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{{Infobox archseries
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{{Infobox archetype
| cut_from_names = true
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| image = IronCoreofKoakiMeiruVG-TF04-JP.png
| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
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| ja_name = コアキメイル
| ja_name       = コアキメイル
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| romaji = Koakimeiru
| caption        = "[[Iron Core of Koa'ki Meiru]]"
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| trans = Core Chimail
| romaji         = Koakimeiru
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| pt_name = Koa'ki Meiru
| trans         = Core Chimail
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| sets                 =
| fr_name        = Koa'ki Meiru
 
| de_name        = Koa'ki Meiru
 
| it_name        = Koa'ki Meiru
 
| ko_name        = 코아키메일
 
| ko_romanized  = Koakimeil
 
| ko_trans      = Koa Chimail
 
| pt_name       = Koa'ki Meiru
 
| es_name        = Koa'ki Meiru
 
| sets           =
 
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
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* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
* [[Primal Origin]]
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* [[V Jump Magazine Promotional Cards]]
* [[Secrets of Eternity]]
 
* [[Rise of the Duelist]]
 
| tcg            =
 
* [[Duelist Pack Collection Tin 2009]]
 
* [[Stardust Overdrive Sneak Peek Participation Card]]
 
* [[Turbo Pack: Booster Two]]
 
* [[Turbo Pack: Booster Three]]
 
* [[Battle Pack 3: Monster League]]
 
* [[Secret Slayers]]
 
* [[Battles of Legend: Armageddon]]
 
* [[Battles of Legend: Crystal Revenge]]
 
| ocg            =
 
* [[V Jump June 2009 promotional card]]
 
* [[Extra Pack Volume 3]]
 
* [[Extra Pack Volume 4]]
 
* [[Duelist Edition Volume 3]]
 
* [[Duelist Edition Volume 4]]
 
* [[Tournament Pack 2020 Vol.2]]
 
| korea          =
 
* [[Premium Pack Vol.5]]
 
* [[Advanced Event Pack 2019 Vol.1]]
 
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
 
}}
 
}}
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
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==Lore==
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'''Koa'ki Meiru''', known in the OCG as '''Core Chimail''' (a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as '''Core Chimair''' (a combination of the words "Core" and "Chimera,") is a theme from ''[[Raging Battle]]'', ''[[Ancient Prophecy]]'', ''[[Stardust Overdrive]]'', ''[[Absolute Powerforce]]'', and ''[[The Shining Darkness]]''. The support card "[[Koa'ki Ring]]" and other anti-meta cards appear in ''[[Starstrike Blast]]''.
{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
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According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
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The majority of their effects center around manipulating the "[[Iron Core of Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions, such as that of "[[Koa'ki Meiru Powerhand]]", where you must reveal a [[Normal Trap Card]], or "[[Koa'ki Meiru Valafar]]" where you have to send an "Iron Core of Koa'Ki Meiru" and cannot reveal any card in your hand instead.
==Etymology==
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"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
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Koa'ki Meiru are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] Attribute monsters, rendering them immune to their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except for "[[Koa'ki Meiru Ghoulungulate]]".
==Design==
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The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
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According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the Koa'ki Meiru Monsters.
==Playing style==
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==Playing Style==
"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
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The theme was initially designed to bring down the dominating Decks of over 2 banlists and therefore centered around heavy control elements. Seeing as the meta was ''completely'' dominated by [[LIGHT]] and [[DARK]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("[[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Maximus]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "[[Koa'ki Meiru Rooklord]]" and "[[Koa'ki Meiru Urnight]]".
Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
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{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
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Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-Meta]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "[[Koa'ki Meiru Drago]]" in a [[Dragon]] type Deck as seen in [[Disaster Dragon]] builds.
|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
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! rowspan = 2 | Koa'ki Meiru
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In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki Meiru]] from your Deck and Graveyard. Good cards for this include "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Crusader]]", and "[[Core Transport Unit]]". "[[Iron Core Immediate Disposal]]" is also nice mid game after building up resources in your hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
! rowspan = 2 | Level
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! rowspan = 2 | Attribute
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Beatdown uses a different lineup, using a minimum of control but only the best in the form of "[[Koa'ki Meiru Rooklord]]" and "[[Koa'ki Meiru Drago]]". The main attackers are "[[Koa'ki Meiru Bergzak]]", "[[Koa'ki Meiru Powerhand]]" and "[[Koa'ki Meiru Rooklord]]". With the addition of "[[Koa'ki Meiru Urnight]]" from [[Absolute Powerforce]], you gain a swarm/toolbox element. "[[Koa'ki Meiru Ghoulungulate]]" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.
! rowspan = 2 | Type
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! colspan = 2 | Maintenance Cost
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You can also play an RFG Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "[[Return from the Different Dimension]]". Self-Milling elements are recommended to load your grave. The set up takes time so you can use "[[Royal Oppression]]" as you aren't in a rush. "[[Cyber Valley]]" is also a great asset to the Deck.
|-
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! Option 1
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==Weaknesses==
! Option 2
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Because "[[Iron Core of Koa'ki Meiru]]" may often be in the Graveyard it is vulnerable to cards that can remove it from play such as "[[Gladiator Beast Retiari]]" and "[[Macro Cosmos]]". Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for example, 3 "Koa'ki Meiru Powerhands" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, Koa'Ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another Koa'ki Meiru of the same type. Koa'ki Meiru monsters are very reliant on the hand and so cards like "[[Card Destruction]]", "[[Mind Crush]]", or "[[D.D. Designator]]" can completely disrupt the player's strategy and cards like "[[Trap Dustshoot]]" or even "[[Des Koala]]" can deal serious damage.
|-
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| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
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One way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core of Koa'ki Meiru" or destroy the card since they cannot "reveal" the card to you. Such cards include "[[Respect Play]]" and "[[Ceremonial Bell]]". [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. To protect yourself from this, it is a good idea to have "[[Necrovalley]]" and a "[[Burial from a Different Dimension]]" in your [[Side Deck]].
| rowspan = 20 | Send 1 "Iron Core"
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| Send 1 "Koa'ki Meiru" monster
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Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.
|-
+
 
| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
+
==Playing Tips==
| —
+
This Deck revolves around [[Anti-Meta]]. Obviously, the most important card in the Deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your Deck is a must. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used Decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc.). Most Koa'ki Meiru Decks should focus on [[Rock]]-[[Type]] and [[Beast-Warrior]]-[[Type]] monsters, using other Types according to the Deck's main strategy.
|-
+
 
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
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Koa'ki Meirus can also work well with support for [[Equip Spell Card]]s. Using cards like "[[Hidden Armory]]", "[[Iron Core Armor]]" can be recycled just as much as the "Iron Core" itself. "[[Core Blaster]]" is also extremely powerful, and even a single copy could destroy decks that focus heavily on [[LIGHT]] and [[DARK]] monsters. "[[Koa'ki Meiru Bergzak]]" works very well with any [[ATK]]-boosting effect, and "[[Iron Blacksmith Kotetsu]]" fits on the deck since it's a [[Beast-Warrior]].
| Reveal 1 Warrior monster
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|-
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"[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other Level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]".
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
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| Reveal 1 Zombie monster
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It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.
|-
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| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
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Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can maintain a solid game even without Special Summoning. 
| Reveal 1 Normal Trap
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|-
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Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field.
| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
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| Reveal 1 Beast-Warrior monster
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* "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage.
|-
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| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
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* "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. Boulder and Prototype are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn.
| Reveal 1 Warrior monster
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|-
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* "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game.
| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
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| Reveal 1 Dragon monster
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* "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]".
|-
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| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
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* "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels.
| Reveal 1 Insect monster
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|-
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* "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful.
| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
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| Reveal 1 Beast-Warrior monster
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Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck.
|-
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| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
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===Recommended Cards===
| Reveal 1 Plant monster
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====Monster Cards====
|-
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[[Rock]] (For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])
| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
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* [[Gigantes]]
| Reveal 1 Rock monster
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* [[Neo-Spacian Grand Mole]]
|-
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* [[Legendary Jujitsu Master]]
| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
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* [[Koa'ki Meiru Prototype]]
| Reveal 1 Rock monster
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* [[Fossil Dyna Pachycephalo]]
|-
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| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
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[[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])
| Reveal 1 Rock monster
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* [[Beast King Barbaros]]
|-
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* [[Chiron the Mage]]
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
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* [[Pitch-Black Warwolf]]
| Reveal 1 Rock monster
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* [[Reborn Tengu]]
|-
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* [[T.G. Warwolf]]
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
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| Reveal 1 Continuous Spell
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[[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])
|-
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* [[D.D. Warrior Lady]]
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
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* [[Blizzard Warrior]]
| Reveal 1 WATER monster
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* [[Cliff the Trap Remover]]
|-
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* [[Dark Scorpion - Chick the Yellow]]
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
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* [[T.G. Striker]]
| Reveal 1 Warrior monster
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|-
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[[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
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* [[Pyramid Turtle]]
| Reveal 1 Fiend monster
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* [[Necroface]]
|-
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| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
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====Spell Cards====
| Reveal 1 Machine monster
 
