local Ruby = require('Module:Ruby')
-- Generic functions
-- Check if a value is filled (i.e. not `nil` or an empty string)
-- @param value mixed
-- @return boolean
local function isFilled(value)
return (value ~= nil and value ~= '')
end
-- Base object for the Locale
-- Represents a card's details in a particular language
--
-- Unless otherwise stated, string params are in the language in question
-- @field lang string Two-letter code for the language
-- @field name string The card's name
-- @field romanizedName string The card's name, romanized
-- @field translatedName string The card's name, translated into English
-- @field pendulumEffect string The card's Penudlum Effect
-- @field material string The material portion of the card's lore
-- @field summoningCondition string The Summoning condition portion of the card's lore
-- @field requirement string The requirement portion of the card's lore (Should not include the '[REQUIREMENT]' prefix)
-- @field lore string The card description/effect portion of the lore (Should not include italic markup)
-- @field condition string The condition portion of the lore (Should not include parentheses)
local Locale = {
lang = nil,
name = nil,
romanizedName = nil,
baseRomanizedName = nil,
translatedName = nil,
baseTranslatedName = nil,
pendulumEffect = nil,
material = nil,
requirement = nil,
lore = nil,
condition = nil,
}
local languages = {
en = {
name = 'English',
LangCode = 'en',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {
['Requirement'] = '[REQUIREMENT]',
['Effect'] = '[EFFECT]',
['Continuous Effect'] = '[CONTINUOUS EFFECT]',
['Multi-Choice Effect'] = '[MULTI-CHOICE EFFECT]'
}
},
fr = {
name = 'French',
langCode = 'fr',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {}
},
de = {
name = 'German',
langCode = 'de',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {}
},
it = {
name = 'Italian',
langCode = 'it',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {}
},
pt = {
name = 'Portuguese',
langCode = 'pt',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {}
},
es = {
name = 'Spanish',
langCode = 'es',
scriptCode = nil,
romanizedNames = false,
italicLores = true,
text = {}
},
ja = {
name = 'Japanese',
langCode = 'ja',
scriptCode = 'Japn',
romanizedNames = true,
italicLores = false,
text = {
['Requirement'] = '【<ruby><rb>条</rb><rt>じょう</rt><rb>件</rb><rt>けん</rt>】',
['Effect'] = '【<ruby><rb>効</rb><rt>こう</rt><rb>果</rb><rt>か</rt>】',
['Continuous Effect'] = '【<ruby><rb>永</rb><rt>えい</rt><rb>続</rb><rt>ぞく</rt><rb>効</rb><rt>こう</rt><rb>果</rb><rt>か</rt></ruby>】',
['Multi-Choice Effect'] = '【<ruby><rb>選</rb><rt>せん</rt><rb>択</rb><rt>たく</rt><rb>効</rb><rt>こう</rt><rb>果</rb><rt>か</rt></ruby>】'
}
},
zh = {
name = 'Chinese',
langCode = 'zh',
scriptCode = nil,
romanizedNames = true,
italicLores = false,
text = {}
},
tc = {
name = 'Traditional Chinese',
langCode = 'zh',
scriptCode = 'Hant',
romanizedNames = true,
italicLores = false,
text = {}
},
sc = {
name = 'Simplified Chinese',
langCode = 'zh',
scriptCode = 'Hans',
romanizedNames = true,
italicLores = false,
text = {}
},
ko = {
name = 'Korean',
langCode = 'ko',
scriptCode = nil,
romanizedNames = true,
italicLores = false,
text = {
['Requirement'] = '【조건】',
['Effect'] = '【효과】',
['Continuous Effect'] = '【지속 효과】',
['Multi-Choice Effect'] = '【선택 효과】'
}
},
ru = {
name = 'Russian',
langCode = 'ru',
scriptCode = nil,
romanizedNames = true,
italicLores = false,
text = {}
}
}
-- Create a new instance of the Locale object
-- @param lang string The language code
-- @param params table
-- @return Locale
function Locale:new(lang, params)
-- Create a new instance of the Locale class with all the default values
local l = mw.clone(Locale)
-- English parameters don't have a prefix e.g. `name`, `lore`
-- Other languages use their code as their prefix e.g. `ja_name`, `ja_lore`
local prefix = lang == 'en' and '' or lang .. '_'
l.lang = lang
l.language = languages[lang]
l.name = params[prefix .. 'name'] or nil
l.romanizedName = params[prefix .. 'romanized_name'] or nil
l.baseRomanizedName = params[prefix .. 'base_romanized_name'] or nil
l.translatedName = params[prefix .. 'translated_name'] or nil
l.baseTranslatedName = params[prefix .. 'base_translated_name'] or nil
l.pendulumEffect = params[prefix .. 'pendulum_effect'] or nil
l.material = params[prefix .. 'material'] or nil
l.summoningCondition = params[prefix .. 'summoning_condition'] or nil
l.requirement = params[prefix .. 'requirement'] or nil
l.lore = params[prefix .. 'lore'] or nil
l.condition = params[prefix .. 'condition'] or nil
return l
end
-- Create many instances of the Locale object
-- @param langs array List of language codes
-- @param params table
-- @return table Mapping of language codes to Locale objects
function Locale:createMany(langs, params)
params = Locale.normalizeParams(params)
-- List of all Locale objects for the card
local locales = {}
for _, lang in pairs(langs) do
-- Only add to the list if there is data for this language
if (Locale.hasParams(lang, params)) then
locales[lang] = self:new(lang, params)
end
end
return locales
end
-- Normalize the input params
-- Relable params to use a consistent format across all languages.
