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− | {{Infobox | + | {{Infobox archetype |
− | + | | image = GemknightFusion-TF05-JP-VG.png | |
− | | image | + | | caption = |
− | | caption | + | | ja_name = ジェムナイト |
− | | ja_name | + | | romaji = Jemunaito |
− | | romaji | + | | trans = Gemknight |
− | | fr_name | + | | fr_name = Chevalier-Gemmes |
− | | de_name | + | | de_name = Edelstein-Ritter |
− | + | | pt_name = Cavaleirogema | |
− | + | | es_name = Gema-Caballeros | |
− | + | | other_names = | |
− | + | ; Arabic | |
− | | pt_name | + | : فارس الجواهر |
− | | es_name | + | | sets = |
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* [[Duel Terminal - Vylon Descends!!]] | * [[Duel Terminal - Vylon Descends!!]] | ||
* [[V Jump Edition 2]] | * [[V Jump Edition 2]] | ||
* [[Duel Terminal - Judgment of Omega!!]] | * [[Duel Terminal - Judgment of Omega!!]] | ||
* [[Duel Terminal - Xyz Startup!!]] | * [[Duel Terminal - Xyz Startup!!]] | ||
+ | * [[Generation Force]] | ||
* [[Duel Terminal - Sacred Star Knights!!]] | * [[Duel Terminal - Sacred Star Knights!!]] | ||
+ | * [[Hidden Arsenal 5: Steelswarm Invasion]] | ||
+ | * [[Photon Shockwave]] | ||
* [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]] | * [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]] | ||
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}} | }} | ||
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− | All | + | '''"Gem-Knight"''', spelled '''"Gemknight"''' (ジェムナイト ''Jemunaito'') in Japan, is an [[archetype]] released in ''[[Duel Terminal - Vylon Descends!!]]''. Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached. All Gem-Knights are [[EARTH]] [[Attribute]], whereas [[Type]] varies between [[Pyro]], [[Thunder]], [[Aqua]], or [[Rock]]-[[Type]] (with one Fairy exception), in keeping with the cardinal elements: fire, wind, water, and earth, respectively. "Gem-Knights" are further subdivided into trios: each [[Type]] includes a [[Normal Monster|Normal]] member, a [[Gemini monster|Gemini]] member, and a [[Fusion Monster]]. |
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− | + | They are all named after different minerals. Aesthetically, they appear to be a synthesis of [[Jesse Anderson]]'s "[[Crystal Beast]]s" and [[Jaden Yuki]]'s "[[Elemental HERO]]" cards, possibly as a homage to their friendship in the anime. This is evidenced in cards such as "[[Gem-Knight Fusion]]," whose artwork is clearly a merging of "[[Crystal Release]]" and "[[Miracle Fusion]]." While the three Gem-Knight [[Normal Monster]]s are shown to be unarmed, the nine [[Fusion Monster]]s wield weapons befitting their stats and effects (or lack thereof): "[[Gem-Knight Aquamarine]]" uses a bladed shield; "[[Gem-Knight Ruby]]" uses a polearm; "[[Gem-Knight Topaz]]" uses twin-bladed tonfa; "[[Gem-Knight Amethyst]]" carries a shield and what is either a wand or a slim blade; "[[Gem-Knight Citrine]]" uses a sword, and "[[Gem-Knight Prismaura]]" wields a lance and shield. "[[Gem-Knight Zirconia]]," on the other hand, is equipped with gigantic fists seemingly to compensate for its lack of effect, "[[Gem-Knight Seraphi]]" uses a saber, and "[[Gem-Knight Master Dia]]" uses a broadsword embedded with gems. | |
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− | == | + | "Gem-Knight" is the first, and so far, the only archetype to boast four "[[Polymerization]]"-styled cards: "[[Gem-Knight Fusion]]," "[[Particle Fusion]]," "[[Pyroxene Fusion]]," and "[[Tablet Fusion]]." This allows "Gem-Knight" to perform Fusions with far greater speed and efficacy than any comparable archetype, given that "[[Pyroxene Fusion]]" and "[[Tablet Fusion]]" in particular are [[Trap Card]]s. |
