Editing Main Phase 1

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         | japanese            =  
 
         | japanese            =  
 
| furigana            =  
 
| furigana            =  
| romaji              = Mein Feizu 1
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| romaji              =  
 
| japanese translated  =  
 
| japanese translated  =  
 
| english              = Main Phase 1
 
| english              = Main Phase 1
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| german              = Main Phase 1
 
| german              = Main Phase 1
 
| italian              = Main Phase 1
 
| italian              = Main Phase 1
| korean              = 메인 페이즈 1 ''Mein Peijeu 1''
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| korean              = 메인 페이즈 1
|chinese=主要階段1 ''Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1''
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         | portuguese          = Fase Principal 1
         | portuguese          = Fase Principal 1<br>Formerly: Main Phase 1
 
 
| spanish              = Main Phase 1
 
| spanish              = Main Phase 1
 
}}
 
}}
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{{Turn Structure}}
 
{{Turn Structure}}
  
'''Main Phase 1''' (Japanese: メインフェイズ1 ''Mein Feizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
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In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''; Chinese: 主要階段1), the [[Turn Player]] may:
  
After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).
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* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
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* [[Special Summon]] a monster(s).
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* Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
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* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
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* Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]].
  
Some cards and effects can only be activated during Main Phase 1, such as "[[Cold Wave]]" and the effect of "[[Dark Strike Fighter]]". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "[[After the Struggle]]" and the effect of "[[Baby Tiragon]]".
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'''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this.
 
 
==Possible actions==
 
In Main Phase 1, the [[turn player]] may:
 
* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
 
* [[Special Summon]] a monster(s).
 
* Manually change the [[battle position]] of a monster, provided that monster was not [[Summon]]ed or [[Set]] during that same turn, and it had not already manually changed its battle position that turn.
 
* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
 
* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
 
* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
 
* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
 
  
==See also==
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After Main Phase 1 has ended, the [[Turn Player]] may choose to enter the [[Battle Phase]]. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]).
*[[Skips Main Phase 1]]
 
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

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