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{{Unofficial name|Arabic|Croatian|Greek|Vietnamese}}
 +
 
{{CardTable2
 
{{CardTable2
| fr_name               = Chevalier Rouages Ancients
+
|ar_name = فارس التّروس الأثريّة
| de_name               = Antiker Antriebsritter
+
|cr_name = Pramehanički Vitez
| it_name               = Cavaliere-Ingranaggio Antico
+
|fr_name = Chevalier Rouages Ancients
| ko_name               = 앤틱 기어 나이트
+
|de_name = Antiker Antriebsritter
| pt_name               = Cavaleiro do Mecanismo Antigo
+
|el_name = Αρχαίος Μηχανικός Ιππότης
| es_name               = Caballero de Mecanismo Antiguo
+
|it_name = Cavaliere-Ingranaggio Antico
| ja_name               = {{Ruby|古代の機械騎士|アンティーク・ギアナイト}}
+
|ko_name = 앤틱 기어 나이트
| base_romaji_name      = Kodai no Kikaikishi
+
|pt_name = Cavaleiro do Mecanismo Antigo
| base_trans_name      = Ancient Mechanical Knight
+
|es_name = Caballero de Mecanismo Antiguo
| romaji_name          = Antīku Gia Naito
+
|vi_name = Hiệp Sĩ Máy Cổ
| trans_name            = Antique Gear Knight
+
|ja_name = {{Ruby|古代の機械騎士|アンティーク・ギアナイト}}
| image                 = AncientGearKnight-SGX1-EN-C-1E.png
+
|ja_romaji = Antīku Gianaito
| attribute             = EARTH
+
|ja_trans = Antique Gear Knight
| types                = Machine / Gemini / Effect
+
|image = AncientGearKnight-BP03-EN-R-1E.png
| level                 = 4
+
|attribute = Earth
| atk                   = 1800
+
|type = Machine
| def                   = 500
+
|type2 = Gemini
| password              = 39303359
+
|type3 = Effect
| effect_types          = Unclassified, Condition, Continuous
+
|level = 4
| lore                 = This card is treated as a [[Normal Monster]] while [[face-up]] on the [[field]] or in the [[GY]]. While this card is a Normal Monster on the field, you can [[Normal Summon]] it to have it become an [[Effect Monster]] with this [[effect]].<br />● If this card [[attack]]s, your opponent cannot [[activate]] any [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]].
+
|atk = 1800
| fr_lore               = Cette carte est traitée comme un Monstre Normal tant qu'elle est face recto sur le Terrain ou dans le Cimetière. Tant que cette carte est un Monstre Normal sur le Terrain, vous pouvez l'Invoquer Normalement pour qu'elle devienne un Monstre à Effet avec cet effet.<br />● Si cette carte attaque, votre adversaire ne peut pas activer de Cartes Magie/Piège jusqu'à la fin de la Damage Step.
+
|def = 500
| de_lore               = Diese Karte wird als Normales Monster behandelt, solange sie offen auf dem Spielfeld oder im Friedhof liegt. Solange diese Karte ein Normales Monster auf dem Spielfeld ist, kannst du sie als Normalbeschwörung beschwören, damit sie ein Effektmonster mit diesem Effekt wird.<br />● Falls diese Karte angreift, kann dein Gegner bis zum Ende des Damage Steps keine Zauber-/Fallenkarten aktivieren.
+
|number = 39303359
| it_lore               = Questa carta viene considerata come un Mostro Normale mentre è scoperta sul Terreno o nel Cimitero. Mentre questa carta è un Mostro Normale sul Terreno, puoi Evocarla Normalmente per farla diventare un Mostro con Effetto con questo effetto.<br />● Se questa carta attacca, il tuo avversario non può attivare nessuna Carta Magia/Trappola fino alla fine del Damage Step.
+
|effect = Unclassified, Continuous, Continuous
