategy is to stick exclusively to have the most useful same DEF, any Deck playing a heavy amount of "Neo-SpaciansSpacian": monsters is capable of using "Dark Panther[[Small World]]"to search any of their key monsters, such as "Grand MoleNeo Space Connector", or "Air Hummingbird" and "Flare ScarabKeeper of Dragon Magic".
===Recommended cards===
 
{{Decklist|Recommended cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|normal monsters =
* [[Elemental HERO Neos]]
 
|effect monsters =
* [[Neo-Spacian Air Hummingbird]]
* [[Neo-Spacian Aqua Dolphin]]
* [[Neo-Spacian Dark Panther]]
* [[Neo-Spacian Flare Scarab]]
* [[Neo-Spacian Grand Mole]]
* [[Neo Space Connector]]
* [[Cross Keeper]]
* [[Cross Porter]]
* [[Elemental HERO Honest Neos Alius]]
* [[Elemental HERO Prisma]]
* [[Elemental HERO Shadow Mist]]
* [[Elemental HERO Spirit of Neos]]
* [[Elemental HERO Stratos]]
* [[Vision HERO Vyon]]
* [[Winged Kuriboh LV6]]
* [[Keeper of Dragon Magic]]
* [[King of the Swamp]]
* [[Rainbow Dark Dragon]] / [[Rainbow Dragon]]* [[Yubel]]** [[Neos Wiseman]]* [[Armed Dragon LV10]] / [[Armed Dragon Thunder LV10]]|gemini monsters =* [[Elemental HERO Neos Alius]]
|fusion monsters =
* [[Armed Neos]]
* [[Elemental HERO Air Neos]]
* [[Elemental HERO Aqua Neos]]
* [[Elemental HERO Brave Neos]]
* [[Elemental HERO Cosmo Neos]]
* [[Elemental HERO Divine Dark Neos]]* [[Elemental HERO Flare Neos]]* [[Elemental HERO Flame Wingman]] (if using "Instant Contact")* [[Elemental HERO Flame Wingman - Infernal Rage]]** [[Elemental HERO Shining Neos Wingman]]
* [[Elemental HERO Grand Neos]]
* [[Elemental HERO Magma Neos]]
* [[Elemental HERO Nebula Neos]]
* [[Elemental HERO Neos Kluger]]
* [[Elemental HERO Storm Neos]]
* [[Neo-Spacian Marine Dolphin]] (if using "Instant Contact" or "[[NEX]]")
** [[Elemental HERO Marine Neos]]
* [[Rainbow Neos]]
 
|link monsters =
* [[Hip Hoshiningen]]
* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format)* [[Predaplant Verte Anaconda]] (Traditional Format)* [[Xtra HERO Infernal Devicer]]
* [[Xtra HERO Wonder Driver]]
 
|spells =
* [[A Hero Lives]]
* [[Battle of Sleeping Spirits]]
* [[Contact Gate]]
* [[Contact Out]]
* [[Convert Contact]]
* [[Space Gift]]
* [[E - Emergency Call]]
* [[EN - Engage Neo Space]]
* [[EN Shuffle]]
* [[EN Wave]]
* [[Favorite Hero]]
* [[Generation Next]]
* [[Instant Contact]]
* [[Instant Neo Space]]
* [[Miracle Contact]]
* [[Neo Space]]
* [[Neos Fusion]]
* [[Over Fusion]]
* [[Space Gift]]
* [[Wrath of Neos]]
* [[Divine Sword - Phoenix Blade]]
* [[Foolish Burial]]
* [[Fusion Deployment]]
* [[Fusion Substitute]] / [[Polymerization]]
* [[Living Fossil]]
* [[Reinforcement of the Army]]
* [[Small World]]
|traps =
* [[Favorite Contact]]
* [[NEXT]]
* [[Hero Blast]]
* [[Back to the Front]]
}}
 
===Weaknesses===
 
* The majority of all "Neos" [[Contact Fusion|Contact]] [[Fusion Monster]]s having to shuffle themselves into the [[Extra Deck]] during the [[End Phase]] leaves the user wide open for the opponent, making them not very useful monsters to Summon when going first. Overall, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the setup required for Contact Fusion (or Summoning them by other methods) compared to the traditional [[Fusion Summon]] playstyle of the rest of the "[[Elemental HERO]]" archetype (and "[[HERO]]" in general).
* Like "Elemental HERO", "[[Gozen Match]]" can significantly disrupt "Neo-Spacian"/"Neos" Decks due to their variety of [[Attribute]]s. Meanwhile, "[[Rivalry of Warlords]]" can also pose a threat to the deck's Contact Fusion playstyle since all "Neo-Spacian" monsters have different monster [[Type]]s from each other and from most "Elemental HERO" monsters used in the strategy (sans "[[Neo-Spacian Aqua Dolphin]]").
* "Neos"/"Neo-Spacian" Decks are still susceptible to "[[Dimensional Barrier]]", preventing their Fusion Monsters from being Summoned at all.
 
===Exodia OTK===
==References==
<references/>
{{Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (Duel Links)}}
{{Neos}}
 
[[Category:TCG and OCG archetypes]]
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