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− | A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]" | + | ==Story== |
− | The clans once more band together in order to halt the "Vylon" | + | A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]," however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "[[Steelswarm]]" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "[[Vylon]]s." Along the way, they obtain [[Gem-Knight Prismaura|new powers]] with which to resist the "Steelswarm." Although the "[[Steelswarm]]" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars. |
− | The "Gishki" immediately resume their invasion of "[[Mist Valley]]" | + | The clans once more band together in order to halt the "[[Vylon]]," but it is the collaboration between the "Gem-Knights" and "[[Gishki]]" to whom credit for their eventual victory goes: "[[Gem-Knight Pearl]]" is the downfall of the "[[Vylon]]." After the "Vylons" are driven back, the alliances between clans once again dissolve. |
− | When the "[[ | + | The "[[Gishki]]" immediately resume their invasion of "[[Mist Valley]]," which had been their main objective pre-"[[Steelswarm]]." In order to obtain resources from the Valley, the "[[Gishki]]" enact a genocide on the "Gusto." The Gem-Knights intervene to [[Daigusto Emeral|rescue the remaining]] "[[Gusto]]". |
− | + | When the "[[Evilswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "[[Gusto]]" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "[[Constellar]]" may not be strong enough to resist the "Evilswarm" army alone, as the "[[Gishki]]" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master Dia|the most powerful Gem-Knight]]. | |
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− | + | These are the '''Gem-Knight''' Fusions and their components. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! [[Gem-Knight Fusion]] | |
+ | ! Fusion Material 1 | ||
+ | ! Fusion Material 2 | ||
+ | ! Fusion Material 3 | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amethyst]] |
+ | | '''Gem-Knight''' | ||
+ | | [[Aqua]]-Type | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Citrine]] |
+ | | '''Gem-Knight''' | ||
+ | | [[Pyro]]-Type | ||
+ | |- | ||
+ | | [[Gem-Knight Prismaura]] | ||
+ | | '''Gem-Knight''' | ||
+ | | [[Thunder]]-Type | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Zirconia]] |
− | + | | '''Gem-Knight''' | |
− | + | | [[Rock]]-Type | |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Aquamarine]] |
+ | | [[Gem-Knight Sapphire]] | ||
+ | | '''Gem-Knight''' | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Ruby]] |
+ | | [[Gem-Knight Garnet]] | ||
+ | | '''Gem-Knight''' | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Topaz]] |
+ | | [[Gem-Knight Tourmaline]] | ||
+ | | '''Gem-Knight''' | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Seraphi]] |
+ | | '''Gem-Knight''' | ||
+ | | [[LIGHT]]-Attribute | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Master Dia]] |
+ | | '''Gem-Knight''' | ||
+ | | '''Gem-Knight''' | ||
+ | | '''Gem-Knight''' | ||
|} | |} | ||
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− | + | These are the '''Gem-Knight''' cards and the Gem/Creature that they are based off. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | | [[Gem- | + | ! Gem-Knight |
+ | ! Gemstone/Creature | ||
+ | |- | ||
+ | | [[Gem-Armadillo]] | ||
+ | | Armadillo | ||
+ | |- | ||
+ | | [[Gem-Elephant]] | ||
+ | | Elephant | ||
+ | |- | ||
+ | | [[Gem-Knight Alexandrite]] | ||
+ | | Alexandrite | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amber]] |
+ | | Amber | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amethyst]] |
