Editing Forum:Please rate and add helpful tips on my deck

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*First of all, remove Machina Force, since you cannot summon it. You should add [[Monster Reborn]] and at least one more Power Bond, in order to Fusion Summon more than one monster per duel. I think that Hand Destruction is better than Card Destruction, because it doesn't allow Dark World and Fabled monsters to activate their effects. You should also add [[DNA Surgery]], so you can use your opponent's monsters to summon Chimeratech Fortress Dragon, and Chimeratch Overdragon too if you add [[Super Polymerization]]. Since i'm not very good in making decks, the last thing I can add is something I read [[Forum:Deck Guide/General|here]]: "4. Anything worth running is worth running in multiples. This is more true of monsters than spells and traps, but is in general true. Most top decks run all cards that aren't limited in twos or threes. The logic is this: if a card is powerful, you want to draw it more often. If you have more copies you'll do that."--[[User:Takame9|Takame9]] ([[User talk:Takame9|talk]] • [[Special:Contributions/Takame9|contribs]]) 10:38, November 30, 2011 (UTC)
 
*First of all, remove Machina Force, since you cannot summon it. You should add [[Monster Reborn]] and at least one more Power Bond, in order to Fusion Summon more than one monster per duel. I think that Hand Destruction is better than Card Destruction, because it doesn't allow Dark World and Fabled monsters to activate their effects. You should also add [[DNA Surgery]], so you can use your opponent's monsters to summon Chimeratech Fortress Dragon, and Chimeratch Overdragon too if you add [[Super Polymerization]]. Since i'm not very good in making decks, the last thing I can add is something I read [[Forum:Deck Guide/General|here]]: "4. Anything worth running is worth running in multiples. This is more true of monsters than spells and traps, but is in general true. Most top decks run all cards that aren't limited in twos or threes. The logic is this: if a card is powerful, you want to draw it more often. If you have more copies you'll do that."--[[User:Takame9|Takame9]] ([[User talk:Takame9|talk]] • [[Special:Contributions/Takame9|contribs]]) 10:38, November 30, 2011 (UTC)
 
Cyber Dragon doesn't really mix well with Machines because of Chimeratech...anyhow:
 
* Remove Proto-Cyber Dragon for Cyber Dragon as it only counts as Cyber Dragon while on the field
 
* Why are you using Cyber Dragon?
 
* Max your Gearframes and take out Peacekeeper
 
* Blast Sphere is no very good
 
* Life Point gain is next to useless - take out Dian Keto
 
* Rocket Pilder isn't very good
 
* Card Trader is rather slow
 
* Fissure isn't necessary
 
* More staples: [[Heavy Storm]], [[Dark Hole]], [[Monster Reborn]], and Mystical Space Typhoon
 
* Raigeki Break and Time Machine are bad because you lose card advantage
 
* Mystical Space Typhoon is better than Dust Tornado
 
* Magic Jammer is not very good
 
* Ceasefire is a waste
 
* Magic Cylinder is not very good
 
* More staples: [[Solemn Judgment]], [[Solemn Warning]], [[Torrential Tribute]], and the like
 
[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 16:11, November 30, 2011 (UTC)
 

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