| pt_lore              = Este card é considerado como um Monstro Normal enquanto estiver com a face para cima no campo ou no Cemitério. Enquanto este card for um Monstro Normal no campo, você pode Invocá-lo por Invocação-Normal para fazer com que ele se torne um Monstro de Efeito com este efeito.<br />● Se este card atacar, seu oponente não pode ativar quaisquer Cards de Magia/Armadilha até o final da Etapa de Dano.
+
|lore = This card is treated as a [[Normal Monster]] while [[face-up]] on the [[field]] or in the [[Graveyard]]. While this card is a Normal Monster on the field, you can [[Normal Summon]] it to have it become an [[Effect Monster]] with this [[Card effect|effect]].<br />● If this card [[attack]]s, your opponent cannot [[activate]] [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]].
| es_lore              = Esta carta se trata como un Monstruo Normal mientras esté boca arriba en el Campo o en el Cementerio. Mientras esta carta sea un Monstruo Normal en el Campo, puedes Invocarla de Modo Normal para que se convierta en un Monstruo de Efecto con este efecto.<br />● Si esta carta ataca, hasta el final del Damage Step tu adversario no puede activar Cartas Mágicas/de Trampa.
+
|fr_lore = Cette carte est traitée comme un Monstre Normal tant qu'elle est face recto sur le Terrain ou dans le Cimetière. Tant que cette carte est un Monstre Normal sur le Terrain, vous pouvez l'Invoquer Normalement pour qu'elle devienne un Monstre à Effet avec cet effet.<br />● Si cette carte attaque, jusqu'à la fin de la Damage Step, votre adversaire ne peut pas activer de Cartes Magie/Piège.
| ja_lore              = ①:このカードはフィールド・墓地に存在する限り、通常モンスターとして扱う。②:フィールドの通常モンスター扱いのこのカードを通常召喚としてもう1度召喚できる。その場合このカードは効果モンスター扱いとなり以下の効果を得る。<br />●このカードが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。
+
|de_lore = Diese Karte wird als ein Normales Monster behandelt, solange sie offen auf dem Spielfeld oder im Friedhof liegt. Solange diese Karte ein Normales Monster auf dem Spielfeld ist, kannst du sie als Normalbeschwörung beschwören, damit sie ein Effektmonster mit diesem Effekt wird.<br />● Falls diese Karte angreift, kann dein Gegner bis zum Ende des Damage Steps keine Zauber-/Fallenkarten aktivieren.
| ko_lore              = ① : 이 카드는 필드 / 묘지에 존재하는 한, 일반 몬스터로 취급한다. ② : 필드의 일반 몬스터 취급의 이 카드를 통상 소환으로서 1번 더 일반 소환할 수 있다. 그 경우 이 카드는 효과 몬스터로 취급되고, 이하의 효과를 얻는다.<br />● 이 카드가 공격할 경우, 상대는 데미지 스텝 종료시까지 마법 / 함정 카드를 발동할 수 없다.
+
|it_lore = Questa carta viene considerata come un Mostro Normale mentre è scoperta sul Terreno o nel Cimitero. Mentre questa carta è un Mostro Normale sul Terreno, puoi Evocarla Normalmente per farla diventare un Mostro con Effetto con questo effetto.<br />● Se questa carta attacca, il tuo avversario non può attivare Carte Magia/Trappola fino alla fine del Damage Step.
| en_sets              =
+
|es_lore = Esta carta se trata como un Monstruo Normal mientras esté boca arriba en el Campo o en el Cementerio. Mientras esta carta sea un Monstruo Normal en el Campo, puedes Invocarla de Modo Normal para que se convierta en un Monstruo de Efecto con este efecto.<br />● Si esta carta ataca, tu adversario no puede activar Cartas Mágicas/de Trampa hasta el final del Damage Step.
GLAS-EN029; Gladiator's Assault; Common
+
|pt_lore = Este card é consíderado um [[Normal Monster|Monstro Normal]] enquanto estiver com a [[Face-up|face para cima]] no [[Field|campo]] ou no [[Graveyard|Cemitério]]. Enquanto este card estiver com a face para cima no campo, você pode Invocá-lo por [[Normal Summon|Invocação-Normal]] para fazer com que ele se torne um [[Effect Monster|Monstro de Efeito]] com este [[Card effect|efeito]].<br />● Se este card [[Attack|atacar]], seu oponente não pode [[Activate|ativar]] [[Spell Card|Cards de Magia]]/[[Trap Card|Armadilha]] até o final da [[Damage Step|Etapa de Dano]].
