Editing Graverobber's Retribution

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{{Unofficial name|Greek}}
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{{CardTable2
 
{{CardTable2
| fr_name              = Récompense du Profanateur de Tombes
+
|dename = Grabräubers Strafe
| de_name              = Grabräubers Strafe
+
|grname = Τιμωρία του Κλέφτη Τάφων
| it_name              = Punizione dello Scavatombe
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|frname = Récompense du Profanateur de Tombes
| ko_name              = 도굴꾼의 보복
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|chname = 盗墓的報應
| es_name              = Castigo del Ladrón de Tumbas
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|spname = Castigo del Ladrón de Tumbas
| ja_name              = {{ruby|墓|はか}}{{ruby|荒|あ}}らしの{{ruby|報|むく}}い
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|itname = Punizione dello Scavatombe
| romaji_name          = Hakaarashi no Mukui
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|kanji = {{ruby|墓|はか}}{{ruby|荒|あ}}らしの{{ruby|報|むく}}い
| image                 = GraverobbersRetribution-DB2-EN-C-UE.png
+
|jpname = 墓荒らしの報い
| card_type            = Trap
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|jphira = はかあらしのむくい
| property              = Continuous
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|phon = Hakaarashi no Mukui
| password              = 33737664
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|image = GraverobbersRetributionDB2-EN-C-UE.jpg
| effect_types          = Trigger-like
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|attribute = Trap
| lore                 = During each of your [[Standby Phase]]s, inflict 100 points of [[Effect damage|damage]] to your opponent's [[Life Points]] for each of your opponent's [[monster]]s that have been [[Banish|removed from play]].
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|typest = Continuous
| fr_lore              = Durant chacune de vos Standby Phases, infligez 100 points de dommages aux Life Points de votre adversaire pour chacun de ses monstres retirés du jeu.
+
|effect = Trigger
| de_lore              = Füge in jeder deiner Standby Phasen den Life Points deines Gegners 100 Punkte Schaden zu für jede Monsterkarte deines Gegners, die aus dem Spiel entfernt wurde.
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|lore = During each of your [[Standby Phases]], inflict 100 points of [[Effect damage|damage]] to your opponent's [[Life Points]] for each of your opponent's [[Monster Card|monster]]s that have been [[removed from play]].
| it_lore              = Durante ogni tua Standby Phase, infliggi 100 punti di danno ai Life Points del tuo avversario per ogni suo mostro rimosso dal gioco.
+
|delore = Füge in jeder deiner Standby Phasen den Life Points deines Gegners 100 Punkte Schaden zu für jede Monsterkarte deines Gegners, die aus dem Spiel entfernt wurde.  
| pt_lore              = Durante cada uma das suas Standby Phases, inflija 100 de dano ao seu oponente para cada monstro dele que esteja removido do jogo.
+
|itlore = Durante ogni tua [[Standby Phase]], [[Damage|infliggi]] 100 punti di [[Effect Damage|danno]] ai [[Life Points]] del tuo avversario per ogni suo [[Monster Card|Mostro]] [[Removed from play|rimosso dal gioco]].
| es_lore              = Durante cada una de tus Standby Phases, inflige 100 puntos de daño a los Life Points de tu adversario por cada monstruo retirado del juego.
+
|ptlore = Durante cada uma das suas Standby Phases, inflija 100 de dano ao seu oponente para cada monstro dele que esteja removido do jogo.
| ja_lore              = 自分のスタンバイフェイズ毎に、ゲームから除外されている相手モンスターの数×100ポイントダメージを相手ライフに与える。
+
|number = 33737664
| ko_lore              = 자신의 스텐바이 페이즈마다, 게임에서 제외된 상대 몬스터 1장당 상대 라이프에 100 포인트 데미지를 준다.
+
|en_sets =  
| en_sets              =
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'''[[Dark Beginning 2]]''' ([[DB2-EN017]] - [[C]])
LON-EN083; Labyrinth of Nightmare; Common
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DB2-EN017; Dark Beginning 2; Common
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'''[[Labyrinth of Nightmare]]''' ([[LON-EN083]] - [[C]])
| na_sets               =  
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|na_sets =  
LON-083; Labyrinth of Nightmare; Common
+
'''[[Labyrinth of Nightmare]]''' ([[LON-083]] - [[C]])
| eu_sets               =  
+
|eu_sets =  
LON-E083; Labyrinth of Nightmare; Common
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'''[[Labyrinth of Nightmare]]''' ([[LON-E083]] - [[C]])
| fr_sets               =  
+
|fr_sets =  
LDC-F083; Labyrinth of Nightmare; Common
+
'''[[Dark Beginning 2]]''' ([[DB2-FR017]] - [[C]])
DB2-FR017; Dark Beginning 2; Common
+
 
