Difference between revisions of "User:Jampong"

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(DARK WORLD DECK(Main Deck))
(GLADIATOR BEAST DECK(Main Deck))
 
(15 intermediate revisions by the same user not shown)
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== Current Decks ==
 
== Current Decks ==
  
* '''Dark World Deck'''(Main Deck)
+
* '''Gladiator Beast Deck'''(Main Deck)
  
 
== My Decks ==
 
== My Decks ==
  
=== '''DARK WORLD DECK'''(Main Deck) ===
+
=== '''GLADIATOR BEAST DECK'''(Main Deck) ===
  
{{Decklist|DARK WORLD
+
{{Decklist|GLADIATOR BEAST
 
|color = black
 
|color = black
|color2 = purple
+
|color2 = red
 
|monsters =
 
|monsters =
<u>Extra Deck - 15 Cards</u>
+
<u>Extra Deck - 13 Cards</u>
* [[Chimeratech Fortress Dragon]]      2x
+
* [[Gladiator Beast Heraklinos]]      1x
* [[Trishula, Dragon of the Ice Barrier]]      1x
+
* [[Gladiator Beast Gyzarus]]      3x
* [[Scrap Dragon]]      1x
 
 
* [[Stardust Dragon]]      2x
 
* [[Stardust Dragon]]      2x
* [[Black Rose Dragon]]      1x
+
* [[Gungnir, Dragon of the Ice Barrier]]      1x
* [[Gaia Knight, the Force of Earth]]      1x
 
* [[Brionac, Dragon of the Ice Barrier]]      1x
 
* [[Magical Android]]      1x
 
 
* [[Ally of Justice Catastor]]      1x
 
* [[Ally of Justice Catastor]]      1x
* [[Tiras, Keeper of Genesis]]      1x
+
* [[Scarred Warrior]]      1x
 
* [[Number 39: Utopia]]      1x
 
* [[Number 39: Utopia]]      1x
* [[Number 17: Leviathan Dragon]]      1x
+
* [[Maestroke the Symphony Djinn]]      1x
* [[Leviair the Sea Dragon]]      1x
+
* [[Grenosaurus]]      1x
<u>Monsters - 16 Cards</u>
+
* [[Wind-Up Zenmaines]]      1x
* [[Grapha, Dragon God of Dark World]]      3x
+
<u>Monsters - 9 Cards</u>
* [[Goldd, Wu-Lord of Dark World]]      2x
+
* [[Gladiator Beast Laquari]]      3x
* [[Sillva, Warlord of Dark World]]      3x
+
* [[Gladiator Beast Darius]]      1x
* [[Snow, Magician of Dark World]]      3x
+
* [[Gladiator Beast Equeste]]      2x
* [[Broww, Huntsman of Dark World]]      3x
+
* [[Gladiator Beast Bestiari]]      1x
* [[Sangan]]      1x
+
* [[Gladiator Beast Retiari]]      1x
* [[Morphing Jar]]      1x
+
* [[Gladiator Beast Murmillo]]      1x
 +
<u>Side Deck - 6 Cards</u>
 +
* [[Gladiator Beast Hoplomus]]      1x
 +
* [[Kinetic Soldier]]      1x
 +
* [[Legendary Jujitsu Master]]      2x
 +
* [[D.D. Crow]]      2x
  
 
|magic =
 
|magic =
<u>Spell - 15 Cards</u>
+
<u>Spell - 13 Cards</u>
* [[Gate of the Dark World]]      3x
+
* [[Gladiator Proving Ground]]      3x
* [[Card Destruction]]      1x
+
* [[Shrink]]      2x
* [[Dark World Dealings]]      3x
 