BP01-EN146; Battle Pack: Epic Dawn; Common, Starfoil Rare
+
|ja_lore = このカードは墓地またはフィールド上に表側表示で存在する場合、通常モンスターとして扱う。フィールド上に表側表示で存在するこのカードを通常召喚扱いとして再度召喚する事で、このカードは効果モンスター扱いとなり以下の効果を得る。<br />● このカードが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。
BP02-EN056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
|ko_lore = 이 카드는 묘지 또는 필드 위에 앞면 표시로 존재할 경우, 일반 몬스터로 취급한다. 필드 위에 앞면 표시로 존재하는 이 카드를 일반 소환으로 취급하여 다시 소환하는 것으로, 이 카드는 효과 몬스터로 취급이 되어 이하의 효과를 얻는다. ●이 카드가 공격할 경우, 상대는 데미지 스텝 종료시까지 마법 / 함정 카드를 발동할 수 없다.
BP03-EN033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
|en_sets =  
SR03-EN009; Machine Reactor Structure Deck; Common
+
{{Card table set/header|en}}
SGX1-END10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set|GLAS-EN029|Gladiator's Assault|Common}}
| fr_sets              =  
+
{{Card table set|BP01-EN146|Battle Pack: Epic Dawn|Common}}
GLAS-FR029; Gladiator's Assault; Common
+
{{Card table set|BP01-EN146|Battle Pack: Epic Dawn|Starfoil Rare}}
BP01-FR146; Battle Pack: Epic Dawn; Common, Starfoil Rare
+
{{Card table set|BP02-EN056|Battle Pack 2: War of the Giants|Common}}
BP02-FR056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
{{Card table set|BP02-EN056|Battle Pack 2: War of the Giants|Mosaic Rare}}
BP03-FR033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
{{Card table set|BP03-EN033|Battle Pack 3: Monster League|Rare}}
SR03-FR009; Machine Reactor Structure Deck; Common
+
{{Card table set|BP03-EN033|Battle Pack 3: Monster League|Shatterfoil Rare}}
SGX1-FRD10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set/footer}}
| de_sets              =
+
|fr_sets =
GLAS-DE029; Gladiator's Assault; Common
+
{{Card table set/header|fr}}
BP01-DE146; Battle Pack: Epic Dawn; Common, Starfoil Rare
+
{{Card table set|GLAS-FR029|Gladiator's Assault|Common}}
BP02-DE056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
{{Card table set|BP01-FR146|Battle Pack: Epic Dawn|Common}}
BP03-DE033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
{{Card table set|BP01-FR146|Battle Pack: Epic Dawn|Starfoil Rare}}
SR03-DE009; Machine Reactor Structure Deck; Common
+
{{Card table set|BP02-FR056|Battle Pack 2: War of the Giants|Common}}
SGX1-DED10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set|BP02-FR056|Battle Pack 2: War of the Giants|Mosaic Rare}}
| it_sets              =
+
{{Card table set|BP03-FR033|Battle Pack 3: Monster League|Rare}}
GLAS-IT029; Gladiator's Assault; Common
+
{{Card table set|BP03-FR033|Battle Pack 3: Monster League|Shatterfoil Rare}}
BP01-IT146; Battle Pack: Epic Dawn; Common, Starfoil Rare
+
{{Card table set/footer}}
BP02-IT056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
|de_sets =
BP03-IT033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
{{Card table set/header|de}}
SR03-IT009; Machine Reactor Structure Deck; Common
+
{{Card table set|GLAS-DE029|Gladiator's Assault|Common}}
SGX1-ITD10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set|BP01-DE146|Battle Pack: Epic Dawn|Common}}
| pt_sets              =
+
{{Card table set|BP01-DE146|Battle Pack: Epic Dawn|Starfoil Rare}}
BP02-PT056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
{{Card table set|BP02-DE056|Battle Pack 2: War of the Giants|Common}}
BP03-PT033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
{{Card table set|BP02-DE056|Battle Pack 2: War of the Giants|Mosaic Rare}}
SR03-PT009; Machine Reactor Structure Deck; Common
+