| de_sets               =  
+
'''[[Labyrinth of Nightmare]]''' ([[LDC-F083]] - [[C]])
LON-G083; Labyrinth of Nightmare; Common
+
|de_sets =  
DB2-DE017; Dark Beginning 2; Common
+
'''[[Dark Beginning 2]]''' ([[DB2-DE017]] - [[C]])
| it_sets               =  
+
 
LDI-I083; Labyrinth of Nightmare; Common
+
'''[[Labyrinth of Nightmare]]''' ([[LON-G083]] - [[C]])
DB2-IT017; Dark Beginning 2; Common
+
|it_sets =  
| sp_sets               =  
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'''[[Dark Beginning 2]]''' ([[DB2-IT017]] - [[C]])
DB2-SP017; Dark Beginning 2; Common
+
 
| jp_sets               =  
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'''[[Labyrinth of Nightmare]]''' ([[LDH-I083]] - [[C]])
LN-32; Labyrinth of Nightmare (Japanese); Common
+
|sp_sets =  
DL3-115; Duelist Legacy Volume.3; Common
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'''[[Dark Beginning 2]]''' ([[DB2-SP017]] - [[C]])
BE2-JP017; Beginner's Edition 2; Common
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|jp_sets =
BE02-JP016; Beginner's Edition 2 (2011); Common
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'''[[Dark Beginning 2|Beginner's Edition.2]]''' ([[BE2-JP017]] - [[C]])
| ae_sets              =
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LON-083; Labyrinth of Nightmare; Common
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'''[[Duelist Legacy Volume.3]]''' ([[DL3-115]])
| kr_sets              =
+
 
LON-KR083; Labyrinth of Nightmare; Common
+
'''[[Labyrinth of Nightmare (Japanese)|Labyrinth of Nightmare]]''' ([[LN-32]])
BP2-KR017; Beginner's Edition 2; Common
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|kr_sets =
| ntr_sets             =  
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'''[[Dark Beginning 2|Beginner's Edition.2]]''' ([[BP2-KR017]] - [[C]])
 +
 
 +
'''[[Labyrinth of Nightmare]]''' ([[LON-KR083]] - [[C]])
 +
|ntr_sets =
 
'''[[Yu-Gi-Oh! Nightmare Troubadour: Tricky Toons|Tricky Toons]]'''
 
'''[[Yu-Gi-Oh! Nightmare Troubadour: Tricky Toons|Tricky Toons]]'''
| ygo_sets             =  
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|sdd_sets =
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'''[[F-I-N-A-L (SDD-BP)|F-I-N-A-L]]''' ([[Common]])
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 +
'''[[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]]''' ([[Common]])
 +
|wc6_sets =
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'''[[Yu-Gi-Oh! World Championship 2006: Labyrinth of Nightmare|Labyrinth of Nightmare]]'''
 +
 
 +
'''[[Yu-Gi-Oh! World Championship 2006: Continuous Spell/Trap A|Continuous Spell/Trap A]]'''
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 +
'''[[Yu-Gi-Oh! World Championship 2006: Direct Damage Collection|Direct Damage Collection]]'''
 +
 
 +
'''[[Yu-Gi-Oh! World Championship 2006: All Traps|All Traps]]''' ([[Common]])
 +
 
 +
'''[[Yu-Gi-Oh! World Championship 2006: All at Random|All at Random]]''' ([[Common]])
 +
|ygo_sets =
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
| life_points          = Damages your opponent
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|anime_gx = 028
| misc                  = Standby Phase Activation
 
| database_id          = 5265
 
 
}}
 
}}

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