Editing Kashtira

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 31: Line 31:
  
 
==Etymology==
 
==Etymology==
"Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre), in reference for their role as an extraterrestrial invaders within the Visas storyline.
+
"Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre).
  
 
==Design==
 
==Design==
Line 118: Line 118:
 
|[[Continuous Spell]]
 
|[[Continuous Spell]]
 
|
 
|
* Allows the [[Normal Summon]] of [[Level 7 Monster Cards|Level 7 monsters]] without [[Tribute]]s.
+
* Allows the [[Normal Summon]] of one [[Level 7 Monster Cards|Level 7 monsters]] per turn without [[Tribute]]s.
 
* During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment.
 
* During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment.
 
* While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]].
 
* While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]].
Line 128: Line 128:
 
* Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves.
 
* Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves.
 
* When it is banished; add 1 "Kashtira" card from Banishment to your hand.
 
* When it is banished; add 1 "Kashtira" card from Banishment to your hand.
|Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency boost and more swarming capabilities. The banish effect is useful for recovering other "Kashtira" cards (especially Spell/Trap) in your Banishment, of which it can do so multiple times by attaching it to "[[Kashtira Arise-Heart]]".
+
|Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency boosts and more swarming capabilities. The banish effect is useful for recovering other "Kashtira" Spell/Trap in your Banishment, of which it can do so multiple times by attaching it to "[[Kashtira Arise-Heart]]".
 
|-
 
|-
 
|[[Kashtira Akstra|Akstra]]
 
|[[Kashtira Akstra|Akstra]]
Line 141: Line 141:
 
* Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK.
 
* Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK.
 
* If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase.
 
* If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase.
|Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira", or attach/detach with "Arise-Heart".
+
|Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira".
 
|-
 
|-
 
|[[Kashtira Preparations|Preparations]]
 
|[[Kashtira Preparations|Preparations]]
Line 158: Line 158:
 
|}
 
|}
  
While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly Summon various Level 7 monsters — usually without [[Normal Summon]] — also allows the deck to either form the core of the "7-Axis" strategy to exploit various generic [[Rank 7 Monster Cards|Rank 7 monsters]], or to further utilize various [[Tuner monster]] [[Hand trap|hand traps]] such as "[[Effect Veiler]]" or the [[Yo-kai Girl]] series to summon Level 8 or 10 [[Synchro Monster]]s. This is especially apparent after the [[forbidden|ban]] of "[[Kashtira Arise-Heart]]" and "[[Number 89: Diablosis the Mind Hacker]]" in the ''[[TCG]]'' in late 2023 (due to these monsters were primarily used to facilitate lockdown), which resulted in the Deck being repurposed as a blind going second control/midrange strategy, of which it also managed to found competitive success like the "zone lock" variant.
+
While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly summon various Level 7 monsters — usually without [[Normal Summon]] — also allows the deck to either form the core of the "7-Axis" strategy to exploit various generic [[Rank 7 Monster Cards|Rank 7 monsters]], or to further utilize various [[Tuner monster]] [[Hand trap|hand traps]] such as "[[Effect Veiler]]" or the [[Yo-kai Girl]] series to summon Level 8 or 10 [[Synchro Monster]]s. This is especially apparent after the [[forbidden|ban]] of "[[Kashtira Arise-Heart]]" and "[[Number 89: Diablosis the Mind Hacker]]" in the ''[[TCG]]'' in late 2023 (due to these monsters were primarily used to facilitate lockdown), which resulted in the Deck being repurposed as a blind going second control/midrange strategy, of which it also managed to found competitive success like the "zone lock" variant.
  
 
Externally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth".
 
Externally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth".
 
=== Sample combos ===
 
{{Combo steps
 
| width  = 800px
 
| opening = "[[Kashtira Unicorn]]" and no monsters on your field
 
| end    = "[[Kashtira Shangri-Ira]]" (with one [[Main Monster Zone]] or [[Spell & Trap Zone]] unusable) + "[[Kashtira Arise-Heart]]" ( + "[[Kashtira Fenrir]]" or "Kashtira Unicorn")
 
| steps  =
 
# Special Summon "Kashtira Unicorn" from the hand.
 
# Activate the effect of "Unicorn" to add "[[Kashtiratheosis]]".
 
# Activate "Kashtiratheosis" by targeting "Unicorn" to Special Summon "Kashtira Fenrir" from the Deck.
 
# Activate the effect of "Fenrir" to add "[[Kashtira Riseheart]]".
 
# Use "Fenrir" and "Unicorn" as [[Xyz Material]]s to [[Xyz Summon]] "[[Kashtira Shangri-Ira]]". Order-wise, this step is interchangeable with the following step.
 
# Activate the effect of "Riseheart" to Special Summon itself from the hand. Order-wise, this step is interchangeable with the previous step.
 