− | | | + | | Amethyst |
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|- | |- | ||
− | | [[Gem-Knight Aquamarine | + | | [[Gem-Knight Aquamarine]] |
+ | | Aquamarine | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Citrine]] |
+ | | Madeira Citrine | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Crystal]] |
+ | | Rock Crystals | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Emerald]] |
− | | | + | | Emerald |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Garnet]] |
+ | | Garnet | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Iolite]] |
+ | | Cordierite/Iolite | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Obsidian]] |
+ | | Obsidian | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Prismaura]] |
+ | | Prism | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Pearl]] |
+ | | Pearl | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Ruby]] |
− | | | + | | Ruby |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Sanyx]] |
+ | | Sardonyx | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Sapphire]] |
− | | | + | | Sapphire |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Topaz]] |
+ | | Topaz | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Tourmaline]] |
− | | | + | | Yellow Tourmaline |
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− | | [[Gem-Knight | + | | [[Gem-Knight Zirconia]] |
+ | | Zirconia | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Lazuli]] |
+ | | Lapis Lazuli | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Seraphi]] |
+ | | Seraphinite/Seraphim | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Master Dia]] |
+ | | Diamond | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Turtle]] |
− | | | + | | Turtle/Jade |
|- | |- | ||
− | | [[ | + | | [[Gem-Merchant]] |
+ | | Spellcaster | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Fusion]], [[Particle Fusion]], [[Pyroxene Fusion]], [[Doublet Fusion]] |
+ | | Several Crystals | ||
|} | |} | ||
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− | + | ==Play style== | |
− | + | The "Gem-Knights" employ a rapid [[Fusion Summon|Fusion]] [[Beatdown]] strategy, accomplished with the use the archetype's four Fusion Spells/Traps and a wide array of recycling effects. The Gem-Knight's [[Normal Monster]]s benefit from most Normal Monster support cards, as well as "[[Gem-Merchant]]," whose effect resembles that of "[[Blackwing - Kalut the Moon Shadow]]". "[[Gem-Knight Alexandrite]]" and "[[Gem-Armadillo]]" provide excellent search power to facilitate this strategy. | |
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− | + | The archetype's key card is "[[Gem-Knight Fusion]]", which, apart from granting access to its vast arsenal of powerful Fusions, can return itself to the hand at the price of a Gem-Knight banished from the Graveyard. [[Discard]] effects can come in handy: cards such as "[[Phoenix Wing Wind Blast]]" can remove threats from the field, while also loading the Graveyard to pay this cost. "[[D.D.R. - Different Dimension Reincarnation]]" can re-Summon the Gem-Knights banished via "[[Gem-Knight Fusion]]", essentially rendering the cost moot and restocking the hand with materials for another Fusion Summon. | |
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− | + | The release of both [[Xyz Monster]]s and "[[Rescue Rabbit]]" give "Gem-Knights" another welcome boost. "Rescue Rabbit" can bring out the materials of many "Gem-Knight" Fusion Monsters, and the effect of "[[Gem-Knight Amber]]" can return a banished Rabbit to the hand for further usage. | |
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− | " | + | == Recommended cards == |
