Difference between revisions of "Number Return"

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|typest = Normal
 
|typest = Normal
 
|effect = Act, Effect
 
|effect = Act, Effect
|animelore = During your [[Main Phase]]: [[Target]] 1 "[[Number C]]" [[Xyz Monster]] in your [[Graveyard]], then target the "[[Number]]" Xyz Monster you used for its [[Xyz Summon]] in your Graveyard; [[Special Summon]] the first target, then [[attach]] the second target to it as an [[Xyz Material]].  
+
|animelore = During your [[Main Phase]]: [[Special Summon]] 1 "[[Number]]" [[Xyz Monster]] from your [[Graveyard]], then attach "Number" monsters from your [[Graveyard]] to it as an [[Xyz Material]] equal to the Xyz Materials required to [[Xyz Summon]] the Special Summoned monster.  
 
|jpanimelore =  
 
|jpanimelore =  
 
|anime_zx = 110, 111
 
|anime_zx = 110, 111
|archsupport1 = Number C
 
 
|archsupport2 = Number
 
|archsupport2 = Number
 
|summon1 = Special Summons from your Graveyard
 
|summon1 = Special Summons from your Graveyard
 
|action1 = Attaches as Xyz Material
 
|action1 = Attaches as Xyz Material
 
}}
 
}}

Revision as of 10:49, 7 July 2013

Number Return
Japanese
ナンバーズ・リターン
NumberReturn-JP-Anime-ZX.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese ナンバーズ・リターン