Difference between pages "File:Kairyu-Shin - Akamaru Jump Winter 1999 - artwork.png" and "Card Tips:Ultimate Flame Swordsman"
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(== Licensing == {{Fair use}} {{Fair use rationale | Description = Early "Kairyu-Shin" artwork | Source = ''Akamaru Jump'' winter 1999 issue | Portion = Artwork | Purpose = Depiction of the artwork | Resolution = Lo...) |
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− | {{ | + | * One simple method to [[Fusion Summon]] this card requires only "[[Fighting Flame Swordsman]]". It also enables this card's effect to be used as a Quick Effect, while also increasing its ATK by 700. |
− | | | + | {{Combo steps |
− | | | + | | opening = "[[Fighting Flame Swordsman]]" |
− | | | + | | end = "[[Ultimate Flame Swordsman]]" equipped with "[[Salamandra, the Flying Flame Dragon]]" + "[[Flame Swordsrealm]]" |
− | + | | steps = | |
− | + | # Summon "[[Fighting Flame Swordsman]]". | |
− | + | # Activate "Fighting Flame Swordsman" to search "[[Flame Swordsrealm]]". | |
+ | # Activate "Swordsrealm" to send "Fighting Flame Swordsman" from the field to the GY to [[Special Summon]] "[[Flame Swordsman]]" from the Extra Deck. | ||
+ | # Activate "Fighting Flame Swordsman" to send "[[Salamandra, the Flying Flame Dragon]]" from the Deck to the GY. | ||
+ | # Activate "Salamandra, the Flying Flame Dragon" to search "[[Salamandra Fusion]]". | ||
+ | # Activate "Salamandra Fusion" by equipping it to "Flame Swordsman". | ||
+ | # Activate "Salamandra Fusion" by sending itself and and the equipped monster to Special Summon "[[Ultimate Flame Swordsman]]" from the Extra Deck, treating it as a Fusion Summon. | ||
+ | # Activate "Salamandra, the Flying Flame Dragon" to equip itself from the GY to "Ultimate Flame Swordsman". | ||
}} | }} | ||
− | [[ | + | * "[[Fighting Flame Dragon]]" can equip itself to this card, allowing it to attack twice. With this card's ATK-doubling effect, it can potentially deal 14000 damage in a single turn. |
Latest revision as of 01:25, 21 February 2024
- One simple method to Fusion Summon this card requires only "Fighting Flame Swordsman". It also enables this card's effect to be used as a Quick Effect, while also increasing its ATK by 700.
Opening: "Fighting Flame Swordsman"
- Summon "Fighting Flame Swordsman".
- Activate "Fighting Flame Swordsman" to search "Flame Swordsrealm".
- Activate "Swordsrealm" to send "Fighting Flame Swordsman" from the field to the GY to Special Summon "Flame Swordsman" from the Extra Deck.
- Activate "Fighting Flame Swordsman" to send "Salamandra, the Flying Flame Dragon" from the Deck to the GY.
- Activate "Salamandra, the Flying Flame Dragon" to search "Salamandra Fusion".
- Activate "Salamandra Fusion" by equipping it to "Flame Swordsman".
- Activate "Salamandra Fusion" by sending itself and and the equipped monster to Special Summon "Ultimate Flame Swordsman" from the Extra Deck, treating it as a Fusion Summon.
- Activate "Salamandra, the Flying Flame Dragon" to equip itself from the GY to "Ultimate Flame Swordsman".
Ends on: "Ultimate Flame Swordsman" equipped with "Salamandra, the Flying Flame Dragon" + "Flame Swordsrealm"
- "Fighting Flame Dragon" can equip itself to this card, allowing it to attack twice. With this card's ATK-doubling effect, it can potentially deal 14000 damage in a single turn.
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current | 01:23, 21 February 2024 | 268 × 296 (118 KB) | Deltaneos (talk | contribs) | == Licensing == {{Fair use}} {{Fair use rationale | Description = Early "Kairyu-Shin" artwork | Source = ''Akamaru Jump'' winter 1999 issue | Portion = Artwork | Purpose = Depiction of the artwork | Resolution = Lo... |
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