Editing Kashtira
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==Etymology== | ==Etymology== | ||
− | "Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre) | + | "Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre). |
==Design== | ==Design== | ||
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|[[Continuous Spell]] | |[[Continuous Spell]] | ||
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− | * Allows the [[Normal Summon]] of [[Level 7 Monster Cards|Level 7 monsters]] without [[Tribute]]s. | + | * Allows the [[Normal Summon]] of one [[Level 7 Monster Cards|Level 7 monsters]] per turn without [[Tribute]]s. |
* During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment. | * During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment. | ||
* While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]]. | * While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]]. | ||
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* Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves. | * Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves. | ||
* When it is banished; add 1 "Kashtira" card from Banishment to your hand. | * When it is banished; add 1 "Kashtira" card from Banishment to your hand. | ||
− | |Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency | + | |Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency boosts and more swarming capabilities. The banish effect is useful for recovering other "Kashtira" Spell/Trap in your Banishment, of which it can do so multiple times by attaching it to "[[Kashtira Arise-Heart]]". |
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|[[Kashtira Akstra|Akstra]] | |[[Kashtira Akstra|Akstra]] | ||
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* Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK. | * Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK. | ||
* If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase. | * If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase. | ||
− | |Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira | + | |Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira". |
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|[[Kashtira Preparations|Preparations]] | |[[Kashtira Preparations|Preparations]] | ||
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|} | |} | ||
− | While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly | + | While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly summon various Level 7 monsters — usually without [[Normal Summon]] — also allows the deck to either form the core of the "7-Axis" strategy to exploit various generic [[Rank 7 Monster Cards|Rank 7 monsters]], or to further utilize various [[Tuner monster]] [[Hand trap|hand traps]] such as "[[Effect Veiler]]" or the [[Yo-kai Girl]] series to summon Level 8 or 10 [[Synchro Monster]]s. This is especially apparent after the [[forbidden|ban]] of "[[Kashtira Arise-Heart]]" and "[[Number 89: Diablosis the Mind Hacker]]" in the ''[[TCG]]'' in late 2023 (due to these monsters were primarily used to facilitate lockdown), which resulted in the Deck being repurposed as a blind going second control/midrange strategy, of which it also managed to found competitive success like the "zone lock" variant. |
Externally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth". | Externally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth". | ||
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===Recommended cards=== | ===Recommended cards=== | ||
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<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
|effect monsters = | |effect monsters = | ||
− | * [[Kashtira Fenrir]] | + | * [[Kashtira Fenrir]] |
* [[Kashtira Ogre]] | * [[Kashtira Ogre]] | ||
* [[Kashtira Riseheart]] | * [[Kashtira Riseheart]] | ||
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* [[Danger! Dogman!]] | * [[Danger! Dogman!]] | ||
* [[Diabellstar the Black Witch]] ''(with "[[Sinful Spoils]]" cards)'' | * [[Diabellstar the Black Witch]] ''(with "[[Sinful Spoils]]" cards)'' | ||
− | * [[Diabellze the Original | + | * [[Diabellze of the Original Sin]] |
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* [[Dinowrestler Pankratops]] | * [[Dinowrestler Pankratops]] | ||
* [[Eater of Millions]] | * [[Eater of Millions]] | ||
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* [[Kumongous, the Sticky String Kaiju]] | * [[Kumongous, the Sticky String Kaiju]] | ||
* [[Labyrinth Heavy Tank]] | * [[Labyrinth Heavy Tank]] | ||
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* [[Planet Pathfinder]] | * [[Planet Pathfinder]] | ||
* [[Psi-Beast]] | * [[Psi-Beast]] | ||