− | + | {{Decklist|Vanilla Style | |
− | {{Decklist| | + | |monsters = |
− | | | + | *[[Gem-Armadillo]] |
− | * [[Gem- | + | *[[Gem-Knight Alexandrite]] (to summon Crystal easily) |
− | * [[Gem-Knight | + | *[[Gem-Knight Crystal]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Emerald]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Garnet]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Lazuli]] |
− | + | *[[Gem-Knight Obsidian]] | |
− | + | *[[Gem-Knight Sapphire]] | |
− | + | *[[Gem-Knight Tourmaline]] | |
− | * [[Gem-Knight Lazuli]] | + | *[[Gem-Merchant]] |
− | * [[Gem-Knight Obsidian]] | + | *[[Gem-Turtle]] |
− | * [[Gem-Knight | + | *[[Rescue Rabbit]] (main engine of this style) |
− | + | ||
− | + | <u>Extra deck</u> | |
− | * [[Gem- | + | *[[Daigusto Emeral]] |
− | * [[Gem-Merchant]] | + | *[[Fairy King Albverdich]] |
− | * [[Gem-Turtle | + | *[[Gem-Knight Amethyst]] |
− | + | *[[Gem-Knight Aquamarine]] | |
− | * [[Rescue Rabbit]] | + | *[[Gem-Knight Citrine]] |
− | + | *[[Gem-Knight Master Dia]] | |
− | + | *[[Gem-Knight Pearl]] | |
− | + | *[[Gem-Knight Prismaura]] | |
− | * [[ | + | *[[Gem-Knight Ruby]] |
− | * [[ | + | *[[Gem-Knight Seraphi]] (only if you include LIGHT monster like [[Effect Veiler]] or [[Lightsworn]]s.) |
− | + | *[[Gem-Knight Topaz]] | |
− | + | *[[Gem-Knight Zirconia]] | |
− | * [[Gem-Knight Amethyst]] | + | *[[Lavalval Chain]] |
− | * [[Gem-Knight Aquamarine]] | + | |
− | * [[Gem-Knight Citrine]] | + | |spells = |
− | * [[Gem-Knight | + | *[[D.D.R. - Different Dimension Reincarnation]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Fusion]] |
− | + | *[[Pot of Duality]] | |
− | + | ||
− | * [[Gem-Knight Prismaura]] | + | |traps = |
− | * [[Gem-Knight Ruby]] | + | *[[Compulsory Evacuation Device]] |
− | * [[Gem-Knight | + | *[[Raigeki Break]] (or [[Phoenix Wing Wind Blast]].) |
− | + | *[[Return from the Different Dimension]] | |
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− | * [[Gem-Knight | ||
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− | * [[Gem-Knight | ||
− | * [[ | ||
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− | * [[D.D.R. - Different Dimension Reincarnation]] | ||
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}} | }} | ||
− | === | + | |
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− | + | {{Decklist|Gemini Style | |
− | + | |monsters = | |
− | + | *[[Gem-Armadillo]] | |
+ | *[[Gem-Knight Amber]] | ||
+ | *[[Gem-Knight Iolite]] | ||
+ | *[[Gem-Knight Obsidian]] | ||
+ | *[[Gem-Knight]] | ||
+ | *[[Gem-Merchant]] | ||
+ | *[[Gem-Turtle]] | ||
+ | *[[Summoner Monk]] | ||
+ | *[[Thunder Dragon]] | ||
+ | *[[Volcanic Shell]] | ||
+ | |||
+ | <u>Extra deck</u> | ||
+ | *[[Daigusto Emeral]] | ||
+ | *[[Fairy King Albverdich]] | ||
+ | *[[Gem-Knight Amethyst]] | ||
+ | *[[Gem-Knight Aquamarine]] | ||
+ | *[[Gem-Knight Citrine]] | ||
+ | *[[Gem-Knight Master Dia]] | ||
+ | *[[Gem-Knight Pearl]] | ||
+ | *[[Gem-Knight Prismaura]] | ||
+ | *[[Gem-Knight Ruby]] | ||
+ | *[[Gem-Knight Seraphi]] (only if you include LIGHT monster like [[Effect Veiler]] or [[Lightsworn]]s.) | ||
+ | *[[Gem-Knight Topaz]] | ||
+ | *[[Gem-Knight Zirconia]] | ||
+ | *[[Lavalval Chain]] | ||
+ | *[[Superalloy Beast Raptinus]] | ||
+ | |||
+ | |spells = | ||
+ | *[[D.D.R. - Different Dimension Reincarnation]] | ||
+ | *[[Dragon's Mirror]] (to summon Raptinus.) | ||
+ | *[[Foolish Burial]] | ||
+ | *[[Gem-Knight Fusion]] | ||
+ | *[[Gemini Spark]] | ||
+ | *[[Supervise]] | ||
+ | |||
+ | |traps = | ||
+ | *[[Compulsory Evacuation Device]] | ||
+ | *[[Raigeki Break]] (or [[Phoenix Wing Wind Blast]].) | ||
+ | *[[Return from the Different Dimension]] | ||
