Difference between revisions of "Time Wizard (2)"
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− | {{ | + | {{CM card |
− | + | | faction = Light | |
− | + | | monster_cost = 4 | |
− | + | | hp = 4 | |
− | + | | dv = 3 | |
− | + | | move_cost = 0 | |
− | + | | move_pattern = O | |
− | + | | move_range = 2 | |
− | + | | attack_cost = 0 | |
− | + | | attack_pattern = O | |
− | + | | attack_range = 2 | |
− | | | + | | lore = At the end of your turn, you can place 3 [[Damage Markers]] on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn. |
− | + | | number = 133 | |
− | | | ||
− | | | ||
− | |dv = 3 | ||
− | | | ||
− | | | ||
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− | |lore = At the end of your turn, you can place 3 [[Damage Markers]] on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn. | ||
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}} | }} |
Latest revision as of 17:31, 29 December 2015
Time Wizard (2)
Faction | Light |
---|---|
Monster Cost | |
Hit Points | |
Damage Value | |
Move: | |
Attack: | |
At the end of your turn, you can place 3 Damage Markers on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn. |
#132: Time Wizard
#134: Thunder King