Forum:Help with spellcaster deck
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this is what i currently have in my deck but it just smeams to be missing that extra edge to win.... (and i will end up taking out banned cards just for regionals on May 31, 2008 in Anaheim,CA)
Monsters:
Felgrand Dragon (1) Dark Eradicator Warlock (1) Dark Magician (1) Chaos Command Magician (1) White Horned Dragon (1) Summoned Skull (1) Gene-Warped Warwolf (2) Skilled Dark Magician (2) Breaker The Magical Warrior (1) Gemini Elf (1) Herald of Creation (1) Mythical Beast Cerberus (1) Royal Magical Library (1) Penguin Soldier (1) Medusa Worm (1) Mask of Darkness (1) Magician of Faith (1)
Spells: (one of each)
Swords of Reavealing Light Lightning Vortex Monster Reborn Premature Burial Magical Dimension Nobleman of Crossout Soul Exchange Nobleman of Extermination Mystical Space Typhoon Giant Trunade Mage Power Axe of Despair
Traps:
Magic Cylinder Divine Wrath Judgement of Anubis The Transmigration Prophecy Raigeki Break Magic Jammer Sakuretsu Armor Michizure Bottemless Trap Hole Seven Tools of the Bandit
i know there are some non-Spellcaster monsters but thats all right... i just want to make this deck better... so can you please help me... rate it judge it tips or advice anything i should add or take out... help please... Edguy89 01:17, 26 May 2008 (UTC)Edguy89
- Tips: Add two more Magical Dimensions take out Dark Eradicator Warlock, Felgrand Dragon and the Gene-Warped Warwolfs and add two more Dark Magicians and two more Skilled Dark Magicians. be back later. -- Dragon of chaos 05:08, 26 May 2008 (UTC)
what should i replace for breaker and magician of faith> Edguy89 06:17, 26 May 2008 (UTC)Edguy89
Take Soul Exchange out for Brain Control, add in a Mystic Plasma Zone or two, take out the library, and have three Skilled DMs instead of two and one Gemini Elf. You should probably take out Michizure for a Sakuretsu [or something better] and Axe of Despair. It isn't really a spellcaster deck if you have no spellcaster support. Zeek Aran 11:43, 27 May 2008 (UTC)
- First of all Don't use Mystic Plasma Zone, take out White-Horned Dragon, Summoned Skull, Herald of Creation, Medusa Worm, Mythical Beast Cerberus, and Mask of Darkness they don't help the deck. -- Dragon of chaos 16:12, 27 May 2008 (UTC)
well
well i wouldnt bother with chaos command magician or dark eradicator warlock as their not worth it
three skilled dark magician, three gemini elf and dont forget Kycoo the ghost destroyer!! i love kycoos!!!
these should be your beatdown guys forget the gene warped doggy. I recently tried crystal seers with apprentice magicians and they work very good. I would lose the axe of despair and keep the mage power.
take out nobleman of extermination, soul exchange, put in more sakuretsu armor
take out cerberus too
- I forgot about Kycoo the Ghost Destroyer put in three!!! -- Dragon of chaos 19:15, 27 May 2008 (UTC)
I say you take out The Transmigration Prophecy and Giant Trunade and put in another Dark Eradicator Warlock and a Wave-Motion Cannon. With 2 Warlocks, you'll deal 2000 points of damage for every Normal Spell Card activated and the Cannon can be used to dish out the extra damage you need to win. Obviously, you need to protect the Cannon as it charges up, so you might want to add more spell protection. Maybe Spell Reproduction or Hidden Book of Spell might help on that subject. I'll be back later to add more comments on what I think you should add. Haou 19:29, 27 May 2008 (UTC)Haou
Take out Giant Trunade and Transmigration Prophecy and add Dark Eradicator Warlock and Wave-Motion Cannon. 2 Warlocks will help dealing damage for every spell card activated, 2000 to be exact, if they're both on the field. Wave-Motion Cannon will help dish out the little extra damage you'll need to win. You might want to add in Magic Jammer and Trap Jammer to protect the Cannon. Spell Reproduction and Hidden Book of Spell will bring back the Cannon for 2nd and 3rd doses of damage. With the Cannon and 2 Warlocks out, you're pretty much covered with Life Point damage. If you don't have a Rapid-Fire Magician in your deck, add him in. That way, you'll deal 1400 or 2400 points of damage for every Normal Spell card activated, if a Warlock or 2 is on the field. Haou 19:36, 27 May 2008 (UTC)Haou
- DON'T use Trap Jammer and don't use Dark Eradicator Warlock, and don't ad another one unless you ad two more Dark Magician then maybe you can get away with it. -- Dragon of chaos 20:00, 27 May 2008 (UTC)
He CAN add another Dark Eradicator Warlock because he has PREMATURE BURIAL in his deck. That's 1 for 2.
- That doesn't mean he should. -- Dragon of chaos 15:05, 28 May 2008 (UTC)
- What's so bad about it? Maybe not for this deck, but with Gather Your Mind, Magical Blast, and that Toon spell, you can kill your opponent pretty quickly. Zeek Aran 16:46, 28 May 2008 (UTC)
The problem with Dark Eradicator Worlock is getting it on the Field since it can only be done through Dark Magician. Ways around this are to run 3 Dark Magicians with a combination of Foolish Burial, Ancient Rules, and Swing of Memories/Birthright. Another option is running 3 Armegeddon Knights (ensuring your likelihood of drawing one) then dropping Dark Magician into the graveyard, which means you only need one Dark Magician in your deck and don't need to worry about Ancient Rules. I'd also go with the Apprentice/Old Vindictive/Crystal Seer combo with even posibly an Exemplar or 2. Lightspeed1967 18:20, 28 May 2008 (UTC)