* [[Dark World Lightning]]      3x
 
 
* [[Book of Moon]]      1x
 
* [[Book of Moon]]      1x
 
* [[Monster Reborn]]      1x
 
* [[Monster Reborn]]      1x
* [[Foolish Burial]]      1x
 
 
* [[Heavy Storm]]      1x
 
* [[Heavy Storm]]      1x
 +
* [[Mystical Space Typhoon]]      2x
 
* [[Dark Hole]]      1x
 
* [[Dark Hole]]      1x
 +
* [[Smashing Ground]]      2x
 +
<u>Side Deck - 3 Cards</u>
 +
* [[Mystical Space Typhoon]]      1x
 +
* [[Nobleman of Crossout]]      1x
 +
* [[Smashing Ground]]      1x
  
 
|traps =
 
|traps =
<u>Trap - 9 cards</u>
+
<u>Trap - 18 cards</u>
* [[Trap Dustshoot]]      1x
+
* [[Gladiator Beast War Chariot]]      3x
* [[Mind Crush]]      2x
+
* [[Mirror Force]]      1x
* [[Torrential Tribute]]       1x
+
* [[Dimensional Prison]]      2x
 +
* [[Torrential Tribute]]     2x
 
* [[Bottomless Trap Hole]]      2x
 
* [[Bottomless Trap Hole]]      2x
 +
* [[Chain Disappearance]]      1x
 +
* [[Compulsory Evacuation Device]]      3x
 
* [[Solemn Judgment]]      1x
 
* [[Solemn Judgment]]      1x
 
* [[Solemn Warning]]      2x
 
* [[Solemn Warning]]      2x
 +
* [[Starlight Road]]      1x
 +
<u>Side Deck - 6 Cards</u>
 +
* [[Ceasefire]]      1x
 +
* [[Light-Imprisoning Mirror]]      1x
 +
* [[Macro Cosmos]]      2x
 +
* [[Shadow-Imprisoning Mirror]]      1x
 +
* [[Starlight Road]]      1x
 
}}
 
}}
 
-----
 
-----
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* Field
 
* Field
  
-When a card(s) is removed from play, put 1 "Haunted Counter" on this card(max.2). Once per turn, while you control a face-up "Haunted" monster, you can remove 2 "Haunted Counter" on this card to draw 1 card. If this card would be destroyed, remove 2 "Haunted Counter" on this card instead.
+
-When a card(s) is banished, put 1 "Haunted Counter" on this card(max.2). Once per turn, while you control a face-up "Haunted" monster, you can remove 2 "Haunted Counter" on this card to draw 1 card. If this card would be destroyed, remove 2 "Haunted Counter" on this card instead.
  
 
------
 
------
  
 
* '''Haunted House King'''
 
* '''Haunted House King'''
* Lv7 Zombie/Effect DARK
+
* Rnk4 Zombie/Xyz/Effect DARK
* ATK:2800
+
* ATK:2700
* DEF:2300
+
* DEF:200
 +
* 2 Lv4 "Haunted" monsters
  
-This card cannot be Normal Summoned or Set. This card can only be Special Summoned, except by removing from play 1 face-up "Haunted House" on the field. Once per turn, you can send 1 face-up "Haunted House" you control to the Graveyard. Destroy all cards on the field, except this card. If this card would be sent from the field to the Graveyard, removed it from play instead.
+
-Once per turn, while there is a face-up "Haunted House" on the field, you can detach 1 Xyz Material from this card, to destroy all cards on the field, except this card. If this card would be sent from the field to the Graveyard, banish it instead.
  
 
-----
 
-----
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* DEF:100
 
* DEF:100
  
-This card cannot be Normal Summoned or Set. When this card is removed from play, while you control a face-up "Haunted House", you can Special Summon this card during the End Phase. This card cannot be used as Synchro Material Monster.
+
-This card cannot be Normal Summoned or Set. When this card is banished, while you control a face-up "Haunted House", you can Special Summon this card during the End Phase. This card cannot be used as Synchro Material Monster.
  
 
-----------
 
-----------
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* DEF:200
 
* DEF:200
  
-While you control a face-up "Haunted House", you can send this card to the Graveyard to Special Summon 1 Lv4 or lower "Haunted" monster from your deck, Graveyard, or that is removed from play, except "Haunted Vampire".
+
-While you control a face-up "Haunted House", you can send this card from the field to the Graveyard to Special Summon 1 Lv4 or lower "Haunted" monster from your deck, Graveyard, or that is banished, except "Haunted Vampire". The effect of "Haunted Vampire" can only be activated once per turn.
  
