Editing Lumenize

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{{Unofficial name|Portuguese}}
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{{Unofficial lore|Portuguese}}
 
{{CardTable2
 
{{CardTable2
 
| fr_name              = Lumièrisation
 
| fr_name              = Lumièrisation
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| it_name              = Lumenizzare
 
| it_name              = Lumenizzare
 
| ko_name              = 광자화
 
| ko_name              = 광자화
| pt_name              =  
+
| pt_name              = Lumenizar
 
| es_name              = Luminizar
 
| es_name              = Luminizar
 
| ja_name              = {{Ruby|光子化|フォトナイズ}}
 
| ja_name              = {{Ruby|光子化|フォトナイズ}}
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| de_lore              = Wenn ein Monster deines Gegners einen Angriff deklariert: Wähle das angreifende Monster; annuliere den Angriff und 1 offenes LICHT Monster, das du kontrollierst, erhält bis zu deiner nächsten End Phase ATK in Höhe der ATK des gewählten Ziels.
 
| de_lore              = Wenn ein Monster deines Gegners einen Angriff deklariert: Wähle das angreifende Monster; annuliere den Angriff und 1 offenes LICHT Monster, das du kontrollierst, erhält bis zu deiner nächsten End Phase ATK in Höhe der ATK des gewählten Ziels.
 
| it_lore              = Quando un mostro dell'avversario dichiara un attacco: scegli come bersaglio il mostro attaccante; annulla l'attacco, e 1 mostro LUCE scoperto che controlli guadagna ATK pari all'ATK di quel bersaglio, fino alla tua prossima End Phase.
 
| it_lore              = Quando un mostro dell'avversario dichiara un attacco: scegli come bersaglio il mostro attaccante; annulla l'attacco, e 1 mostro LUCE scoperto che controlli guadagna ATK pari all'ATK di quel bersaglio, fino alla tua prossima End Phase.
| pt_lore              =  
+
| pt_lore              = Quando um monstro de seu oponente declarar um ataque: escolha o monstro atacante; negue o ataque, e 1 monstro de LUZ de face para cima que você controla ganha ATK igual ao ATK do alvo, até a sua próxima Fase Final.
 
| es_lore              = Cuando un monstruo de tu adversario declara un ataque: selecciona al monstruo atacante; niega el ataque, y 1 monstruo de LUZ boca arriba que controles gana ATK igual al ATK de ese objetivo, hasta tu próxima End Phase.
 
| es_lore              = Cuando un monstruo de tu adversario declara un ataque: selecciona al monstruo atacante; niega el ataque, y 1 monstruo de LUZ boca arriba que controles gana ATK igual al ATK de ese objetivo, hasta tu próxima End Phase.
 
| ja_lore              = 相手モンスターの攻撃宣言時に発動する事ができる。相手モンスター1体の攻撃を無効にし、その相手モンスターの攻撃力分だけ、自分フィールド上に表側表示で存在する光属性モンスター1体の攻撃力を、次の自分のエンドフェイズ時までアップする。
 
| ja_lore              = 相手モンスターの攻撃宣言時に発動する事ができる。相手モンスター1体の攻撃を無効にし、その相手モンスターの攻撃力分だけ、自分フィールド上に表側表示で存在する光属性モンスター1体の攻撃力を、次の自分のエンドフェイズ時までアップする。

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