Card Tips:Performapal Five-Rainbow Magician

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  • This card's Pendulum Effect (that prevents a player's monsters from attacking or activating their effects on the field) can be very effective against the opponent if combined with "Dark Simorgh", whose effect will prevent the opponent from Setting any cards to 'unlock' this card's restriction.
    • A further layer of "lockdown" can be added with "Anti-Spell Fragrance", which will essentially prevent the opponent from activating Spells as well.
  • This card can be used effectively in a "Runick" Deck, for multiple reasons:
    • It can be discarded to activate the effect of "Hugin the Runick Wings", where it can easily recover itself afterward (from the Graveyard) by placing itself in the Pendulum Zone whenever a card is a Set, essentially making the activation cost for "Hugin" null.
    • "Runick" Decks typically use many Spell Cards and only a few monsters (outside of their own monsters) that aren't needed for attacking, making them largely unaffected by this card's Pendulum Effect.
    • "Runick" Decks typically use "Runick Destruction", which is very useful for destroying any Spell/Trap Cards that the opponent manages to Set, with the effects of "Runick Fountain" and "Runick Tip" allowing easier, repeated access to that card.
  • It is important to keep in mind that when this card is utilized for its Pendulum Effect, the opponent typically only Sets 1 Spell/Trap Card in order to overcome its restrictive effect. While the player can take a gamble and immediately use some card effect to get rid of that Spell/Trap (in order to preempt the opponent from activating a monster effect on the field), the opponent may have another Spell/Trap to Set afterward. Therefore, the best time to use Spell/Trap removal is when the opponent activates a Special Summoning effect that triggers the Summoned monster's effect upon its Summon; the Spell/Trap removal should be activated as a higher Chain Link (in the same Chain) than the Special Summoning effect's activation. As a result, the opponent will be unable to activate their Summoned monster's effect, and won't regain the chance to do so unless they Summon the monster again.
    • Ultimately, this can be generalized as: Chain Spell/Trap removal to the opponent activating a card effect that would result in their monster's Trigger Effect activating on the field.
  • Due to the New Master Rules, where the Pendulum Zones are now located in the left and rightmost Spell & Trap Zones, this card in the Pendulum Zone can typically only be used to either Pendulum Summon, or successfully apply its ATK-doubling Pendulum Effect, but not both.