Forum:Help with spellcaster deck

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this is what i currently have in my deck but it just smeams to be missing that extra edge to win.... (and i will end up taking out banned cards just for regionals on May 31, 2008 in Anaheim,CA)

Monsters:

Felgrand Dragon (1)
Dark Eradicator Warlock (1)
Dark Magician (1)
Chaos Command Magician (1)
White Horned Dragon (1)
Summoned Skull (1)
Gene-Warped Warwolf (2)
Skilled Dark Magician (2)
Breaker The Magical Warrior (1)
Gemini Elf (1)
Herald of Creation (1)
Mythical Beast Cerberus (1)
Royal Magical Library (1)
Penguin Soldier (1)
Medusa Worm (1)
Mask of Darkness (1)
Magician of Faith (1)

Spells: (one of each)

Swords of Reavealing Light
Lightning Vortex
Monster Reborn
Premature Burial
Magical Dimension
Nobleman of Crossout
Soul Exchange
Nobleman of Extermination
Mystical Space Typhoon
Giant Trunade
Mage Power
Axe of Despair

Traps:

Magic Cylinder
Divine Wrath
Judgement of Anubis
The Transmigration Prophecy
Raigeki Break
Magic Jammer
Sakuretsu Armor
Michizure
Bottemless Trap Hole
Seven Tools of the Bandit

i know there are some non-Spellcaster monsters but thats all right... i just want to make this deck better... so can you please help me... rate it judge it tips or advice anything i should add or take out... help please... Edguy89 01:17, 26 May 2008 (UTC)Edguy89


what should i replace for breaker and magician of faith> Edguy89 06:17, 26 May 2008 (UTC)Edguy89

Take Soul Exchange out for Brain Control, add in a Mystic Plasma Zone or two, take out the library, and have three Skilled DMs instead of two and one Gemini Elf. You should probably take out Michizure for a Sakuretsu [or something better] and Axe of Despair. It isn't really a spellcaster deck if you have no spellcaster support. Zeek Aran 11:43, 27 May 2008 (UTC)


well

well i wouldnt bother with chaos command magician or dark eradicator warlock as their not worth it

three skilled dark magician, three gemini elf and dont forget Kycoo the ghost destroyer!! i love kycoos!!!

these should be your beatdown guys forget the gene warped doggy. I recently tried crystal seers with apprentice magicians and they work very good. I would lose the axe of despair and keep the mage power.

take out nobleman of extermination, soul exchange, put in more sakuretsu armor

take out cerberus too


I say you take out The Transmigration Prophecy and Giant Trunade and put in another Dark Eradicator Warlock and a Wave-Motion Cannon. With 2 Warlocks, you'll deal 2000 points of damage for every Normal Spell Card activated and the Cannon can be used to dish out the extra damage you need to win. Obviously, you need to protect the Cannon as it charges up, so you might want to add more spell protection. Maybe Spell Reproduction or Hidden Book of Spell might help on that subject. I'll be back later to add more comments on what I think you should add. Haou 19:29, 27 May 2008 (UTC)Haou

Take out Giant Trunade and Transmigration Prophecy and add Dark Eradicator Warlock and Wave-Motion Cannon. 2 Warlocks will help dealing damage for every spell card activated, 2000 to be exact, if they're both on the field. Wave-Motion Cannon will help dish out the little extra damage you'll need to win. You might want to add in Magic Jammer and Trap Jammer to protect the Cannon. Spell Reproduction and Hidden Book of Spell will bring back the Cannon for 2nd and 3rd doses of damage. With the Cannon and 2 Warlocks out, you're pretty much covered with Life Point damage. If you don't have a Rapid-Fire Magician in your deck, add him in. That way, you'll deal 1400 or 2400 points of damage for every Normal Spell card activated, if a Warlock or 2 is on the field. Haou 19:36, 27 May 2008 (UTC)Haou

He CAN add another Dark Eradicator Warlock because he has PREMATURE BURIAL in his deck. That's 1 for 2.

What's so bad about it? Maybe not for this deck, but with Gather Your Mind, Magical Blast, and that Toon spell, you can kill your opponent pretty quickly. Zeek Aran 16:46, 28 May 2008 (UTC)

The problem with Dark Eradicator Worlock is getting it on the Field since it can only be done through Dark Magician. Ways around this are to run 3 Dark Magicians with a combination of Foolish Burial, Ancient Rules, and Swing of Memories/Birthright. Another option is running 3 Armegeddon Knights (ensuring your likelihood of drawing one) then dropping Dark Magician into the graveyard, which means you only need one Dark Magician in your deck and don't need to worry about Ancient Rules. I'd also go with the Apprentice/Old Vindictive/Crystal Seer combo with even posibly an Exemplar or 2. Lightspeed1967 18:20, 28 May 2008 (UTC)