Difference between revisions of "Time Magic Hammer (anime)"
Dinobot1000 (talk | contribs) (misc cleanup, update Japanese name parameters, replaced: }} {{CardTable2 → }} {{CardTable2) |
|||
Line 1: | Line 1: | ||
{{Unofficial name|Croatian|German|Greek|Portuguese|Spanish}} | {{Unofficial name|Croatian|German|Greek|Portuguese|Spanish}} | ||
{{Reconstructed effect|anime}} | {{Reconstructed effect|anime}} | ||
+ | |||
{{CardTable2 | {{CardTable2 | ||
|dename = Magischer Zeithammer | |dename = Magischer Zeithammer | ||
Line 7: | Line 8: | ||
|ptname = Martelo Mágico do Tempo | |ptname = Martelo Mágico do Tempo | ||
|spname = Martillo Mágico del Tiempo | |spname = Martillo Mágico del Tiempo | ||
− | | | + | |ja_name = タイムマジックハンマー |
|phon = Taimumajikku Hanmā | |phon = Taimumajikku Hanmā | ||
|image = TimeMagicHammer-JP-Anime-DM-NC.jpg | |image = TimeMagicHammer-JP-Anime-DM-NC.jpg | ||
|attribute = Spell | |attribute = Spell | ||
|typest = Equip | |typest = Equip | ||
− | |animelore = "[[Time Wizard]]" + "[[The Claw of Hermos]]"<br /> When you [[activate]] this card, roll a six-sided die once for each [[Monster Card|monster]] your opponent [[control]]s and assign a die result to each of them, one at a time. During your opponent's next [[Standby Phase]], [[Banish|remove from play]] all monsters your opponent controls. Then, during each of your opponent's Standby Phases, return monsters removed by this [[Card effect|card's effect]], whose die results correspond with the number of your opponent's [[turn]]s that have passed since they were removed, to your opponent's side of the [[Playing Field|field]] in their same [[battle position]]s. | + | |animelore = "[[Time Wizard]]" + "[[The Claw of Hermos]]"<br /> When you [[activate]] this card, roll a six-sided die once for each [[Monster Card|monster]] your opponent [[control]]s and assign a die result to each of them, one at a time. During your opponent's next [[Standby Phase]], [[Banish|remove from play]] all monsters your opponent controls. Then, during each of your opponent's Standby Phases, return monsters removed by this [[Card effect|card's effect]], whose die results correspond with the number of your opponent's [[turn]]s that have passed since they were removed, to your opponent's side of the [[Playing Field|field]] in their same [[battle position]]s. |
|anime_dm = 154, 155 | |anime_dm = 154, 155 | ||
|summon1 = Special Summons from your opponent's Banished Zone | |summon1 = Special Summons from your opponent's Banished Zone |
Revision as of 02:11, 31 March 2013
Time Magic Hammer
- Japanese
- タイムマジックハンマー
Card type | Monster |
---|---|
Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Other languages
Language | Name | Card text |
---|---|---|
Japanese | タイムマジックハンマー |