# Activate the effect of "Riseheart" by banishing "[[Kashtira Big Bang]]", banishing the top 3 cards from your opponent's Deck face-down.
 
# Activate the effects of "Shangri-Ira" and the banished "Big Bang" by targeting "Shangri-Ira" in a Chain; for the latter, add either "Fenrir" or "Unicorn" that is a material of "Shangri-Ira" to the hand then Special Summon it to the field.
 
# Xyz Summon "[[Kashtira Arise-Heart]]" by using "Riseheart" as the sole material. Alternatively, "Riseheart" and the other "Kashtira" monster can be used to Xyz Summon another "Kashtira Shangi-Ira", then that newly Summoned "Shangri-Ira" can be used as the sole material to Xyz Summon "Arise-Heart" with 3 materials, enabling its Quick Effect to be activated as soon as it is Summoned (as opposed to the other method which leaves "Arise-Heart" with only 1 material).
 
}}
 
  
 
===Recommended cards===
 
===Recommended cards===
Line 183: Line 166:
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|effect monsters =
 
|effect monsters =
* [[Kashtira Fenrir]] ''(TCG)''
+
* [[Kashtira Fenrir]]
 
* [[Kashtira Ogre]]
 
* [[Kashtira Ogre]]
 
* [[Kashtira Riseheart]]
 
* [[Kashtira Riseheart]]
Line 196: Line 179:
 
* [[Danger! Dogman!]]
 
* [[Danger! Dogman!]]
 
* [[Diabellstar the Black Witch]] ''(with "[[Sinful Spoils]]" cards)''
 
* [[Diabellstar the Black Witch]] ''(with "[[Sinful Spoils]]" cards)''
* [[Diabellze the Original Sinkeeper]]
+
* [[Diabellze of the Original Sin]]
* [[Dimension Shifter]]
 
 
* [[Dinowrestler Pankratops]]
 
* [[Dinowrestler Pankratops]]
 
* [[Eater of Millions]]
 
* [[Eater of Millions]]
Line 206: Line 188:
 
* [[Kumongous, the Sticky String Kaiju]]
 
* [[Kumongous, the Sticky String Kaiju]]
 
* [[Labyrinth Heavy Tank]]
 
* [[Labyrinth Heavy Tank]]
* [[Mecha Phantom Beast Tetherwolf]]
 
 
* [[Planet Pathfinder]]
 
* [[Planet Pathfinder]]
 
* [[Psi-Beast]]
 
* [[Psi-Beast]]
Line 219: Line 200:
 
* [[Elemental HERO Aqua Neos]] ''(or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")''
 
* [[Elemental HERO Aqua Neos]] ''(or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")''
 
|synchro monsters=
 
|synchro monsters=
 +
* [[Ultimaya Tzolkin]]
 +
** [[Crystal Wing Synchro Dragon]]
 
* Level 8 Synchro Monsters ''(with "[[Effect Veiler]]")
 
* Level 8 Synchro Monsters ''(with "[[Effect Veiler]]")
 
* Level 10 Synchro Monsters ''(with various [[Yo-kai Girl]] cards)''
 
* Level 10 Synchro Monsters ''(with various [[Yo-kai Girl]] cards)''
Line 226: Line 209:
 
* Rank 7 Xyz Monsters
 
* Rank 7 Xyz Monsters
 
** [[Dark Armed, the Dragon of Annihilation]]
 
** [[Dark Armed, the Dragon of Annihilation]]
** [[Mecha Phantom Beast Dracossack]]
 
 
** [[Number 89: Diablosis the Mind Hacker]] ''(OCG and Traditional Format)''
 
** [[Number 89: Diablosis the Mind Hacker]] ''(OCG and Traditional Format)''
 
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] ''(with "Sacrifice Level-Up")''
 
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] ''(with "Sacrifice Level-Up")''
Line 234: Line 216:
 
|link monsters =
 
|link monsters =
 
* [[Black Luster Soldier - Soldier of Chaos]]
 
* [[Black Luster Soldier - Soldier of Chaos]]
* ''Link monsters that can be summoned using "[[Mecha Phantom Beast Token]]" from "[[Mecha Phantom Beast Dracossack]]":''
+
* [[Infinitrack Goliath]] ''(banished face-down by any means, to be attached to "Arise-Heart")''
** [[Cherubini, Ebon Angel of the Burning Abyss]]
 
** [[Decode Talker Heatsoul]]
 
*** [[G Golem Crystal Heart]] / [[I:P Masquerena]]
 
*** [[Link Spider]]
 
* [[Infinitrack Goliath]] ''(banished via "[[Pot of Prosperity]]", to be attached to "Arise-Heart")''
 
 
|normal spells =
 
|normal spells =
 
* [[Kashtiratheosis]]
 
* [[Kashtiratheosis]]
Line 271: Line 248:
  
 
===Weakness===
 
===Weakness===
* "Kashtira" deck relies heavily on [[banish]]ing cards to make their plays. Because of this, anti-banish floodgate such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]" can disable most of the main plays. "Chaos Hunter" in particular is especially dangerous in a [[Mirror Match]] due to its floodgate effect are one-sided and can also be easily summoned by the opponent's "Kashtira" cards.
+
* "Kashtira" deck relies heavily on [[Banish|banishing]] cards to make their plays. Because of this, anti-banish floodgate such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]" can disable most of the main plays. "Chaos Hunter" in particular is especially dangerous in a [[Mirror Match]] due to its floodgate effect are one-sided and can also be easily summoned by the opponent's "Kashtira" cards.
 
