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{{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}
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A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
 
  
For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the [[Spell & Trap Zone]] it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a [[Monster Card]] that is treated as a [[Spell]] or [[Trap Card]] activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a [[Monster Zone]] when that effect resolves.
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==Types of monster effect==
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There are several distinct types of monster effect. All monster effects that start a Chain except Quick Effects are [[Spell Speed 1]].
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*[[Flip Effect]]: Activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either [[optional]] or [[compulsory]].
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*[[Ignition Effect]]: Optional effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s).
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*[[Trigger Effect]]: Have a specific timing that must be met before they can be activated. Can be either optional or non-optional.
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*[[Quick Effect]]: [[Spell Speed 2]]. May or may not have a specific timing. Can be either optional or non-optional.
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*[[Continuous Effect]]: Does not start a [[Chain]], and remains in effect as long as the monster is face-up on the field.
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*[[Unclassified Effect]]: Other types of monster effects that do not start a Chain.
  
[[Normal Pendulum Monster]]s do not have monster effects; they only have [[Pendulum Effect]]s, and so are not valid targets for any effects that require a monster effect.
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==Non-Effect Monsters activating monster effects==
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Some cards can give [[non-Effect Monster]]s (currently only for [[Xyz Monster]]s) an effect. Those cards will make any cards that only affect Effect Monsters (rather than monster effects) unable to affect or target non-Effect Monsters using them, such as "[[Effect Veiler]]", "[[Breakthrough Skill]]", and "[[Fiendish Chain]]".
  
==Types of monster effects==
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===List of cards which give a non-Effect Monsters an effect===
===''TCG''/''OCG''===
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{{#ask: [[Class 1::Official]] [[Actions::Grants effect as Xyz Material]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF}}
In the ''[[Yu-Gi-Oh! Trading Card Game]]'' and ''[[Yu-Gi-Oh! Official Card Game]]'', most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.
 
* [[Ignition Effect]]: An [[optional]] [[Spell Speed 1]] effect that can be activated during an open [[game state]] of its possessor's [[Main Phase]].
 
* [[Trigger Effect]]: A [[Spell Speed 1]] effect that can be activated after a specific event occurs.
 
** [[Flip effect]]: A Trigger Effect of a [[Flip monster]] that activates because it was [[flip]]ped [[face-up]].
 
* [[Quick Effect]]: A [[Spell Speed 2]] monster effect.
 
* [[Continuous Effect]]: A monster effect that does not use a [[Chain Link]], and only applies while the monster is [[face-up]] on the [[field]].
 
  
In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as [[Unclassified Effect|Unclassified]].
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{{Gameplay}}
  
This classification is not provided in card text (except for Quick Effects in the ''TCG''). Usually, this classification is specified in the card's ruling on the Japanese ''OCG''{{'}}s Official Card Database.
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[[Category:Gameplay]]
 
 
===Rush Duel===
 
In ''[[Yu-Gi-Oh! Rush Duel]]'', all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.
 
* [[Ignition Effect]]: An [[optional]] effect that can be activated [[once per turn]] during its possessor's [[Main Phase]].
 
* [[Multi-Choice Effect]]: An [[optional]] effect that can be activated once per turn during its possessor's [[Main Phase]], and allows the activating player to choose which effect to apply among two or more.
 
* [[Continuous Effect]]: A monster effect that applies while the monster is [[face-up]] on the [[field]].
 
 
 
The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
 
 
 
== In other languages ==
 
{{In other languages
 
| fr_name  = effet de monstre
 
| de_name  = Monstereffekt
 
| it_name  = effetto di un mostro
 
| pt_name  = efeito de monstro
 
| es_name  = efecto de monstruo
 
| ja_name  = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
 
| ja_romaji = Monsutā no Kōka
 
| ko_name  = 몬스터의 효과
 
| ko_rr    =
 
| zh_name  =
 
| zh_pinyin =
 
}}
 
 
 
{{Card layout}}
 
 
 
[[Category:Card layout]]
 
 
[[Category:Terminology]]
 
[[Category:Terminology]]

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