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{{Unofficial name|Arabic|Croatian|German}}
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{{CardTable2
 
{{CardTable2
| fr_name              = DZW - Chimère Blindée
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|arname = سلاح زيال المظلم - قماش الكيميرا
| de_name              = DZW - Plattenschimäre
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|crname = Mračno Zexal Oružje - Himerin Plašt
| it_name              = DZW - Chimera Placcata
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|dename = DZW - Chimärentuch
| ko_name              = {{Ruby|DZW|다크 제알 웨폰}} - 키메라 크로스
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|ja_name = {{Ruby|DZW|ダーク・ゼアル・ウェポン}}-{{Ruby|魔装鵺妖衣|キメラ・クロス}}
| pt_name              = DZW - Quimera Revestida
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|phon = Dāku Zearu Wepon - Kimera Kurosu
| es_name              = DZW - Quimera Revestida
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|trans = Dark ZEXAL Weapon - Chimera Cloth
| ja_name               = {{Ruby|DZW|ダーク・ゼアル・ウェポン}}-{{Ruby|魔装鵺妖衣|キメラ・クロス}}
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|image = DZWChimeraClad-JOTL-EN-R-1E.png
| romaji_name          = Dāku Zearu Wepon - Kimera Kurosu
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|attribute = Dark
| trans_name            = Dark ZEXAL Weapon - Chimera Cloth
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|type = Fiend
| base_trans_name      = DZW - Demonclad Chimera Bewitching Clothes
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|type2 = Effect
| image                 = DZWChimeraClad-JOTL-EN-R-1E.png
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|level = 1
| attribute             = DARK
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|atk = 0
| types                = Fiend / Effect
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|def = 0
| level                 = 1
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|number = 06330307
| atk                   = 0
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|effect = Ignition, Continuous, Trigger
| def                   = 0
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|lore = You can [[target]] 1 "[[Number C39]]" [[Monster Card|monster]] you [[control]]; [[equip]] this monster from your [[hand]] or your side of the [[Playing Field|field]] to that target. The equipped monster cannot be [[destroyed by battle]]. At the end of the [[Damage Step]], when the equipped monster [[attack]]s an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's [[ATK]] 0 (even after this card leaves the field or the monster becomes unaffected by [[card effect]]s), and if you do, the equipped monster can make a second attack on the same monster in a row.
| password              = 06330307
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|jplore = 自分のメインフェイズ時、手札または自分フィールド上のこのモンスターを、装備カード扱いとして自分フィールド上の「CNo.39」と名のついたモンスターに装備できる。また、このカードが装備カード扱いとして装備されている場合、装備モンスターは戦闘では破壊されない。装備モンスターの攻撃によって相手モンスターが破壊されなかったダメージステップ終了時、その相手モンスターの攻撃力を0にしてもう1度だけ同じモンスターに続けて攻撃できる。
| effect_types          = Ignition, Continuous-like, Trigger-like
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|animelore = You can [[target]] 1 "[[Number C39: Utopia Ray (archetype)|Number C39: Utopia Ray]]" [[Monster Card|monster]] you [[control]]; [[equip]] this monster from your [[hand]] or your side of the [[Playing Field|field]] to that target, also [[destroy]] 1 [[Spell Card|Spell]]/[[Trap Card]] your opponent controls. While this card is equipped to a monster, [[negate]] the equipped monster's original [[Card effect|effect]]s, but it cannot be [[destroyed by battle]]. When you take [[battle damage]] from a [[battle]] involving the equipped monster: Its [[ATK]] is doubled while this card is equipped to that monster, also it can [[attack]] again.
| lore                 = You can [[target]] 1 "[[Number C39]]" [[Monster Card|monster]] you [[control]]; [[equip]] this monster from your [[hand]] or your side of the [[field]] to that target. The equipped monster cannot be [[destroyed by battle]]. At the end of the [[Damage Step]], when the equipped monster [[attack]]s an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's [[ATK]] 0 (even after this card [[leaves the field]] or the monster becomes unaffected by card [[effect]]s), and if you do, the equipped monster can make a second attack on the same monster in a row.
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|jpanimelore = フィールド上に存在する魔法・罠カード1枚を破壊する事で、自分の手札及び自分フィールド上に存在するこのカードを装備カード扱いとして自分フィールド上に存在する「CNo.39 希望皇ホープレイ」と名のついたモンスター1体に装備する事ができる。このカードを装備しているモンスターの元々の効果は無効になる。装備モンスターは戦闘では破壊されない。装備モンスターの戦闘によって自分が戦闘ダメージを受けた時、装備モンスターの攻撃力を倍にして攻撃を1度増やす事ができる。
| fr_lore              = Vous pouvez cibler 1 monstre "Numéro C39" que vous contrôlez ; équipez ce monstre depuis votre main ou votre Terrain à la cible. Le monstre équipé ne peut pas être détruit au combat. À la fin de la Damage Step, lorsque le monstre équipé attaque un monstre de votre adversaire, mais le monstre de votre adversaire n'a pas été détruit au combat : vous pouvez faire devenir l'ATK du monstre de votre adversaire 0 (même après que cette carte quitte le Terrain ou que le monstre n'est pas affecté par des effets de carte), et si vous le faites, le monstre équipé peut attaquer une seconde fois à la suite le même monstre.
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|en_sets =
| de_lore              = Du kannst 1 „Nummer C39“-Monster wählen, das du kontrollierst; rüste das gewählte Ziel mit diesem Monster von deiner Hand oder deiner Spielfeldseite aus. Das ausgerüstete Monster kann nicht durch Kampf zerstört werden. Am Ende des Damage Steps, wenn das ausgerüstete Monster ein Monster deines Gegners angreift, aber das Monster deines Gegners nicht durch den Kampf zerstört wurde: Du kannst die ATK des Monsters deines Gegners zu 0 machen (selbst nachdem diese Karte das Spielfeld verlässt oder das Monster von Karteneffekten unberührt bleibt) und falls du dies tust, kann das ausgerüstete Monster dasselbe Monster sofort noch ein zweites Mal angreifen.
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'''[[Judgment of the Light]]''' ([[JOTL-EN001]] - [[R]])
| it_lore              = Puoi scegliere come bersaglio 1 mostro "Numero C39" che controlli; equipaggia questo mostro dalla tua mano o dal tuo Terreno a quel bersaglio. Il mostro equipaggiato non può essere distrutto in battaglia. Alla fine del Damage Step, quando il mostro equipaggiato attacca un mostro dell'avversario, ma il mostro dell'avversario non è stato distrutto dalla battaglia: puoi far diventare 0 l'ATK del mostro dell'avversario (anche dopo che questa carta ha lasciato il Terreno o il mostro diventa immune agli effetti delle carte) e, se lo fai, il mostro equipaggiato può effettuare un secondo attacco allo stesso mostro di seguito.
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|fr_sets =
| pt_lore              = Você pode escolher um monstro "Número C39" que você controla; equipe este monstro da sua mão ou do seu lado do campo ao alvo. O monstro equipado não pode ser destruído em batalha. No final da Etapa de Dano, quando o monstro equipado atacar um monstro do oponente, mas o monstro do oponente não for destruído em batalha: você pode transformar o ATK do monstro do oponente em 0 (mesmo depois que este card deixar o campo ou que o monstro não possa mais ser afetado por efeitos de card) e, se isso acontecer, o monstro equipado pode realizar um segundo ataque em seguida contra o mesmo monstro.
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'''[[Judgment of the Light|Le Jugement de la Lumière]]''' ([[JOTL-FR001]] - [[R]])
| es_lore              = Puedes seleccionar 1 monstruo "Número C39" que controles; equipa este monstruo en tu mano o tu lado del Campo a ese objetivo. El monstruo equipado no puede ser destruido en batalla. Al final del Damage Step, cuando el monstruo equipado ataca a un monstruo de tu adversario pero el monstruo de tu adversario no es destruido en batalla: puedes hacer que el ATK del monstruo de tu adversario se convierta en 0 (aún después de que esta carta deje el Campo o el monstruo no pueda ser afectado por efectos de cartas) y, si lo haces, el monstruo equipado puede hacer un segundo ataque inmediatamente después a ese mismo monstruo.