+
* As the "Kashtira" deck can special summon multiple times per turn "[[Nibiru, the Primal Being]]" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect. Conversely, cards that prevent special summoning, such as "[[Fossil Dyna Pachycephalo]]" can also shut down any "Kashtira" game plans.
* As the "Kashtira" deck can Special Summon multiple times per turn "[[Nibiru, the Primal Being]]" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect nor can they negate "Nibiru"'s effect. In such cases, if the "Kashtira" Deck's user suspects the opponent has "Nibiru", they will most likely only end on a single "Arise-Heart" without Summoning "Shangri-Ira" (which can be done with 4 Normal or Special Summons). Conversely, cards that prevent Special Summoning, such as "[[Fossil Dyna Pachycephalo]]" can also shut down any "Kashtira" game plans.
+
* In a dedicated zone lock strategy, any non-destruction removal effect or cards that can force the opponent's monster [[Face-down|face-down]], such as that of "[[Book of Moon]]" or "[[Compulsory Evacuation Device]]" can easily take care of "[[Kashtira Shangri-Ira]]". Similarly, "[[Kaiju]]" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect.
 
+
* In the "pure" version of the deck, "Kashtira" monsters requires either having no monsters on your field (in the case of the three main Level 7 monsters) or already having "Kashtira" monster on the field (in the case of "[[Kashtira Riseheart]]"), cards that can be summoned onto the opponent's field before they could summon any "Kashtira" monsters, such as "[[Mushroom Man 2]]", can prevent them from summoning anything unless player already have "[[Kashtira Birth]]" on the hand.
* In a dedicated zone lock strategy, any non-destruction removal effect or cards that can force the opponent's monster [[face-down]], such as that of "[[Book of Moon]]", "[[Book of Eclipse]]" or "[[Compulsory Evacuation Device]]" can easily take care of "[[Kashtira Shangri-Ira]]". Similarly, "[[Kaiju]]" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect.
 
 
 
* In the "pure" version of the deck, "Kashtira" monsters requires either having no monsters on your field (in the case of the three main U.F.O monsters) or already having a "Kashtira" monster on the field (in the case of "[[Kashtira Riseheart]]"), cards that can be Summoned or placed onto the opponent's field before they could Summon any "Kashtira" monsters, such as "[[Mushroom Man 2]]", can prevent them from Summoning anything unless player already have "[[Kashtira Birth]]" on the hand.
 
 
** In addition, if you opened your hand with the multiple "U.F.O Kashtira", this would often results into them being a dead card in your hand if you don't have "Kashtira Birth" or "[[Kashtira Preparations]]" on the field.
 
** In addition, if you opened your hand with the multiple "U.F.O Kashtira", this would often results into them being a dead card in your hand if you don't have "Kashtira Birth" or "[[Kashtira Preparations]]" on the field.
 
+
* Since the deck consists of monsters of multiple [[Attribute]]s, "[[Gozen Match]]" can also shut down a "Kashtira" deck from summoning more monsters.
* Since the deck consists of monsters of multiple [[Attribute]]s, "[[Gozen Match]]" can also shut down a "Kashtira" deck from Summoning more monsters.
 
 
 
* Since the "Kashtira" Deck will most likely use the effect of "Shangri-Ira" during the opponent's Standby Phase and/or will inevitably activate the effect of "Arise-Heart", this enables the opponent's "[[Triple Tactics Thrust]]" and/or "[[Triple Tactics Talent]]" to be useable (with the former also capable of searching the latter). "Talents" can then be used to attempt to take control of "Arise-Heart", allowing the opponent to use "Arise-Heart" against the "Kashtira" user.
 
** If the "Kashtira" user uses the Quick Effect of "Arise-Heart" to banish itself in response to "Talents" (which removes its threat regardless), the other "Kashtira" monsters are still useful for the opponent to steal (e.g. taking control of "Shangri-Ira" then using it as material for a [[Link Summon]] or even Xyz Summoning another "Arise-Heart" using "Shangri-Ira", will free up their own blocked zones).
 
  
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Visas}}
 
{{Visas}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Please note that all contributions to Yugipedia are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International License (see Yugipedia:Licensing for more details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template

Templates used on this page: