Editing Forum:Should there be a rule to determine who goes first in a Duel?

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Yeah but there is no other way of doing it besides luck. We don't want to reveal our skills otherwise it would be bad. There is no way of deciding who goes first. What next thing you know, we do I Spy or something? Jeez for Pete's sake, it's the first turn. So what if someone get advantage first, you are going to have an advantage on a few turns. The point is that it doesn't matter who goes first, they just want to play the card game. Come on chess and other games don't do that. Just leave it be. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 01:24, August 28, 2010 (UTC)
 
Yeah but there is no other way of doing it besides luck. We don't want to reveal our skills otherwise it would be bad. There is no way of deciding who goes first. What next thing you know, we do I Spy or something? Jeez for Pete's sake, it's the first turn. So what if someone get advantage first, you are going to have an advantage on a few turns. The point is that it doesn't matter who goes first, they just want to play the card game. Come on chess and other games don't do that. Just leave it be. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 01:24, August 28, 2010 (UTC)
 
In the NFL (National Football League), whoever starts off with ball possession is a huge deal as well, how do they determine who starts off with ball possession? They flip a flippin' coin. If it works for a sport as big as Football without teams complaining about it being "old-fashioned", or "relying on luck", or "messing with their strategy", then I think it should work fine for dueling. Yes, this relies on luck/chance, but chance is impartial and completely fair, you and your opponent have a 50/50 shot of going first. If you don't go first, who cares? Suck it up. [[Special:Contributions/24.22.44.158|24.22.44.158]] ([[User talk:24.22.44.158|talk]]) 00:17, August 30, 2010 (UTC)
 
  
 
==The Best Way To Decide Who Go First==
 
==The Best Way To Decide Who Go First==
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*A Spell/Trap counts as 0 stars.
 
*A Spell/Trap counts as 0 stars.
 
*If both players have the same number of stars (yes that includes s/ts), then you reveal your second last card, as so on so on. That's the best way to me.---<font style="background-color:black">[[User:Yugioh DED|<span style="color:red;">DED</span>]]([[User talk:Yugioh DED|<span style="color:red;"><small>(Here's my page of messages and the such)</small></span>]]</font> 04:18, August 28, 2010 (UTC)
 
*If both players have the same number of stars (yes that includes s/ts), then you reveal your second last card, as so on so on. That's the best way to me.---<font style="background-color:black">[[User:Yugioh DED|<span style="color:red;">DED</span>]]([[User talk:Yugioh DED|<span style="color:red;"><small>(Here's my page of messages and the such)</small></span>]]</font> 04:18, August 28, 2010 (UTC)
** Excatly what I proposed before this whole thing got started, it is a great way to decide who goes first. And since everone uses Spells/Traps, anyone could go first. --[[User:BassNettoHikari2|BassNettoHikari2]] ([[User talk:BassNettoHikari2|talk]] • [[Special:Contributions/BassNettoHikari2|contribs]]) 07:13, August 28, 2010 (UTC)
 
 
What happened to rock paper scissors/flip a coin/roll a die? Anyway, I usually just voluntarily give it to my opponent, or the other way around. The bottom of the Deck usually works, though it can be unfair is someone's stacking or playing a Yubel/Gallis the Star Beast Deck, so yeah.
 
 
04:26, August 28, 2010 (UTC)
 
 
Well that seems unfair because what if someone had a Malefic Truth Dragon and you don't? I see a lot of unfair advantages. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 05:52, August 28, 2010 (UTC)
 
 
It's more likely that a S/T appears on the bottom of the deck than a high level monster--[[User:BassNettoHikari2|BassNettoHikari2]] ([[User talk:BassNettoHikari2|talk]] • [[Special:Contributions/BassNettoHikari2|contribs]]) 07:13, August 28, 2010 (UTC)
 
 
Coin flip, rock paper scissors, dice roll or cut is fine. which ever is good, it don't matter. [[User:Automation44|Automation44]] ([[User talk:Automation44|talk]] • [[Special:Contributions/Automation44|contribs]]) 09:27, August 28, 2010 (UTC)Automation44
 
 
That's what I was trying to tell them. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 18:34, August 28, 2010 (UTC)
 
 
Wow, I had no idea this forum would attract so much attention!
 
