Card Rulings:Go! - D/D/D Divine Zero King Rage

From Yugipedia
Jump to: navigation, search

OCG Rulings

  • This card's Pendulum Effect that prevents you from taking effect damage does not start a Chain.[1]
  • This card's Pendulum Effect that allows you to Normal Summon Level 5 or higher "D/D" monsters without Tributing does not start a Chain.[1]
  • This card's monster effect that applies one of three "●" effects is an Ignition Effect. (It does not target. You choose which "●" effect to apply when resolving this effect. Tributing another monster in your Monster Zone is the cost to activate this effect.)[1]
  • This card's monster effect that increases its ATK by your opponent's Life Point amount is a Trigger Effect. (It does not target.)[1]
  • This card's monster effect that prevents it from being destroyed by battle and you from taking battle damage from that battle is a Continuous Effect.[1]

Q&A Rulings

A: If you apply one of the "●" effects of "Go! - D/D/D Divine Zero King Rage", you cannot apply the same effect again this turn. In this scenario, since the effect that prevents your opponent from activating cards or effects in the Spell & Trap Zones is already applying, if you activate the effect of "Go! - D/D/D Divine Zero King Rage" again this turn, you must apply one of the other two effects.[2]
A: If you activate the effect of "Go! - D/D/D Divine Zero King Rage" during your Main Phase 2, you cannot apply the effect that allows it to attack directly this turn. Therefore, you must apply one of the other two effects.[3]
A: In this scenario, since "Go! - D/D/D Divine Zero King Rage" is no longer on the field when its effect resolves, you cannot select the "●" effect that allows it to attack directly, but you can select one of the other two effects normally.[4]

References