Forum:I need pro in rules.., pls help me...

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Can I activate a trap card or magic card during damage step.. help me plss tnx Exogian 03:32, 13 June 2008 (UTC)

  • You can only activate a Spell in the Damage step if it's a Quick-Play Spell that hasn't been set this turn (assuming activation requirements are met).
  • You can activate any kind of Trap during the Damge step (assuming activation requirements are met) as long as it's been set for at least one turn.
  • Also please sign your posts. KazilDarkeye 08:58, 13 June 2008 (UTC)
    • No that's incorrect. the only Quick-Play Spells or Traps that you can use during the Damage Step are those that alter ATK and DEF. -- Deltaneos (talk) 09:58, 13 June 2008 (UTC)
      • Don't forget the omnipotent "Konami said so" exceptions. Danny Lilithborne 20:37, 13 June 2008 (UTC)
        • Please don't forget Counter-Traps (regardless if they shift ATK/DEF) too. They are crying in the corner. --Pizzaman 12:36, 15 June 2008 (UTC)

Xeattle02 15:36, 15 June 2008 (UTC)

exactly... you cannot activate any "NORMAL TRAP" or "NORMAL SPELL CARD" on damage step. and the said is true...

  • You can activate normal and continuous Traps if they alter ATK/DEF. Danny Lilithborne 03:34, 16 June 2008 (UTC)
  • You can activate Magic/Trap Cards that alter monsters' ATK/DEF, all Counter Traps, all cards that specifically activate in the Damage Step (e.g. "Nutrient Z", "Damage Condenser"), and any other card that Konami/UDE says that we can (e.g. "Null and Void"). --Deus Ex Machina 20:38, 16 June 2008 (UTC)