|}
 
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 
! Koa'ki Meiru
 
! Level
 
! Attribute
 
! Type
 
|-
 
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 
|-
 
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 
|}
 
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".  
 
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 
===Recommended cards===
 
{{Decklist|Deck
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =  
+
* [[Burden of the Mighty]]
 +
* [[Iron Core of Koa'ki Meiru]]
 +
* [[Iron Core Specimen Lab]]
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* [[Core Transport Unit]]
 +
* [[Core Overclock]]
 +
 
 +
====Trap Cards====
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
* [[Grave of the Super Ancient Organism]]
 +
* [[Fiendish Chain]]
 +
* [[Core Reinforcement]]
 +
* [[Core Blast]]
 +
* [[Safe Zone]]
 +
 
 +
===Koa'ki Meiru Beatdown===
 +
====Monster Cards====
 +
* [[Koa'ki Meiru Urnight]]
 +
* [[Koa'ki Meiru Crusader]]
 +
* [[Koa'ki Meiru Prototype]]
 
* [[Koa'ki Meiru Bergzak]]
 
* [[Koa'ki Meiru Bergzak]]
 
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Overload]]
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* [[Koa'ki Meiru Wall]]
 
* [[Koa'ki Meiru Sandman]]
 
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Supplier]]
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* [[Koa'ki Meiru Boulder]]
 +
* [[Koa'ki Meiru Rooklord]]
 +
* [[Koa'ki Meiru Maximus]]
 +
* [[Koa'ki Meiru Ice]]
 +
 
 +
====Spell Cards====
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
* [[Iron Core of Koa'ki Meiru]]
 +
* [[Core Transport Unit]]
 +
* [[Core Overclock]]
 +
* [[Koa'ki Meiru Initialize!]]
 +
* [[Core Compression]]
 +
* [[Forbidden Chalice]]
 +
 
 +
====Trap Cards====
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
* [[Iron Core Luster]]
 +
* [[Reckoned Power]]
 +
 
 +
===Koa'ki Meiru "Anti-Meta" Beatdown===
 +
====Monster Cards====
 
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Urnight]]
 +
* [[Koa'ki Meiru Crusader]]
 +
* [[Koa'ki Meiru Drago]]
 +
* [[Koa'ki Meiru Powerhand]]
 +
* [[Koa'ki Meiru Doom]]
 +
* [[Koa'ki Meiru Maximus]]
 +
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Wall]]
 
* [[Koa'ki Meiru Wall]]
* [[Gigantes]]
+
* [[Koa'ki Meiru Sandman]]
|xyz monsters =
+
* [[Koa'ki Meiru Beetle]] (Optional)
* [[Brotherhood of the Fire Fist - Tiger King]]
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* [[Koa'ki Meiru Boulder]]
|link monsters =
+
* [[Koa'ki Meiru Tornado]]
* [[Fire Fighting Daruma Doll]]
+
* [[Koa'ki Meiru Hydro Barrier]]
* [[Isolde, Two Tales of the Noble Knights]]
+
* [[Morphing Jar]]
* [[Missus Radiant]]
+
* [[Summoner Monk]]
|normal spells =
+
 
 +
====Spell Cards====
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Iron Core of Koa'ki Meiru]]
 
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core of Koa'ki Meiru]]
+
* [[Core Transport Unit]]
* [[Core Compression]]
+
* [[Core Overclock]]
* [[Reinforcement of the Army]]
+
* [[Pot of Avarice]]
|continuous spells =  
+
* [[Koa'ki Meiru Initialize!]]
* [[Fire Formation - Tenki]]
+
 
