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− | {{Infobox | + | {{Infobox archetype |
− | + | | image = GemknightFusion-TF05-JP-VG.png | |
− | | image | + | | caption = |
− | | caption | + | | ja_name = ジェムナイト |
− | | ja_name | + | | romaji = Jemunaito |
− | | romaji | + | | trans = Gemknight |
− | | fr_name | + | | fr_name = Chevalier-Gemmes |
− | | de_name | + | | de_name = Edelstein-Ritter |
− | + | | pt_name = Cavaleirogema | |
− | + | | es_name = Gema-Caballeros | |
− | + | | other_names = | |
− | + | ; Arabic | |
− | | pt_name | + | : فارس الجواهر |
− | | es_name | + | | sets = |
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* [[Duel Terminal - Vylon Descends!!]] | * [[Duel Terminal - Vylon Descends!!]] | ||
* [[V Jump Edition 2]] | * [[V Jump Edition 2]] | ||
* [[Duel Terminal - Judgment of Omega!!]] | * [[Duel Terminal - Judgment of Omega!!]] | ||
* [[Duel Terminal - Xyz Startup!!]] | * [[Duel Terminal - Xyz Startup!!]] | ||
+ | * [[Generation Force]] | ||
* [[Duel Terminal - Sacred Star Knights!!]] | * [[Duel Terminal - Sacred Star Knights!!]] | ||
+ | * [[Hidden Arsenal 5: Steelswarm Invasion]] | ||
+ | * [[Photon Shockwave]] | ||
* [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]] | * [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]] | ||
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}} | }} | ||
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− | All | + | I ACTIVATE SIDA, spelled '''"Gemknight"''' (ジェムナイト ''Jemunaito'') in Japan, is an [[archetype]] released in ''[[Duel Terminal - Vylon Descends!!]]''. Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached. All Gem-Knights are [[EARTH]] [[Attribute]], whereas [[Type]] varies between [[Pyro]], [[Thunder]], [[Aqua]], or [[Rock]]-[[Type]] (with one Fairy exception), in keeping with the cardinal elements: fire, wind, water, and earth, respectively. "Gem-Knights" are further subdivided into trios: each [[Type]] includes a [[Normal Monster|Normal]] member, a [[Gemini monster|Gemini]] member, and a [[Fusion Monster]]. |
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− | + | They are all named after different minerals. Aesthetically, they appear to be a synthesis of [[Jesse Anderson]]'s "[[Crystal Beast]]s" and [[Jaden Yuki]]'s "[[Elemental HERO]]" cards, possibly as a homage to their friendship in the anime. This is evidenced in cards such as "[[Gem-Knight Fusion]]," whose artwork is clearly a merging of "[[Crystal Release]]" and "[[Miracle Fusion]]." While the three Gem-Knight [[Normal Monster]]s are shown to be unarmed, the nine [[Fusion Monster]]s wield weapons befitting their stats and effects (or lack thereof): "[[Gem-Knight Aquamarine]]" uses a bladed shield; "[[Gem-Knight Ruby]]" uses a polearm; "[[Gem-Knight Topaz]]" uses twin-bladed tonfa; "[[Gem-Knight Amethyst]]" carries a shield and what is either a wand or a slim blade; "[[Gem-Knight Citrine]]" uses a sword, and "[[Gem-Knight Prismaura]]" wields a lance and shield. "[[Gem-Knight Zirconia]]," on the other hand, is equipped with gigantic fists seemingly to compensate for its lack of effect, "[[Gem-Knight Seraphi]]" uses a saber, and "[[Gem-Knight Master Dia]]" uses a broadsword embedded with gems. | |
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− | == | + | "Gem-Knight" is the first, and so far, the only archetype to boast four "[[Polymerization]]"-styled cards: "[[Gem-Knight Fusion]]," "[[Particle Fusion]]," "[[Pyroxene Fusion]]," and "[[Fragment Fusion]]." This allows "Gem-Knight" to perform Fusions with far greater speed and efficiency than any comparable archetype, given that "[[Pyroxene Fusion]]" and "[[Fragment Fusion]]" in particular are [[Trap Card]]s. |
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− | A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]" | + | ==Story== |