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* [[Elemental HERO Aqua Neos]] ''(or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")'' | * [[Elemental HERO Aqua Neos]] ''(or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")'' | ||
|synchro monsters= | |synchro monsters= | ||
+ | * [[Ultimaya Tzolkin]] | ||
+ | ** [[Crystal Wing Synchro Dragon]] | ||
* Level 8 Synchro Monsters ''(with "[[Effect Veiler]]") | * Level 8 Synchro Monsters ''(with "[[Effect Veiler]]") | ||
* Level 10 Synchro Monsters ''(with various [[Yo-kai Girl]] cards)'' | * Level 10 Synchro Monsters ''(with various [[Yo-kai Girl]] cards)'' | ||
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* Rank 7 Xyz Monsters | * Rank 7 Xyz Monsters | ||
** [[Dark Armed, the Dragon of Annihilation]] | ** [[Dark Armed, the Dragon of Annihilation]] | ||
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** [[Number 89: Diablosis the Mind Hacker]] ''(OCG and Traditional Format)'' | ** [[Number 89: Diablosis the Mind Hacker]] ''(OCG and Traditional Format)'' | ||
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] ''(with "Sacrifice Level-Up")'' | * [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] ''(with "Sacrifice Level-Up")'' | ||
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|link monsters = | |link monsters = | ||
* [[Black Luster Soldier - Soldier of Chaos]] | * [[Black Luster Soldier - Soldier of Chaos]] | ||
− | + | * [[Infinitrack Goliath]] ''(banished face-down by any means, to be attached to "Arise-Heart")'' | |
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− | * [[Infinitrack Goliath]] ''(banished | ||
|normal spells = | |normal spells = | ||
* [[Kashtiratheosis]] | * [[Kashtiratheosis]] | ||
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===Weakness=== | ===Weakness=== | ||
− | * "Kashtira" deck relies heavily on [[ | + | * "Kashtira" deck relies heavily on [[Banish|banishing]] cards to make their plays. Because of this, anti-banish floodgate such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]" can disable most of the main plays. "Chaos Hunter" in particular is especially dangerous in a [[Mirror Match]] due to its floodgate effect are one-sided and can also be easily summoned by the opponent's "Kashtira" cards. |
− | + | * As the "Kashtira" deck can special summon multiple times per turn "[[Nibiru, the Primal Being]]" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect. Conversely, cards that prevent special summoning, such as "[[Fossil Dyna Pachycephalo]]" can also shut down any "Kashtira" game plans. | |
− | * As the "Kashtira" deck can | + | * In a dedicated zone lock strategy, any non-destruction removal effect or cards that can force the opponent's monster [[Face-down|face-down]], such as that of "[[Book of Moon]]" or "[[Compulsory Evacuation Device]]" can easily take care of "[[Kashtira Shangri-Ira]]". Similarly, "[[Kaiju]]" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect. |
− | + | * In the "pure" version of the deck, "Kashtira" monsters requires either having no monsters on your field (in the case of the three main Level 7 monsters) or already having "Kashtira" monster on the field (in the case of "[[Kashtira Riseheart]]"), cards that can be summoned onto the opponent's field before they could summon any "Kashtira" monsters, such as "[[Mushroom Man 2]]", can prevent them from summoning anything unless player already have "[[Kashtira Birth]]" on the hand. | |
− | * In a dedicated zone lock strategy, any non-destruction removal effect or cards that can force the opponent's monster [[face-down]], such as that of "[[Book of Moon | ||
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− | * In the "pure" version of the deck, "Kashtira" monsters requires either having no monsters on your field (in the case of the three main | ||
** In addition, if you opened your hand with the multiple "U.F.O Kashtira", this would often results into them being a dead card in your hand if you don't have "Kashtira Birth" or "[[Kashtira Preparations]]" on the field. | ** In addition, if you opened your hand with the multiple "U.F.O Kashtira", this would often results into them being a dead card in your hand if you don't have "Kashtira Birth" or "[[Kashtira Preparations]]" on the field. | ||
− | + | * Since the deck consists of monsters of multiple [[Attribute]]s, "[[Gozen Match]]" can also shut down a "Kashtira" deck from summoning more monsters. | |
− | * Since the deck consists of monsters of multiple [[Attribute]]s, "[[Gozen Match]]" can also shut down a "Kashtira" deck from | ||
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[[Category:TCG and OCG archetypes]] | [[Category:TCG and OCG archetypes]] |