Card Rulings:Vendread Nights
OCG Rulings
- The effect of this card that adds a “Vendread” monster from your Deck to your hand starts a Chain. (It does not target.)[1]
- Discarding 1 card is the cost to activate this effect.[1]
- The effect of this card that allows your “Vendread” monster to attack again after it destroys an opponent’s monster by battle starts a Chain. (It does not target. It can be activated optionally at the end of the Damage Step when your “Vendread” monster destroys an opponent’s monster with its attack.)[1]
- Banishing a “Vendread” monster from your Graveyard is the cost to activate this effect.[1]
Q&A Rulings
- Q: There are 4 Sheep Tokens in my opponent’s Monster Zone. If my "Vendread Revenants" attacks and destroys a Sheep Token by battle while I have "Vendread Nights" in my Spell & Trap Zone, is it possible to continue activating the effect of "Vendread Nights" so that "Vendread Revenants" can attack 3 or more Sheep Tokens?
- A: In this scenario, even if your “Vendread” monster destroys an opponent’s monster by battle with the additional attack gained by the effect of "Vendread Nights", you can activate the effect of "Vendread Nights" again and have your monster attack another monster after that.[2]