Editing Card Tips:Performapal Five-Rainbow Magician

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* This card can be [[Searcher|searched]] by "[[Pendulum Call]]", "[[Performapal Monkeyboard]]", "[[Wisdom-Eye Magician]]", "[[Star Pendulumgraph]]", "[[Performapal Skullcrobat Joker]]", "[[Performapal Pendulum Sorcerer]]", "[[Performapal Secondonkey]]", "[[Performapal Gentrude]]", "[[Harmonizing Magician]]", "[[Performapal Salutiger]]", "[[Performapal Call]]", "[[Performapal Pinch Helper]]", "[[Odd-Eyes Pendulum Dragon]]", "[[Supreme King Dragon Odd-Eyes]]", "[[Beyond the Pendulum]]", "[[Wavering Eyes]]", "[[Pendulum Witch]]", "[[Magical Abductor]]", "[[Rescue Hamster]]", "[[Luster Pendulum, the Dracoslayer]]", "[[Majester Paladin, the Ascending Dracoslayer]]", "[[Pendulum Rising]]", "[[Performapal Celestial Magician]]", "[[Pendulum Pendant]]", "[[Odd-Eyes Arcray Dragon]]", "[[Odd-Eyes Rebellion Dragon]]", "[[Odd-Eyes Raging Dragon]]", "[[Fortune Fairy Hikari]]", "[[Despian Luluwalilith]]", "[[Allure Palace]]", "[[Arnis, the Empowered Warrior]]", "[[Rciela, Wicked of the White Woods]]", "[[Magician's Circle]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lucky Loan]]", "[[Lemon Magician Girl]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[One for One]]", "[[Wolf in Sheep's Clothing]]", "[[Where Arf Thou?]]", "[[Jack-In-The-Hand]]", "[[Small Scuffle]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
 
* This card can be [[Searcher|searched]] by "[[Pendulum Call]]", "[[Performapal Monkeyboard]]", "[[Wisdom-Eye Magician]]", "[[Star Pendulumgraph]]", "[[Performapal Skullcrobat Joker]]", "[[Performapal Pendulum Sorcerer]]", "[[Performapal Secondonkey]]", "[[Performapal Gentrude]]", "[[Harmonizing Magician]]", "[[Performapal Salutiger]]", "[[Performapal Call]]", "[[Performapal Pinch Helper]]", "[[Odd-Eyes Pendulum Dragon]]", "[[Supreme King Dragon Odd-Eyes]]", "[[Beyond the Pendulum]]", "[[Wavering Eyes]]", "[[Pendulum Witch]]", "[[Magical Abductor]]", "[[Rescue Hamster]]", "[[Luster Pendulum, the Dracoslayer]]", "[[Majester Paladin, the Ascending Dracoslayer]]", "[[Pendulum Rising]]", "[[Performapal Celestial Magician]]", "[[Pendulum Pendant]]", "[[Odd-Eyes Arcray Dragon]]", "[[Odd-Eyes Rebellion Dragon]]", "[[Odd-Eyes Raging Dragon]]", "[[Fortune Fairy Hikari]]", "[[Despian Luluwalilith]]", "[[Allure Palace]]", "[[Arnis, the Empowered Warrior]]", "[[Rciela, Wicked of the White Woods]]", "[[Magician's Circle]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lucky Loan]]", "[[Lemon Magician Girl]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[One for One]]", "[[Wolf in Sheep's Clothing]]", "[[Where Arf Thou?]]", "[[Jack-In-The-Hand]]", "[[Small Scuffle]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
* This card's Pendulum Effect (that prevents a player's monsters from attacking or activating their effects on the field) can be very effective against the opponent if combined with "[[Dark Simorgh]]", whose effect will prevent the opponent from Setting any cards to 'unlock' this card's restriction.
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* Due to the [[Master Rules#New Master Rules|New Master Rules]], where the Pendulum Zones are now the left and rightmost Spell/Trap Zones, the player that activates this card can only either; Pendulum Summon or have access to this card's Pendulum Effect to double their monsters attacks, and can never have both available simultaneously.
** A further layer of "lockdown" can be added with "[[Anti-Spell Fragrance]]", which will essentially prevent the opponent from activating Spells as well.
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** This is not necessarily a problem if the player intends to use this card to finish off the opponent.
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** Cards that return your Pendulum Scales to your hand, such as "[[Performapal Trampolynx]]", can be used to remove the other scale to be replaced with a Set Spell/Trap after successfully performing a Pendulum Summon.
  
* This card can be used effectively in a "[[Runick]]" Deck, for multiple reasons:
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* By combining this card with "[[Dark Simorgh]]", its "0: Monsters they control cannot attack or activate their effects." effect will constantly be applied to your opponent so as long you have a way to protect "Dark Simorgh" and this card in your Pendulum Zone.
** It can be discarded to activate the effect of "[[Hugin the Runick Wings]]", where it can easily recover itself afterward (from the Graveyard) by placing itself in the Pendulum Zone whenever a card is a Set, essentially making the activation cost for "Hugin" null.
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** This can be taken even further by using "[[Anti-Spell Fragrance]]", effectively forming a lockdown on the opponent, preventing them from even activating any Spell cards that could destroy this card or "Dark Simorgh" and also locking their ability to attack as well.
** "Runick" Decks typically use many Spell Cards and only a few monsters (outside of their own monsters) that aren't needed for attacking, making them largely unaffected by this card's Pendulum Effect.
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** "[[Horus the Black Flame Dragon LV8]]" could also be used, and without the drawback of Anti-Spell Fragrance, but is somewhat harder to get out too.
** "Runick" Decks typically use "[[Runick Destruction]]", which is very useful for destroying any Spell/Trap Cards that the opponent manages to Set, with the effects of "[[Runick Fountain]]" and "[[Runick Tip]]" allowing easier, repeated access to that card.
 
 
 
* It is important to keep in mind that when this card is utilized for its Pendulum Effect, the opponent typically only Sets 1 Spell/Trap Card in order to overcome its restrictive effect. While the player can take a gamble and immediately use some card effect to get rid of that Spell/Trap (in order to preempt the opponent from activating a monster effect on the field), the opponent may have another Spell/Trap to Set afterward. Therefore, the best time to use Spell/Trap removal is when the opponent activates a Special Summoning effect that triggers the Summoned monster's effect upon its Summon; the Spell/Trap removal should be activated as a higher Chain Link (in the same Chain) than the Special Summoning effect's activation. As a result, the opponent will be unable to activate their Summoned monster's effect, and won't regain the chance to do so unless they Summon the monster again.
 
** Ultimately, this can be generalized as: Chain Spell/Trap removal to the opponent activating a card effect that would result in their monster's Trigger Effect activating on the field.
 
 
 
* Due to the [[Master Rules#New Master Rules|New Master Rules]], where the Pendulum Zones are now located in the left and rightmost Spell & Trap Zones, this card in the Pendulum Zone can typically only be used to either Pendulum Summon, or successfully apply its ATK-doubling Pendulum Effect, but not both.
 
** However, cards such as the [[Martial Art Spirit]]s, "[[Moissa Knight, the Comet General]]", and "[[Performapal Trampolynx]]" can be used to remove its controller's cards from the Pendulum Zones, thus allowing access to both features of this card.
 

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