− | The clans once more band together in order to halt the "Vylon" | + | A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]," however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "[[Steelswarm]]" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "[[Vylon]]s." Along the way, they obtain [[Gem-Knight Prismaura|new powers]] with which to resist the "Steelswarm." Although the "[[Steelswarm]]" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars. |
− | The "Gishki" immediately resume their invasion of "[[Mist Valley]]" | + | The clans once more band together in order to halt the "[[Vylon]]," but it is the collaboration between the "Gem-Knights" and "[[Gishki]]" to whom credit for their eventual victory goes: "[[Gem-Knight Pearl]]" is the downfall of the "[[Vylon]]." After the "Vylons" are driven back, the alliances between clans once again dissolve. |
− | When the "[[lswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "Gusto" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "Constellar" may not be strong enough to resist the "lswarm" army alone, as the "Gishki" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master | + | The "[[Gishki]]" immediately resume their invasion of "[[Mist Valley]]," which had been their main objective pre-"[[Steelswarm]]." In order to obtain resources from the Valley, the "[[Gishki]]" enact a genocide on the "Gusto." The Gem-Knights intervene to [[Daigusto Emeral|rescue the remaining]] "[[Gusto]]". |
− | + | When the "[[lswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "[[Gusto]]" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "[[Constellar]]" may not be strong enough to resist the "lswarm" army alone, as the "[[Gishki]]" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master Dia|the most powerful Gem-Knight]]. | |
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− | + | These are the '''Gem-Knight''' Fusions and their components. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! [[Gem-Knight Fusion]] | |
+ | ! Fusion Material 1 | ||
+ | ! Fusion Material 2 | ||
+ | ! Fusion Material 3 | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amethyst]] |
+ | | '''Gem-Knight''' | ||
+ | | [[Aqua]]-Type | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Citrine]] |
+ | | '''Gem-Knight''' | ||
+ | | [[Pyro]]-Type | ||
+ | |- | ||
+ | | [[Gem-Knight Prismaura]] | ||
+ | | '''Gem-Knight''' | ||
+ | | [[Thunder]]-Type | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Zirconia]] |
+ | | '''Gem-Knight''' | ||
+ | | [[Rock]]-Type | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Aquamarine]] |
− | + | | [[Gem-Knight Sapphire]] | |
− | + | | '''Gem-Knight''' | |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Ruby]] |
+ | | [[Gem-Knight Garnet]] | ||
+ | | '''Gem-Knight''' | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Topaz]] |
+ | | [[Gem-Knight Tourmaline]] | ||
+ | | '''Gem-Knight''' | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Seraphi]] |
+ | | '''Gem-Knight''' | ||
+ | | [[LIGHT]]-Attribute | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Master Dia]] |
− | |- | + | | '''Gem-Knight''' |
− | | | + | | '''Gem-Knight''' |
+ | | '''Gem-Knight''' | ||
|} | |} | ||
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− | + | These are the '''Gem-Knight''' cards and the Gem/Creature that they are based off. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | | [[Gem- | + | ! Gem-Knight |
+ | ! Gemstone/Creature | ||
+ | |- | ||
+ | | [[Gem-Armadillo]] | ||
+ | | Armadillo | ||
+ | |- | ||
+ | | [[Gem-Elephant]] | ||
+ | | Elephant | ||
+ | |- | ||
+ | | [[Gem-Knight Alexandrite]] | ||
+ | | Alexandrite | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amber]] |
+ | | Amber | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Amethyst]] |
− | | | + | | Amethyst |
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|- | |- | ||
− | | [[Gem-Knight Aquamarine | + | | [[Gem-Knight Aquamarine]] |
+ | | Aquamarine | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Citrine]] |
+ | | Madeira Citrine | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Crystal]] |
+ | | Rock Crystals | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Emerald]] |
− | | | + | | Emerald |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Garnet]] |
+ | | Garnet | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Iolite]] |
+ | | Cordierite/Iolite | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Obsidian]] |
+ | | Obsidian | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Prismaura]] |
+ | | Prism | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Pearl]] |
+ | | Pearl | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Ruby]] |
− | | | + | | Ruby |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Sardonyx]] |
+ | | Sardonyx | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Sapphire]] |
− | | | + | | Sapphire |
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|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Topaz]] |
+ | | Topaz | ||
|- | |- | ||
− | | [[Gem-Knight | + | | [[Gem-Knight Tourmaline]] |
− | | | + | | Yellow Tourmaline |
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− | | [[Gem-Knight | + | | [[Gem-Knight Zirconia]] |
+ | | Zirconia | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Lazuli]] |
+ | | Lapis Lazuli | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Seraphi]] |
+ | | Seraphinite/Seraphim | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Master Dia]] |
+ | | Diamond | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Turtle]] |
− | | | + | | Turtle/Jade |
|- | |- | ||
− | | [[ | + | | [[Gem-Merchant]] |
+ | | Spellcaster | ||
|- | |- | ||
− | | [[ | + | | [[Gem-Knight Fusion]], [[Particle Fusion]], [[Pyroxene Fusion]], [[Fragment Fusion]] |
+ | | Several Crystals | ||
|} | |} | ||
− | + | ||
− | + | ==Play style== | |
− | + | The "Gem-Knight" employs rapid [[Fusion Summon|Fusion]] [[Beatdown]] strategy, accomplished with the use the archetype's four Fusion Spells/Traps and a wide array of recycling effects. The Gem-Knight's [[Normal Monster]]s benefit from most Normal Monster support cards, as well as "[[Gem-Merchant]]," whose effect resembles that of "[[Blackwing - Kalut the Moon Shadow]]". "[[Gem-Knight Alexandrite]]" and "[[Gem-Armadillo]]" provide excellent search power to facilitate this strategy. | |
− | + | ||
− | + | The archetype's key card is "[[Gem-Knight Fusion]]", which, apart from granting access to its vast arsenal of powerful Fusions, can return itself to the hand at the price of a Gem-Knight banished from the Graveyard. [[Discard]] effects can come in handy: cards such as "[[Phoenix Wing Wind Blast]]" can remove threats from the field, while also loading the Graveyard to pay this cost. "[[D.D.R. - Different Dimension Reincarnation]]" can re-Summon the Gem-Knights banished via "[[Gem-Knight Fusion]]", essentially rendering the cost moot and restocking the hand with materials for another Fusion Summon. | |
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− | + | The release of both [[Xyz Monster]]s and "[[Rescue Rabbit]]" give "Gem-Knights" another welcome boost. "Rescue Rabbit" can bring out the materials for any "Gem-Knight" Fusion Monsters (or even Xyz Summoning "[[Gem-Knight Pearl]]"), and the effect of "[[Gem-Knight Amber]]" can return a banished Rabbit to the hand for further usage. | |
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− | + | == Recommended cards == | |
− | + | {{Decklist|Vanilla Style | |
− | {{Decklist| | + | |monsters = |
− | | | + | *[[Elemental HERO Prisma]] |
− | * [[ | + | *[[Gem-Armadillo]] |
− | * [[Gem- | + | *[[Gem-Knight Alexandrite]] (to summon Crystal easily) |
− | * [[Gem-Knight | + | *[[Gem-Knight Crystal]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Emerald]] |
− | * [[Gem-Knight | + | *[[Gem-Knight Garnet]] |
− | + | *[[Gem-Knight Lazuli]] | |
− | * [[Gem-Knight | + | *[[Gem-Knight Obsidian]] |
− | + | *[[Gem-Knight Sapphire]] | |
− | * [[Gem-Knight Lazuli]] | + | *[[Gem-Knight Tourmaline]] |
− | * [[Gem-Knight Obsidian]] | + | *[[Gem-Merchant]] |
− | * [[Gem-Knight | + | *[[Gem-Turtle]] |
− | + | *[[Morphing Jar]] | |
− | + | *[[Rescue Rabbit]] (main engine of this style) | |
− | * [[Gem- | + | |
− | * [[Gem-Merchant]] | + | <u>Extra deck</u> |
− | * [[Gem-Turtle]] | + | *[[Daigusto Emeral]] |
− | * [[ | + | *[[Fairy King Albverdich]] |
− | * [[Rescue Rabbit]] | + | *[[Gem-Knight Amethyst]] |
− | + | *[[Gem-Knight Aquamarine]] | |
− | + | *[[Gem-Knight Citrine]] | |
− | + | *[[Gem-Knight Master Dia]] | |
− | * [[ | + | *[[Gem-Knight Pearl]] |
− | * [[ | + | *[[Gem-Knight Prismaura]] |
− | + | *[[Gem-Knight Ruby]] | |
− | + | *[[Gem-Knight Seraphi]] | |
− | * [[Gem-Knight Amethyst]] | + | *[[Gem-Knight Topaz]] |
− | * [[Gem-Knight Aquamarine]] | + | *[[Gem-Knight Zirconia]] |
− | * [[Gem-Knight Citrine]] | + | *[[Lavalval Chain]] |
− | * [[Gem-Knight | + | |
− | * [[Gem-Knight | + | |spells = |
− | + | *[[D.D.R. - Different Dimension Reincarnation]] | |
− | + | *[[Dark Factory of Mass Production]] | |
− | * [[Gem-Knight Prismaura]] | + | *[[Gem-Knight Fusion]] |
− | * [[Gem-Knight Ruby]] | + | *[[White Elephant's Gift]] |
− | * [[Gem-Knight | + | *[[Super Polymerization]] |
− | * [[Gem-Knight Topaz]] | + | |
− | * [[Gem-Knight Zirconia]] | + | |traps = |
− | * [[ | + | *[[Burial from a Different Dimension]] |
− | + | *[[Compulsory Evacuation Device]] | |
− | + | *[[Destruction Jammer]] | |
− | | | + | *[[Pyroxene Fusion]] |
− | * [[ | + | *[[Raigeki Break]] (or [[Phoenix Wing Wind Blast]].) |
− | * [[ | + | *[[Return from the Different Dimension]] |
− | + | *[[Tablet Fusion]] | |
− | * [[Gem-Knight | ||
− | * [[ | ||
− | * [[ | ||
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− | * [[ | ||
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}} | }} | ||
− | === | + | {{Decklist|Gemini Style |
− | + | |monsters = | |
− | + | *[[Gem-Knight Amber]] | |
− | + | *[[Gem-Knight Iolite]] | |
− | + | *[[Gem-Knight Obsidian]] | |
+ | *[[Gem-Knight Sardonyx]] | ||
+ | *[[Grandsoil the Elemental Lord]] | ||
+ | *[[Gem-Armadillo]] | ||
+ | *[[Gem-Merchant]] | ||
+ | *[[Gem-Turtle]] | ||
+ | *[[Morphing Jar]] | ||
+ | |||
+ | <u>Extra deck</u> | ||
+ | *[[Daigusto Emeral]] | ||
+ | *[[Fairy King Albverdich]] | ||
+ | *[[Gem-Knight Amethyst]] | ||
+ | *[[Gem-Knight Citrine]] | ||
+ | *[[Gem-Knight Master Dia]] | ||
+ | *[[Gem-Knight Pearl]] | ||
+ | *[[Gem-Knight Prismaura]] | ||
+ | *[[Gem-Knight Seraphi]] | ||
+ | *[[Gem-Knight Zirconia]] | ||
+ | *[[Lavalval Chain]] | ||
+ | *[[Superalloy Beast Raptinus]] | ||
+ | |||
+ | |spells = | ||
+ | *[[Burial from a Different Dimension]] | ||
+ | *[[Dark Factory of Mass Production]] | ||
+ | *[[D.D.R. - Different Dimension Reincarnation]] | ||
+ | *[[Gem-Knight Fusion]] | ||
+ | *[[Gemini Spark]] | ||
+ | *[[Supervise]] | ||
+ | *[[Super Polymerization]] | ||
+ | |||
+ | |traps = | ||
+ | *[[Compulsory Evacuation Device]] | ||
+ | *[[Cursed Seal of the Forbidden Spell]] | ||
+ | *[[Destruction Jammer]] | ||
+ | *[[Paradox Fusion]] | ||
+ | *[[Pyroxene Fusion]] | ||
+ | *[[Raigeki Break]] (or [[Phoenix Wing Wind Blast]].) | ||
+ | *[[Return from the Different Dimension]] | ||
+ | *[[Tablet Fusion]] | ||
+ | }} | ||
+ | |||
+ | ==Weakness== | ||
+ | Despite its speed and flexibility, Gem-Knights are not without weaknesses. Like the [[Evil HERO]] [[archetype]], which relies on "[[Dark Fusion]]" and "[[Dark Calling]]", the Gem-Knights depends upon their "[[Gem-Knight Fusion]]" for their usual repeated Fusion Summons (unless other Fusion Spell/Traps like "[[Pyroxene Fusion]]" also included). One of the most effective ways to cripple it is to activate a card like "[[Cursed Seal of the Forbidden Spell]]," which can render it unusable for the rest of the Duel. "[[Non-Fusion Area]]" can also damage its play-style, blocking all attempts at Fusion Summoning, leaving the deck at a severe disadvantage. "[[Torrential Tribute]]" and "[[Needle Ceiling]]", if activated at the right time, can also knock the Gem-Knight player off balance. Fortunately, "[[Seven Tools of the Bandit]]" or "[[Royal Decree]]" can be reliable answers for those threats. | ||
+ | |||
+ | A more typical concern would be anti-Special Summon cards such as "[[Archlord Kristya]]", which are not as easily dealt with once on the field. Due to the [[Gemini Monster]] portion of the archetype, however, support like "[[Gemini Spark]]" can be used to handle threats of this nature. The same applies for cards like "[[Macro Cosmos]]" or "[[Dimensional Fissure]]," so that they will not disrupt the stream of Fusions. | ||
+ | |||
+ | Cards such as "[[Mist Wurm]]", "[[Compulsory Evacuation Device]]" and "[[Neo-Spacian Grand Mole]]" can also get rid of your Gem-Knights Fusion Monsters (especially useful for dispatching "[[Gem-Knight Aquamarine]]" and "[[Gem-Knight Amethyst]]"). "[[Effect Veiler]]" or "[[Divine Wrath]]" are readily available responses. | ||
+ | |||
+ | Occasionally, a Gem-Knight player's hand may clog up with Normal Monsters in a moment where [[Gem-Knight Fusion]] is nowhere to be found. This condition can be even worse if "[[Rescue Rabbit]]" also included in the mix, since Rescue Rabbit can only Special Summon those Normal Monsters from the Deck. "[[Gem-Turtle]]" can sometimes provide a remedy, as it retrieves a copy from the Deck and places it in the hand, but some players consider it dangerously slow in a fast-paced meta. Unfortunately, there is no guaranteed alternative available yet to solve this problem ("[[Pot of Duality]]" can be used, but not only will it suspend Fusion Summoning for a turn, but it also may not work as intended). | ||
+ | |||
+ | Sida "[[Gem-Knight Alexandrite]]" or "[[Rescue Rabbit]]" are also susceptible to "[[Mirror of Oaths]]", resulting a possibly loss of momentum. "[[Skill Drain]]" can also dangerous, since it will disable most in-field Gem-Knight Fusion Monster's effect such as "[[Gem-Knight Citrine]]", "[[Gem-Knight Prismaura]]" or "[[Gem-Knight Seraphi]]". | ||
+ | |||
+ | Proper [[Deck Thinning]] cards can be used to increase the odds of drawing the correct cards; "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are prime candidates for this role. If one or both are utilized, consider focusing the Deck around "[[Gem-Knight Prismaura]]" and "[[Gem-Knight Citrine]]," since "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are [[Thunder]]-type and [[Pyro]]-type, listed as materials on the above-mentioned cards, respectively. | ||
+ | |||
+ | Another strategy in this vein is using "[[Lavalval Chain]]" to put "[[Gem-Knight Fusion]]" in the Grave. "[[Summoner Monk]]" can quickly put "[[Lavalval Chain]]" on the field at the cost of a Spell Card, but be warned: it is susceptible to cards such as "[[Effect Veiler]]", "[[Bottomless Trap Hole]]" and "[[Solemn Warning]]." | ||
+ | |||
==Trivia== | ==Trivia== | ||
− | * | + | * While seen mostly as a reference to both the "[[Elemental HERO]]" and "[[Crystal Beast]]" [[archetype]]s, "Gem-Knights" can also reference the Power Rangers/Super Sentai series (much like the "Elemental HERO" monsters pay tribute to American comic heroes). |
− | + | * It seems there once was a "Gem-Knight Heliotrope/Bloodstone," but it was infected by the "[[lswarm]]" and became "[[Evilswarm Heliotrope]]." | |
− | * | + | * Gem-Knights are all of one Attribute ([[EARTH]]), yet have a variety of Types, whereas "[[Elemental HERO]]" monsters are nearly all of one Type ([[Warrior]]) but of different Attributes. |
− | + | {{Archetype navbox}} | |
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