Forum:Rate my Burn Deck

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Total: 41 cards

Monsters: 17

3 Solar Flare Dragon - Provides the most consistent burn once two of them are on the field.

3 UFO Turtle - Seems to serve little purpose, but its purpose is to help me search through my deck for my Solar Flares faster. It's much safer to start off a duel with one of these than with the actual Solar Flare itself.

3 Giant Germ - Deals a potential of 1500 and helps thin my deck.

2 Volcanic Slicer - Provides the second most consistent burn.

2 Raging Flame Sprite - With sufficient defense in the form of traps, it speeds up the damage process so fast, it isn't even funny.

1 Dragonic Knight - I use this guy in all my decks. He's just so easy to get out!

1 Volcanic Queen - Gets rid of monsters that are immune to S/T.

1 Marshmallon - High staying power and burns.

1 Morphing Jar - Helps refresh my hand.


Spells: 11

3 Messenger of Peace - Cheap stall.

2 Wave-Motion Cannon - Overpowering once my foe's S/T removal cards are gone.

2 Chain Strike - In a combo, it can usually deal a game ending blow. Consistently deals 1200 or more damage, which is better than other burn cards out there.

1 Mystical Space Typhoon - Removes powerful traps, such as Royal Decree, Torrential Tribute, and Mirror Force. New plays open up for me knowing when such a card is no longer a threat.

1 Swords of Revealing Light - Free stall.

1 Giant Trunade - Lets me clear my foe's traps for one turn without destroying my own.

1 Monster Reborn - Required in every non-D.D. deck.


Traps: 13

3 Threatening Roar - Provides consistent stall.

3 Good Goblin Housekeeping - Helps thin the deck.

3 Reckless Greed - Decent draw power.

1 Ceasefire - Very powerful burn. Usually nets me 2000 damage.

1 Gravity Bind - Effective stall.

1 Dust Tornado - Can be used when my foe attempts S/T removal to add another trap from my hand to the field.

1 Magic Cylinder - Powerful burn and defence.


I'm running thin on cards, as you can see. So yeah, any suggestions on what to remove or add would be appreciated. Thanks in advance!

Oh, and the opponents I play against uses Gladiator Beasts, so cards to help beat them would be nice.

EDIT 1:

-2 Dimension Wall

-1 Accumulated Fortune

-1 Goka, the Pyre of Malice

-1 Lava Golem

-2 Inferno

-1 Secret Barrel

-1 Just Deserts

-1 Ojama Trio

-2 Spiritual Fire Art - Kurenai

+3 Threatening Roar

+3 Reckless Greed

+1 Chain Strike

+3 Good Goblin Housekeeping

+3 Giant Germ 72.73.204.68 21:50, 26 November 2008 (UTC)


Well, I happen to run a burn deck as well, so I'm not just speculating when I say your deck lacks 3 things: 1)Speed, 2)Card Synergy, 3)Defence. Now, I'll tell u what I mean:

  • 1)Speed. The only draw engine in your deck is Accumulated Fortune, that you should only be able to use once in ten or so duels, since I do not believe you can create the required chain stack with only 6 other normal trap cards, and 1 quick-play spell card. It simply is more of a dead draw than a draw engine. Burn decks usually rely on one of three draw engines (or maybe 2 of 3): 1)Reckless Greedx3, 2)Good Goblin Housekeepingx3, 3)Card of Sanctityx3. I personally use the 1st and the 2nd. The 3rd requires removal of cards from play, which my deck cannot afford.

Draw power added.

  • 2)Card Synergy. The ability of your cards to combo is, unfortunately, small. Unless if you make a really lucky draw, chances are your powerful FIRE monsters (1800+ ATK) will be long gone before you even draw Spiritual Fire Art - Kurenai, making it a near dead draw. Also, burn decks should not rely on attacks to win, but many of your cards are used mainly as beatsticks, and some others deal effect damage only when battling (Inferno).

Some card flexibility added.

  • 3)Defence. In the event that you draw no monsters, you have only 3 cards that can effectively defend your LP while dealing damage; 2xDimension Wall, and 1xMagic Cylinder. Stall cards, and in general, stall decks, are nearly dead as of recently, since most, if not all decks are designed to win in 1-3 turns. So, a stall card does you no good, especially since there are cards like DAD, JD, Caius, Mobius, MST, Dust Tornado, Twister etc. The list is long, and even if a stall card works in the 1st duel, your opponent's side deck will propably include more S/T removal, rendering stall S/T useless.

There are ways to play around this. If my foes add more S/T removal, they're also slowing down their deck. If my foe is sides in more S/T removal, then I'll just side in more offensive cards.

So, my advice is as follows: 1)Find 3x Reckless Greed and 3xGood Goblin Housekeeping. Leave Accumulated Fortune out. Check 2)Include, in our deck, cards that do not need to combo so much, and instead just deal damage once and then they are gone. Cards that stay on the field are a liability. Sorta check 3) Get 3xZoma the Spirit Only works when zoma is my only monster and 1 more Dimension Wall Replaced the walls with Threatening Roar for more flexibility. Blast Sphere is also a good choice, if you can find one Useless in a metagame full of synchros and gladiator beasts.
In general, consider adding some of the following: Tremendous Fire, Poison of the Old Man, more Chain Strike, Secret Barrel, Just Desserts, Lava Golem, add Misfortune, Meteor of Destruction, Giant Germ etc.

Not enough room for all that...

Remove cards that stay on the field, including monsters (except those that you give your opponent - e.g. Lava Golem). You should only have face-down chainable cards, so that the opponent wastes his S/T removals in vain. Remove S/T removal cards - they are of no use.
Other than the afforementioned, this is all the advice I can give. I am reluctant when it comes to deckists, but I may consider giving some more advice if you wish. Suffice it to say that my burn deck has beaten Tele-DAD, ZombieSworns and GB's on a regular basis. Thank you very much!--Darth Covah 05:58, 26 November 2008 (UTC)
  • You're welcome. Just tell me how it runs! Hope you demolish those GBs! --Darth Covah 22:58, 26 November 2008 (UTC)

add these...

well i dont see the UFO turtles as that helpful but i suggest putting in 2-3 Stealth Bird cards combined with gravity bind, messenger of peace, or if you desire, Wall of Revealing Light. its a great staller card, i made a burn deck a while ago and added some Elemental Hero Knospe i think it was 2 or 3, add some Bowganian's too, ill try to think of what to take of for you hope it helps =). Freezydragon 06:01, 26 November 2008 (UTC)

Stealth Birds don't help me stall. I already have 3 Messengers and a Gravity Bind. Knospe is way too slow. Bowganian is even slower!

im not too sure about the chaining cards in the deck, id replace them with some, and if you have something to protect your monsters for at least a turn try using a Raging Flame Sprite or two so you can try to win by bypassing strong monsters or high def ones.