Difference between revisions of "Template:DM card obtain"

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(pass the card name in as a parameter instead of relying on variable magic)
(Bit of a hardcode, but need a fix for DDS Rituals which require one specific monster. And need to stop it getting confused with "Ultimate Dragon", which requires three copies of the same specific monster.)
Line 95: Line 95:
 
-->{{ #if: {{ #var: $ritual_card }}<noinclude>1</noinclude>
 
-->{{ #if: {{ #var: $ritual_card }}<noinclude>1</noinclude>
 
| {{ #ifeq: {{ #arraysize: $ritual_sacrifices }} | 1
 
| {{ #ifeq: {{ #arraysize: $ritual_sacrifices }} | 1
   | <p>"{{{name}}}" can be temporarily obtained by '''[[Ritual Summon]]''' using {{ #var: $ritual_card }} and sacrificing three copies of {{ #arrayprint: $ritual_sacrifices }}.
+
   | {{ #if: {{ #pos: {{ #var: $ritual_card }} | Ultimate Dragon }}
 +
    | <p>"{{{name}}}" can be temporarily obtained by '''[[Ritual Summon]]''' using {{ #var: $ritual_card }} and sacrificing three copies of {{ #arrayprint: $ritual_sacrifices }}.</p>
 +
    | <p>"{{{name}}}" can be temporarily obtained by '''[[Ritual Summon]]''' using {{ #var: $ritual_card }}, {{ #arrayprint: $ritual_sacrifices }} and sacrificing two other monsters.</p>
 +
    }}
 
   | <p>"{{{name}}}" can be temporarily obtained by '''[[Ritual Summon]]''' using {{ #var: $ritual_card }} with the following sacrifices:</p>
 
   | <p>"{{{name}}}" can be temporarily obtained by '''[[Ritual Summon]]''' using {{ #var: $ritual_card }} with the following sacrifices:</p>
  

Revision as of 01:55, 9 January 2019

Obtained by

{{{starter_deck_text}}}{{{password_text}}}{{{prize_text}}}

"{{{name}}}" is awarded as a [[{{{communication_bonus_link}}}|communication bonus]] by facing {{{communication_bonus}}} different opponents, using the Game Link Cable.

"{{{name}}}" is awarded as a [[{{{victory_bonus_link}}}|victory bonus]] after defeating these characters a specific number of times.

Character Wins

"{{{name}}}" can be obtained via [[{{{random_drop_link}}}|random drop]] from the following characters. The chance of winning it is listed as a percentage and a probability out of 2048.

Character % 2048th

"{{{name}}}" is one of the cards that can be given as an [[{{{infrared_bonus_link}}}|infrared bonus]].

"{{{name}}}" can be obtained by Communication Fusion. See below for combinations.

"{{{name}}}" can be temporarily obtained by [[{{{evolution_link}}}|evolution]] by having stay on the field for one turn.

"{{{name}}}" can be temporarily obtained by Fusion Summon. See below for combinations.

"{{{name}}}" can be temporarily obtained by Ritual Summon using with the following sacrifices: