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This archetype and its associated cards are centered around quickly Summoning [[Level 8]] monsters to [[Xyz Summon]] their ace monsters; "[[Number 15: Gimmick Puppet Giant Grinder]]", "[[Number 40: Gimmick Puppet of Strings]]", and "[[Number 88: Gimmick Puppet of Leo]]".
 
This archetype and its associated cards are centered around quickly Summoning [[Level 8]] monsters to [[Xyz Summon]] their ace monsters; "[[Number 15: Gimmick Puppet Giant Grinder]]", "[[Number 40: Gimmick Puppet of Strings]]", and "[[Number 88: Gimmick Puppet of Leo]]".
  
[[Main Deck]] "Gimmick Puppet" monsters do not feature high enough [[ATK]] (the strongest non-[[Xyz Monster|Xyz]] being the [[Level]] 4 "[[Gimmick Puppet Egg Head]]" at 1600), but they make up for it with different [[Monster effect|effects]] ranging from [[stall]]ing, [[swarm]]ing and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy is taking advantage of the opponent's monsters with high ATK to deal [[effect damage]] with their ace monsters; "[[Number 40: Gimmick Puppet of Strings]]" and "[[Number 15: Gimmick Puppet Giant Grinder]]". "[[Number 88: Gimmick Puppet of Leo]]" offers an [[Victory Condition#Special Victory conditions|alternate victory strategy]] with its effect. Most "Gimmick Puppet" monsters tend to be high Leveled and can be Special Summoned with ease, although some of them have to be Special Summoned by different methods, such as "[[Gimmick Puppet Twilight Joker]]", which requires the player to banish a "Gimmick Puppet" that was [[destroyed by battle]].
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[[Main Deck]] "Gimmick Puppet" monsters don not feature high enough [[ATK]] (the strongest non-[[Xyz Monster|Xyz]] being the [[Level]] 4 "[[Gimmick Puppet Egg Head]]" at 1600), but they make up for it with different [[Monster effect|effects]] ranging from [[stall]]ing, [[swarm]]ing and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy is taking advantage of the opponent's monsters with high ATK to deal [[effect damage]] with their ace monsters; "[[Number 40: Gimmick Puppet of Strings]]" and "[[Number 15: Gimmick Puppet Giant Grinder]]". "[[Number 88: Gimmick Puppet of Leo]]" offers an [[Victory Condition#Special Victory conditions|alternate victory strategy]] with its effect. Most "Gimmick Puppet" monsters tend to be high Leveled and can be Special Summoned with ease, although some of them have to be Special Summoned by different methods, such as "[[Gimmick Puppet Twilight Joker]]", which requires the player to banish a "Gimmick Puppet" that was [[destroyed by battle]].
  
 
"Number 15: Gimmick Puppet Giant Grinder" has the effect to destroy up to two Special Summoned opponent monsters on the field, dealing damage equal to the [[original ATK]] of any Xyz Monster destroyed in this way. Its upgraded form, "[[Number C15: Gimmick Puppet Giant Hunter]]", deals effect damage for any destroyed monster, but its effect can only be activated once per turn (for a total of three monster destruction effects).
 
"Number 15: Gimmick Puppet Giant Grinder" has the effect to destroy up to two Special Summoned opponent monsters on the field, dealing damage equal to the [[original ATK]] of any Xyz Monster destroyed in this way. Its upgraded form, "[[Number C15: Gimmick Puppet Giant Hunter]]", deals effect damage for any destroyed monster, but its effect can only be activated once per turn (for a total of three monster destruction effects).

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