 
------
 
------
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* '''Haunted Dopple'''
 
* '''Haunted Dopple'''
 
* Lv4 Warrior/Effect DARK
 
* Lv4 Warrior/Effect DARK
* ATK:1900
+
* ATK:2100
 
* DEF:300
 
* DEF:300
  
-During your End Phase, if there is no face-up "Haunted House" on the field, destroy this card or remove from play 1 "Haunted" monster in your Graveyard, except "Haunted Doppel".
+
-During your End Phase, if there is no face-up "Haunted House" on the field, destroy this card or banish 1 "Haunted" monster in your Graveyard, except "Haunted Doppel".
  
 
---------------
 
---------------
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* DEF:400
 
* DEF:400
  
-Once per turn, while you control a face-up "Haunted House", you can destroy 1 face-down Spell or Trap Card your opponent control. If you activate this effect, this card cannot attack during this turn. If this card would be sent to the Graveyard, remove it from play instead.
+
-Once per turn, while you control a face-up "Haunted House", you can destroy 1 face-down Spell or Trap Card your opponent control. If this card would be sent to the Graveyard, banished it instead.
  
 
---------------
 
---------------
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* DEF:500
 
* DEF:500
  
-Once per turn, while you control a face-up "Haunted House", you can Special Summon 1 Lv4 or lower "Haunted" monster from your Graveyard, or that is removed from play.
+
-Once per turn, while you control a face-up "Haunted House", you can Special Summon 1 Lv4 or lower "Haunted" monster from your Graveyard, or that is banished.
  
 
------------
 
------------
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* Normal
 
* Normal
  
-Activate only if there is a face-up "Haunted House" on the field. Add 1 Lv4 or lower "Haunted" monster from your deck to your hand. You cannot Summon it this turn.
+
-Activate only if there is a face-up "Haunted House" on the field. Add 1 Lv4 or lower "Haunted" monster from your deck to your hand.
  
 
----
 
----
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* '''Haunting Revival'''
 
* '''Haunting Revival'''
 
* Spell Card
 
* Spell Card
* Normal
+
* Quick-Play
  
-Activate only if you control a face-up "Haunted House" with 2 "Haunted Counter" on it. Special Summon 1 "Haunted" monster from either player's Graveyard, or that is removed from play. You cannot Special Summon other monsters this turn.
+
-Activate only if you control a face-up "Haunted House" with 2 "Haunted Counter" on it. Special Summon 1 "Haunted" monster from either player's Graveyard. Its effect(s) are negated, and it is banished in the End phase of that turn
  
 
-----
 
-----
  
* '''Haunting Boost'''
+
* '''Haunting Spirit'''
 
* Spell Card
 
* Spell Card
 
* Quick-Play
 
* Quick-Play
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-Activate only if you control a face-up "Haunted House". Tribute 1 "Haunted" monster you control. Negate the activation and effect of a Spell or Trap Card, and destroy it.
 
-Activate only if you control a face-up "Haunted House". Tribute 1 "Haunted" monster you control. Negate the activation and effect of a Spell or Trap Card, and destroy it.
  
-----------
+
------
 
 
== Card Idea ==
 
 
 
* '''Gladiator Beast Krato'''
 
* Lv3 Beast-Warrior/Tuner/Effect EARTH
 
* ATK:1500
 
* DEF:500
 
 
 
-This monster cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, inflict 800 to your opponent's Life Points. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Krato".
 
 
 
-----
 
 
 
* '''Gladiator Beast Caesar'''
 
* Lv7 Beast-Warrior/Synchro/Effect EARTH
 
* ATK: 2500
 
* DEF: 1600
 
* "Gladiator Beast" Tuner Monster + 1 "Gladiator Beast" non-Tuner Monster
 
 
 
-This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck(it is treated as Synchro Summon). When this card is Synchro Summoned, you can add 1 "Gladiator Beast" card from your deck to your hand.  At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.
 
 
 
----
 

Latest revision as of 01:04, 15 August 2012

  • Hi!This is Jampong from the Philippines.And this is my User Page.