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|de_sets =
| ja_lore              = 自分のメインフェイズ時、手札または自分フィールド上のこのモンスターを、装備カード扱いとして自分フィールド上の「CNo.39」と名のついたモンスターに装備できる。また、このカードが装備カード扱いとして装備されている場合、装備モンスターは戦闘では破壊されない。装備モンスターの攻撃によって相手モンスターが破壊されなかったダメージステップ終了時、その相手モンスターの攻撃力を0にしてもう1度だけ同じモンスターに続けて攻撃できる。
+
'''[[Judgment of the Light]]''' ([[JOTL-DE001]] - [[R]])
| ko_lore              = 자신의 메인 페이즈시, 패 또는 자신 필드 위의 이 몬스터를 장착 카드로 취급하여 자신 필드 위의 "CNo.(카오스 넘버즈)39"라는 이름이 붙은 몬스터에 장착할 수 있다. 또한, 이 카드가 장착 카드로 취급되어 장착되어 있을 경우, 장착 몬스터는 전투로는 파괴되지 않는다. 장착 몬스터의 공격에 의해 상대 몬스터가 파괴되지 않은 데미지 스텝 종료시, 그 상대 몬스터의 공격력을 0으로 하고, 1번 더 이어서 같은 몬스터에 공격할 수 있다.
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|it_sets =
| en_sets               =  
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'''[[Judgment of the Light|Giudizio della Luce]]''' ([[JOTL-IT001]] - [[R]])
JOTL-EN001; Judgment of the Light; Rare
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|sp_sets =
| fr_sets               =  
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'''[[Judgment of the Light|El Juicio de la Luz]]''' ([[JOTL-SP001]] - [[R]])
JOTL-FR001; Judgment of the Light; Rare
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|jp_sets =
| de_sets               =  
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'''[[Judgment of the Light]]''' ([[JOTL-JP001]] - [[R]])
JOTL-DE001; Judgment of the Light; Rare
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|kr_sets =
| it_sets               =  
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'''[[Judgment of the Light]]''' ([[JOTL-KR001]] - [[R]])
JOTL-IT001; Judgment of the Light; Rare
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|anime_zx = 098
| pt_sets              =  
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|stats1 = Your opponent's monsters lose ATK
JOTL-PT001; Judgment of the Light; Rare
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|stats2 = Reduces ATK to 0
| sp_sets              =
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|mst1 = Treated as Equip Card
JOTL-SP001; Judgment of the Light; Rare
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|archetype1 = ZW -
| jp_sets               =  
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|archetype2 = Z
JOTL-JP001; Judgment of the Light; Rare
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|archetype3 = W
| kr_sets               =  
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|archsupport1 = Number C39
JOTL-KR001; Judgment of the Light; Rare
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|archrelated1 = Number
| archseries            =
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|archrelated2 = Number C
* Zexal
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|archrelated3 = C (archetype)
* ZW -
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|archrelated4 = Utopia (archetype)
| supports_archetypes  = Number C39
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|attack1 = Cannot be destroyed by battle
| related_to_archseries =
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|attack2 = Allows multiple attacks
* Number
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|database_id = 10604
* Number C
 
* Utopia (archetype)
 
| action                =  
 
* Activates from your hand
 
* Equips self from hand
 
* Equips self from field
 
| stat_change          =  
 
* Your opponent's monsters lose ATK
 
* Reduces ATK to 0
 
| m/s/t                = Treated as Equip Card
 
| attack                =  
 
* Equipped cannot be destroyed by battle
 
* Allows multiple attacks on monsters
 
| misc                  = Requires control of specific archetype
 
| database_id           = 10604
 
 
}}
 
}}

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