-- e.g. "romaji_name", "ko_rr_name" → "ja_romanized_name", "ko_romanized_name"
-- @param params table
function Locale.normalizeParams(params)
-- table mapping labels to standardized ones
local mappings = {
romaji_name = 'ja_romanized_name',
base_romaji_name = 'ja_base_romanized_name',
trans_name = 'ja_translated_name',
base_trans_name = 'ja_base_translated_name',
zh_pinyin_name = 'zh_romanized_name',
tc_pinyin_name = 'tc_romanized_name',
sc_pinyin_name = 'sc_romanized_name',
ko_rr_name = 'ko_romanized_name'
}
-- Loop through the mappings
-- If the old label is used in params, also its value under the new label
for inputParam, normalizedParam in pairs(mappings) do
if params[inputParam] then
params[normalizedParam] = params[inputParam]
end
end
return params
end
-- Check if a supplied input has params in a specified language
-- @param lang string
-- @param params table - Input params (after normalization)
-- @return boolean
function Locale.hasParams(lang, params)
-- There should always be an English
if lang == 'en' then return true end
-- Check if at least one param is supplied for the language
return (
isFilled(params[lang .. '_name']) or
isFilled(params[lang .. '_lore']) or
isFilled(params[lang .. '_pendulum_effect']) or
isFilled(params[lang .. '_material']) or
isFilled(params[lang .. '_archetype_condition']) or
isFilled(params[lang .. '_summoning_condition']) or
isFilled(params[lang .. '_romanized_name']) or
isFilled(params[lang .. '_translated_name'])
)
end
-- Get the name without any ruby annotations
-- e.g. デーモンの{{Ruby|召|しょう}}{{Ruby|喚|かん}} → デーモンの召喚
-- @return string
function Locale:getBaseName()
return Ruby.split(self.name)
end
-- Get the name favoring "top" text over base text for ruby annotations
-- e.g. デーモンの{{Ruby|召|しょう}}{{Ruby|喚|かん}} → デーモンのしょうかん
-- @return string
function Locale:getTopName()
return Ruby.split(self.name, 'top')
end
-- Get the code for the HTML lang attribute
-- i.e. text that appears inside `lang="..."` in HTML
-- @return string
function Locale:getHtmlLang()
local output = self.language.langCode
if (self.language.scriptCode ~= nil) then
output = output .. '-' .. self.language.scriptCode
end
return output
end
-- Get the code for the HTML lang attribute for romanized text
-- @return string
function Locale:getRomanizedHtmlLang()
return self.language.langCode .. '-Latn'
end
-- Get a piece of text in the current language
-- @param message string
-- @return string
function Locale:getText(message)
-- If the language has a translation for the message use that
return self.language.text[message]
-- Otherwise use the English one if it exists
or languages.en[message]
-- Otherwise just return the supplied text
or message
end
-- Put the material, lore and archetype condition together to form the full lore
-- @param card Card The full card object
-- @return string
function Locale:getFullLore(card)
local output = ''
local condition = nil
if (self.condition) then
condition = '(' .. self.condition .. ')'
end
-- Handle Normal Monsters
-- Lore (with italics depending on language, followed by archetype condition)
if (card.isNormalMonster) then
local output = isFilled(self.lore) and self.lore or ''
if (self.language.italicLores and isFilled(self.lore)) then
output = '<i>' .. self.lore .. '</i>'
end
if (condition) then
output = output .. '<br /><br />' .. condition
end
return output
end
-- Handle everything else
lore = self.lore
requirement = self.requirement
-- If there is a requirement, prefix the lore and requirement with their labels
if (isFilled(self.requirement)) then
requirement = '<b>' .. self:getText('Requirement') .. '</b> ' .. requirement
lore = '<b>' .. self:getText(card.mainEffectType or 'Effect') .. '</b> ' .. lore
end
-- Array of different lore components
local loreParts = {
self.material or nil,
condition or nil,
self.summoningCondition or nil,
requirement,
lore or nil,
}
-- Remove empty values
loreParts = TableTools.compressSparseArray(loreParts)
-- Join the components, separating each with a line break
return table.concat(loreParts, '<br />')
end
return Locale