+ | }} | ||
+ | |||
+ | ==Weakness== | ||
+ | Despite its speed and flexibility, "Gem-Knights" are not without weaknesses. Like the "[[Evil HERO]]" [[archetype]], which relies on "[[Dark Fusion]]" and "[[Dark Calling]]", the "Gem-Knights" depend upon their own Fusion Spells/Traps for advantage. One of the most effective ways to cripple it is to activate a card like "[[Cursed Seal of the Forbidden Spell]]," which can render its Fusion Spells unusable for the rest of the Duel. "[[Non-Fusion Area]]" can also damage its play-style, blocking all attempts at Fusion Summoning, leaving the deck at a severe disadvantage. Fortunately, these cards are rarely played, but in the event that these or similar nuisances appear, "[[Seven Tools of the Bandit]]" or "[[Royal Decree]]" are reliable answers. | ||
+ | |||
+ | A more typical concern would be anti-Special Summon cards such as "[[Archlord Kristya]]", which are not as easily dealt with once on the field. Due to the [[Gemini Monster]] portion of the archetype, however, support like "[[Gemini Spark]]" can be used to handle threats of this nature. The same applies for cards like "[[Macro Cosmos]]" or "[[Dimensional Fissure]]," so that they will not disrupt the stream of Fusions. | ||
+ | |||
+ | Cards such as "[[Brionac, Dragon of the Ice Barrier]]", "[[Mist Wurm]]" and "[[Neo-Spacian Grand Mole]]" can also get rid of your Gem-Knights Fusion Monsters (especially useful for dispatching "[[Gem-Knight Aquamarine]]"). "[[Effect Veiler]]" or "[[Divine Wrath]]" are readily available responses. | ||
+ | |||
+ | Occasionally, a "Gem-Knight" player's hand may clog up with Normal Monsters in a moment where [[Gem-Knight Fusion]] is nowhere to be found. "[[Gem-Turtle]]" can sometimes provide a remedy, as it retrieves a copy from the Deck and places it in the hand, but some players consider it dangerously slow in a fast-paced meta. Unfortunately, there is no guaranteed alternative available yet to solve this problem ("[[Pot of Duality]]" can be used, but not only will it suspend Fusion Summoning for a turn, but it also may not work as intended). | ||
+ | |||
+ | Proper [[Deck Thinning]] cards can be used to increase the odds of drawing the correct cards; "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are prime candidates for this role. If one or both are utilized, consider focusing the Deck around "[[Gem-Knight Prismaura]]" and "[[Gem-Knight Citrine]]," since "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are [[Thunder]]-type and [[Pyro]]-type, listed as materials on the above-mentioned cards, respectively. | ||
+ | |||
+ | Another strategy in this vein is using "[[Lavalval Chain]]" to put "[[Gem-Knight Fusion]]" in the Grave. "[[Summoner Monk]]" can quickly put "[[Lavalval Chain]]" on the field at the cost of a Spell Card, but be warned: it is susceptible to cards such as "[[Effect Veiler]]" and "[[Solemn Warning]]." | ||
+ | |||
==Trivia== | ==Trivia== | ||
− | * | + | * While seen mostly as a reference to both the "[[Elemental HERO]]" and "[[Crystal Beast]]" [[archetype]]s, "Gem-Knights" can also reference the Power Rangers/Super Sentai series (much like the "Elemental HERO" monsters pay tribute to American comic heroes). |
− | + | * It seems there once was a "Gem-Knight Heliotrope/Bloodstone," but it was infected by the "[[Evilswarm]]" and became "[[Evilswarm Heliotrope]]." | |
− | * | + | * Gem-Knights are all of one Attribute ([[EARTH]]), yet have a variety of Types, whereas "[[Elemental HERO]]" monsters are nearly all of one Type ([[Warrior]]) but of different Attributes. |
− | + | {{Archetype navbox}} | |
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