 
Personally, after reading all of the comments, I feel that the luck aspect needs to stay. It's only fair if there's a luck aspect. But, if someone doesn't want to flip a coin, they should be able to choose a way to decide as long as both players agree on a way and agree it's fair. [[User:Skullvarnish|Skullvarnish]] ([[User talk:Skullvarnish|talk]] • [[Special:Contributions/Skullvarnish|contribs]]) 19:55, August 28, 2010 (UTC)
 
 
A great idea would be to do a rock paper scissors with the card on the bottom of your deck. Since rock paper scissors operates around three possibilities and there are three types of card in yugioh a monster card could be rock a spell card could be paper and a trap card could be scissors. In the event of a tie, you would re-cut your opponents deck and proceed accordingly. [[User:Silvah777|Silvah777]] ([[User talk:Silvah777|talk]] • [[Special:Contributions/Silvah777|contribs]]) 19:27, August 29, 2010 (UTC)
 
 
That's a great idea. However what if they don't have any traps and so on? It might not work out great. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 21:32, August 29, 2010 (UTC)
 
 
== Problems ==
 
The problems I see with both suggestions:
 
*Turning over cards to decide who wins:  Reveals deck builds.  Especially with spells and traps both counting as 0.  Most decks consist are made up of half trap\spell cards.
 
*Removing a high level monster from the game:  Deck thinning is desirable.  Not only would this allow people to start with 39 cards instead of 40, but they'd just throw in a high level monster, like "[[Malefic Truth Dragon]]" or "[[Yubel - The Ultimate Nightmare]]" for the sole purpose of going first.
 
 
^wasn't me. Here's my idea: both players count up how many cards that are megabanned (meaning, how many cards in their Deck that are semi limited, limited, or forbidden), and whoever has the most goes second. Only one copy of a card is counted, for example: If I have two Bottomless Trap Holes, I'll count it as 1 for my megabanned list because it's only 1 card. If both are equal, both players count how many limited/semi-limited cards they have, this time counting multiples. If that count is the same, then resort it however they wish. This encourages duelists to know the banlist :P
 
 
--[[User:Drew-Gi-Oh!|Drew-Gi-Oh!]] ([[User talk:Drew-Gi-Oh!|talk]]) 03:16, August 30, 2010 (UTC)
 
 
At my locals we do the next thing: We cut our decks and show each other the card that shows on the upper half of the deck (in other words we show each other a random card in the deck) then the player showing the card with the most stars goes first,then we just put togheter our decks and draw our hand, if is a tie or no player showed a monster, we do it again. It's actually very quick simple. [[User:HouseholdCatDeity|HouseholdCatDeity]] ([[User talk:HouseholdCatDeity|talk]] • [[Special:Contributions/HouseholdCatDeity|contribs]]) 03:16, August 30, 2010 (UTC)
 
 
So is the way i described. Konami doesn't give us a die. Konami doesn't give us a coin. If you want to play yugioh, then use what you have. That's why doing either my idea or HouseholdCatDeity's is the best and simplist way..---[[Special:Contributions/69.215.88.7|69.215.88.7]] ([[User talk:69.215.88.7|talk]]) 03:23, August 30, 2010 (UTC)
 
 
When going to a tournament, both players should bring the items needed: a six-sided Die, a two-sided coin, items for counters, tokens, Side Decks, and the registration needed for the tournament. --[[User:Drew-Gi-Oh!|Drew-Gi-Oh!]] ([[User talk:Drew-Gi-Oh!|talk]]) 03:50, August 30, 2010 (UTC)
 
 
:Don't forget calculators to track LP. Against combat-oriented or stall Decks, it's not too big an issue if you have good memory. Against burn decks, ''every'' single point counts. --[[User:Gadjiltron|Gadjiltron]] ([[User talk:Gadjiltron|talk]] • [[Special:Contributions/Gadjiltron|contribs]]) 04:55, August 30, 2010 (UTC)
 
 
Don't forget card sleeves. Those card can get marked based on the corners. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 21:59, August 30, 2010 (UTC)
 
 
Also, don't forget that the sleeves must be a solid color. They don't allow sleeves with designs. [[User:Skullvarnish|Skullvarnish]] ([[User talk:Skullvarnish|talk]] • [[Special:Contributions/Skullvarnish|contribs]]) 23:14, August 30, 2010 (UTC)
 
 
Don't ever try painting them. It will come out weird. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 23:15, August 30, 2010 (UTC)
 
 
Wow, I can only imagine someone doing that! Paint's not quite dry and they get caught. [[User:Skullvarnish|Skullvarnish]] ([[User talk:Skullvarnish|talk]] • [[Special:Contributions/Skullvarnish|contribs]]) 23:19, August 30, 2010 (UTC)
 
 
Ugh not to mention the paint might get on the card. Whoever is stupid enough to do it, go right ahead. [[User:Fallensilence|Fallensilence]] ([[User talk:Fallensilence|talk]] • [[Special:Contributions/Fallensilence|contribs]]) 00:01, August 31, 2010 (UTC)
 

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