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{{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}
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{{Infobox/Archetype/Start
A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
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For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the [[Spell & Trap Zone]] it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a [[Monster Card]] that is treated as a [[Spell]] or [[Trap Card]] activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a [[Monster Zone]] when that effect resolves.
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}}
[[Normal Pendulum Monster]]s do not have monster effects; they only have [[Pendulum Effect]]s, and so are not valid targets for any effects that require a monster effect.
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{{Infobox/Archetype/ExtendedName
 
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| english              = monster effect
==Types of monster effects==
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| french              = effet de monstre
===''TCG''/''OCG''===
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| german              = Monstereffekt
In the ''[[Yu-Gi-Oh! Trading Card Game]]'' and ''[[Yu-Gi-Oh! Official Card Game]]'', most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.
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| italian              = effetto de mostro
* [[Ignition Effect]]: An [[optional]] [[Spell Speed 1]] effect that can be activated during an open [[game state]] of its possessor's [[Main Phase]].
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        | portuguese          = efeito de monstro
* [[Trigger Effect]]: A [[Spell Speed 1]] effect that can be activated after a specific event occurs.
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| spanish              = efecto de monstruo
** [[Flip effect]]: A Trigger Effect of a [[Flip monster]] that activates because it was [[flip]]ped [[face-up]].
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| kanji                = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
* [[Quick Effect]]: A [[Spell Speed 2]] monster effect.
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        | japanese            = モンスターの効果
* [[Continuous Effect]]: A monster effect that does not use a [[Chain Link]], and only applies while the monster is [[face-up]] on the [[field]].
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| furigana            = モンスターのこうか
 
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| romaji              = Monsutā no Kōka
In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as [[Unclassified Effect|Unclassified]].
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| japanese translated  =  
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| korean              = 몬스터의 효과
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        | chinese              =  
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}}
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{{Infobox/Archetype/End}}
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[[File:RevivalJam-LCJW-EN-C-1E.png|250px|right]]
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A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
  
This classification is not provided in card text (except for Quick Effects in the ''TCG''). Usually, this classification is specified in the card's ruling on the Japanese ''OCG''{{'}}s Official Card Database.
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==Types of monster effect==
 
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There are several distinct types of monster effect.
===Rush Duel===
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*[[Ignition Effect]]: [[Optional]] [[Spell Speed 1]] effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s).
In ''[[Yu-Gi-Oh! Rush Duel]]'', all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.
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*[[Trigger Effect]]: [[Spell Speed 1]] effect that has a specific activation timing. Can be either [[optional]] or [[mandatory effect|mandatory]].
* [[Ignition Effect]]: An [[optional]] effect that can be activated [[once per turn]] during its possessor's [[Main Phase]].
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**[[Flip effect]]: Kind of Trigger Effect that activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either optional or mandatory. It was previously an independent effect type.
* [[Multi-Choice Effect]]: An [[optional]] effect that can be activated once per turn during its possessor's [[Main Phase]], and allows the activating player to choose which effect to apply among two or more.
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*[[Quick Effect]]: [[Spell Speed 2]] effect.
* [[Continuous Effect]]: A monster effect that applies while the monster is [[face-up]] on the [[field]].
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*[[Continuous Effect]]: Effect that does not start a [[Chain]], and applies while the monster with this effect is [[face-up]] on the [[field]] (and under no other circumstances).
 
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*[[Unclassified Effect]]: Effect that does not start a [[Chain]], and is not a Continuous Effect.
The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
 
 
 
== In other languages ==
 
{{In other languages
 
| fr_name  = effet de monstre
 
| de_name  = Monstereffekt
 
| it_name  = effetto di un mostro
 
| pt_name  = efeito de monstro
 
| es_name  = efecto de monstruo
 
| ja_name  = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
 
| ja_romaji = Monsutā no Kōka
 
| ko_name  = 몬스터의 효과
 
| ko_rr    =
 
| zh_name  =
 
| zh_pinyin =
 
}}
 
  
{{Card layout}}
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{{Gameplay}}
  
[[Category:Card layout]]
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[[Category:Gameplay]]
 
[[Category:Terminology]]
 
[[Category:Terminology]]

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