Info[edit]

  • Name:Robert
  • Wiki Name:Jampong
  • Age:17

Current Decks[edit]

  • Gladiator Beast Deck(Main Deck)

My Decks[edit]

GLADIATOR BEAST DECK(Main Deck)[edit]


Archetype Idea[edit]

HAUNTED DECK[edit]

--The main focus of this deck is to have a Graveyard and RFPZ control. There common effect is that they are dependent to there Field Spell "Haunted House".


  • Haunted House
  • Spell Card
  • Field

-When a card(s) is banished, put 1 "Haunted Counter" on this card(max.2). Once per turn, while you control a face-up "Haunted" monster, you can remove 2 "Haunted Counter" on this card to draw 1 card. If this card would be destroyed, remove 2 "Haunted Counter" on this card instead.


  • Haunted House King
  • Rnk4 Zombie/Xyz/Effect DARK
  • ATK:2700
  • DEF:200
  • 2 Lv4 "Haunted" monsters

-Once per turn, while there is a face-up "Haunted House" on the field, you can detach 1 Xyz Material from this card, to destroy all cards on the field, except this card. If this card would be sent from the field to the Graveyard, banish it instead.


  • Haunted Beast
  • Lv4 Beast/Effect DARK
  • ATK:1900
  • DEF:100

-This card cannot be Normal Summoned or Set. When this card is banished, while you control a face-up "Haunted House", you can Special Summon this card during the End Phase. This card cannot be used as Synchro Material Monster.


  • Haunted Vampire
  • Lv3 Zombie/Effect DARK
  • ATK:1100
  • DEF:200

-While you control a face-up "Haunted House", you can send this card from the field to the Graveyard to Special Summon 1 Lv4 or lower "Haunted" monster from your deck, Graveyard, or that is banished, except "Haunted Vampire". The effect of "Haunted Vampire" can only be activated once per turn.


  • Haunted Dopple
  • Lv4 Warrior/Effect DARK
  • ATK:2100
  • DEF:300

-During your End Phase, if there is no face-up "Haunted House" on the field, destroy this card or banish 1 "Haunted" monster in your Graveyard, except "Haunted Doppel".


  • Haunted Warlock
  • Lv4 Spellcaster/Effect DARK
  • ATK:1500
  • DEF:400

-Once per turn, while you control a face-up "Haunted House", you can destroy 1 face-down Spell or Trap Card your opponent control. If this card would be sent to the Graveyard, banished it instead.


  • Haunted Mad Scientist
  • Lv6 Psychic/Effect DARK
  • ATK:2200
  • DEF:500

-Once per turn, while you control a face-up "Haunted House", you can Special Summon 1 Lv4 or lower "Haunted" monster from your Graveyard, or that is banished.


  • Haunted Housekeeper
  • Lv4 Spellcaster/Effect DARK
  • ATK:2100
  • DEF:200

-You can send this card in your hand to the Graveyard to add 1 "Haunted House" Field Spell Card from your deck or Graveyard to your hand. If this card is on the field but "Haunted House" is not on the field, destroy this card.


  • Haunted Infant
  • Lv1 Beast-Warrior/Effect DARK
  • ATK:100
  • DEF:2000

-If you control another face-up "Haunted" monster, monsters your opponent control cannot attack this card. If there is a face-up "Haunted House" Field Spell Card, destroy this card. While this card is face-up Attack position on your side of the field, it's name is treated as "Haunted House". There can only be 1 "Haunted Infant" on the field.


  • Haunting Call
  • Spell Card
  • Normal

-Activate only if there is a face-up "Haunted House" on the field. Add 1 Lv4 or lower "Haunted" monster from your deck to your hand.


  • Haunting Revival
  • Spell Card
  • Quick-Play

-Activate only if you control a face-up "Haunted House" with 2 "Haunted Counter" on it. Special Summon 1 "Haunted" monster from either player's Graveyard. Its effect(s) are negated, and it is banished in the End phase of that turn


  • Haunting Spirit
  • Spell Card
  • Quick-Play

-Remove 2 "House Counter" from a "Haunted House" you control. Increase the ATK of 1 "Haunted" monster you control by 800, until the End Phase.


  • Haunting Ground
  • Trap Card
  • Counter

-Activate only if you control a face-up "Haunted House". Tribute 1 "Haunted" monster you control. Negate the activation and effect of a Spell or Trap Card, and destroy it.