{{Card table set|BP03-DE033|Battle Pack 3: Monster League|Rare}}
SGX1-PTD10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set|BP03-DE033|Battle Pack 3: Monster League|Shatterfoil Rare}}
| sp_sets              =
+
{{Card table set/footer}}
GLAS-SP029; Gladiator's Assault; Common
+
|it_sets =
BP01-SP146; Battle Pack: Epic Dawn; Common, Starfoil Rare
+
{{Card table set/header|it}}
BP02-SP056; Battle Pack 2: War of the Giants; Common, Mosaic Rare
+
{{Card table set|GLAS-IT029|Gladiator's Assault|Common}}
BP03-SP033; Battle Pack 3: Monster League; Rare, Shatterfoil Rare
+
{{Card table set|BP01-IT146|Battle Pack: Epic Dawn|Common}}
SR03-SP009; Machine Reactor Structure Deck; Common
+
{{Card table set|BP01-IT146|Battle Pack: Epic Dawn|Starfoil Rare}}
SGX1-SPD10; Speed Duel GX: Duel Academy Box; Common
+
{{Card table set|BP02-IT056|Battle Pack 2: War of the Giants|Common}}
| jp_sets              =
+
{{Card table set|BP02-IT056|Battle Pack 2: War of the Giants|Mosaic Rare}}
GLAS-JP029; Gladiator's Assault; Rare
+
{{Card table set|BP03-IT033|Battle Pack 3: Monster League|Rare}}
DE02-JP041; Duelist Edition Volume 2; Common
+
{{Card table set|BP03-IT033|Battle Pack 3: Monster League|Shatterfoil Rare}}
SR03-JP009; Structure Deck R: Machine Dragon Re-Volt; Common
+
{{Card table set/footer}}
| ae_sets              =
+
|pt_sets =
CR04-AE009; Creation Pack 04; Common
+
{{Card table set/header|pt}}
| kr_sets              =
+
{{Card table set|BP02-PT056|Battle Pack 2: War of the Giants|Common}}
GLAS-KR029; Gladiator's Assault; Rare
+
{{Card table set|BP02-PT056|Battle Pack 2: War of the Giants|Mosaic Rare}}
SR03-KR009; Structure Deck R: Machine Dragon Re-Volt; Common
+
{{Card table set|BP03-PT033|Battle Pack 3: Monster League|Rare}}
| ygo_sets             =  
+
{{Card table set|BP03-PT033|Battle Pack 3: Monster League|Shatterfoil Rare}}
 +
{{Card table set/footer}}
 +
|sp_sets =
 +
{{Card table set/header|es}}
 +
{{Card table set|GLAS-SP029|Gladiator's Assault|Common}}
 +
{{Card table set|BP01-SP146|Battle Pack: Epic Dawn|Common}}
 +
{{Card table set|BP01-SP146|Battle Pack: Epic Dawn|Starfoil Rare}}
 +
{{Card table set|BP02-SP056|Battle Pack 2: War of the Giants|Common}}
 +
{{Card table set|BP02-SP056|Battle Pack 2: War of the Giants|Mosaic Rare}}
 +
{{Card table set|BP03-SP033|Battle Pack 3: Monster League|Rare}}
 +
{{Card table set|BP03-SP033|Battle Pack 3: Monster League|Shatterfoil Rare}}
 +
{{Card table set/footer}}
 +
|jp_sets =
 +
{{Card table set/header|jp}}
 +
{{Card table set|GLAS-JP029|Gladiator's Assault|Rare}}
 +
{{Card table set|DE02-JP041|Duelist Edition Volume 2|Common}}
 +
{{Card table set/footer}}
 +
|kr_sets =
 +
{{Card table set/header|ko}}
 +
{{Card table set|GLAS-KR029|Gladiator's Assault|Rare}}
 +
{{Card table set/footer}}
 +
|wc08_sets =
 +
'''[[Bearer of Demise (WC08-BP)|Bearer of Demise]]''' ([[Rare]])
 +
|ygo_sets =  
 
'''[[Pack 46 (YGOO-BP)|Pack 46]]'''
 
'''[[Pack 46 (YGOO-BP)|Pack 46]]'''
| archseries            = Ancient Gear
+
|anime_av = 036
| stat_change          = Treated as a Normal Monster
+
|stats1 = Treated as a Normal Monster
| m/s/t                =  
+
|mst1 = Prevents activation of Spell Cards
* Prevents activation of your opponent's Spell Cards
+
|mst2 = Prevents activation of Trap Cards
* Prevents activation of your opponent's Trap Cards
+
|archetype1 = Ancient Gear (archetype)
| tcg_speed_duel_status = Unlimited
+
|archetype2 = Knight
| database_id           = 7294
+
|database_id = 7294
 
}}
 
}}

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