Card Rulings:T.G. All Clear

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OCG Rulings

  • [Regarding the effect ""T.G." monsters on the field become Machine monsters."[1]
    • It does not start a Chain and applies in the Spell & Trap Zone.
  • [Regarding the effect "During your Main Phase, you can Normal Summon 1 "T.G." monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)"[1]
    • It does not start a Chain and applies in the Spell & Trap Zone.
    • If you can perform your regular Normal Summon/Set as well as Normal Summon using this effect, it doesn’t matter which you perform first.
    • Performing a Normal Summon using this effect does not start a Chain.
    • When Normal Summoning using this effect, you must tell your opponent that you are using this effect.
    • Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon/Set that turn.)
  • [Regarding the effect "During your Main Phase: You can destroy 1 "T.G." monster you control or in your hand, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand."[1]
    • It starts a Chain and can be activated in the Spell & Trap Zone.
    • When resolving this effect, destroy 1 "T.G." monster you control or in your hand, and if it is successfully destroyed, add 1 "T.G." monster with a different name from your Deck or GY to your hand.
    • Even if a Token is destroyed, you still add a "T.G." monster with a different name from your Deck or GY to your hand.
    • Destroying a monster and adding a monster to your hand occur simultaneously.

References

  1. a b c "T.G. All Clear". Konami OCG Card Database. 2023-09-09.