* [[Fire Formation - Tensu]]
+
====Trap Cards====
|normal traps =
+
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
* [[Core Blast]]
 +
* [[Trap Dustshoot]]
 +
* [[Iron Core Luster]]
 
* [[Reckoned Power]]
 
* [[Reckoned Power]]
|counter traps =
 
* [[Iron Core Luster]]
 
|continuous traps =
 
* [[Anti-Spell Fragrance]]
 
}}
 
  
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
+
===Koa'ki Meiru Extreme Beatdown===
{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
+
====Monster Cards====
<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
+
* [[Koa'ki Meiru Urnight]]
| effect monsters =
+
* [[Koa'ki Meiru Crusader]]
* [[Gogogo Golem - Golden Form]]
+
* [[Koa'ki Meiru Guardian]]
* [[Gogogo Golem]] x2
+
* [[Koa'ki Meiru Sandman]]
* [[Gogogo Giant]] x3
+
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru Wall]] x3
+
* [[Koa'ki Meiru Maximus]]
 +
* [[Thunder King Rai-Oh]]
 +
* [[Neo-Spacian Grand Mole]]
 +
* [[Morphing Jar]]
 +
 
 +
====Spell Cards====
 +
* [[Iron Core of Koa'ki Meiru]]
 +
* [[Core Overclock]]
 +
* [[Pot of Avarice]]
 +
 
 +
====Trap Cards====
 +
* [[Bottomless Trap Hole]]
 +
* [[Starlight Road]]
 +
 
 +
====Extra Deck====
 +
* [[Stardust Dragon]]
 +
* [[Number 10: Illumiknight]]
 +
* [[Number 39: Utopia]]
 +
* [[Steelswarm Roach]]
 +
* [[Wind-Up Zenmaister]]
 +
 
 +
===Koa'ki Meiru Xyz Rush===
 +
====Monster Cards====
 +
* [[Koa'ki Meiru Urnight]]
 +
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]] x3
+
* [[Koa'ki Meiru Wall]]
* [[Fossil Dyna Pachycephalo]] x2
+
* [[Koa'ki Meiru Sandman]]
* [[Block Golem]] x3
+
* [[Koa'ki Meiru Doom]]
* [[Neo-Spacian Grand Mole]] x2
+
* [[Tour Guide from the Underworld]]
* [[Card Trooper]] x2
+
* [[Tour Bus from the Underworld]]
|xyz monsters =
+
* [[Summoner Monk]]
* [[Gagaga Cowboy]] x2
+
 
* [[Kachi Kochi Dragon]]
+
====Spell Cards====
* [[Diamond Dire Wolf]] x2
+
* [[Iron Core of Koa'ki Meiru]]
* [[Gem-Knight Pearl]] x2
+
* [[Core Transport Unit]]
* [[Number 106: Giant Hand]] x2
+
* [[Core Overclock]]
* [[Fairy King Albverdich]]
+
* [[Pot of Avarice]]
* [[Tin Archduke]]
+
 
* [[Soul of Silvermountain]]
+
====Trap Cards====
| spells =
+
* [[Call of the Haunted]]
* [[Monster Reborn]]
+
 
* [[Dark Hole]]
+
====Extra Deck====
* [[Heavy Storm]]
+
* [[M-X-Saber Invoker]]
* [[Mystical Space Typhoon]]
+
* [[Lavalval Chain]]
* [[Foolish Burial]]
+
* [[Maestroke the Symphony Djinn]]
* [[Pot of Duality]] x2
+
* [[Photon Butterfly Assassin]]
* [[Forbidden Lance]] x2
+
* [[Number 39: Utopia]]
| traps =
+
* [[Wind-Up Zenmaister]]
* [[Compulsory Evacuation Device]] x2
+
 
* [[Torrential Tribute]] x2
+
{{Archetype navbox}}
* [[Gozen Match]] x2
 
* [[Call of the Haunted]] x2
 
* [[Solemn Warning]]
 
}}
 
===Weaknesses===
 
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
[[Category:TCG and OCG archetypes]]
 

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