Editing Monster effect
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− | {{ | + | {{Infobox/Archetype/Start |
− | + | | image name = | |
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− | + | | image caption = | |
− | + | }} | |
− | + | {{Infobox/Archetype/ExtendedName | |
− | + | | english = monster effect | |
− | == | + | | french = effet de monstre |
− | === | + | | german = Monstereffekt |
− | + | | italian = effetto de mostro | |
− | + | | portuguese = efeito de monstro | |
− | + | | spanish = efecto de monstruo | |
− | + | | kanji = モンスターの{{ruby|効|こう}}{{ruby|果|か}} | |
− | + | | japanese = モンスターの効果 | |
− | + | | furigana = モンスターのこうか | |
− | + | | romaji = Monsutā no Kōka | |
− | + | | japanese translated = | |
+ | | korean = 몬스터의 효과 | ||
+ | | chinese = | ||
+ | }} | ||
+ | {{Infobox/Archetype/End}} | ||
+ | [[File:RevivalJam-LCJW-EN-C-1E.png|250px|right]] | ||
+ | A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects. | ||
− | + | ==Types of monster effect== | |
− | + | There are several distinct types of monster effect. | |
− | == | + | *[[Ignition Effect]]: [[Optional]] [[Spell Speed 1]] effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s). |
− | + | *[[Trigger Effect]]: [[Spell Speed 1]] effect that has a specific activation timing. Can be either [[optional]] or [[mandatory effect|mandatory]]. | |
− | * [[Ignition Effect]]: | + | **[[Flip effect]]: Kind of Trigger Effect that activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either optional or mandatory. It was previously an independent effect type. |
− | * [[ | + | *[[Quick Effect]]: [[Spell Speed 2]] effect. |
− | * [[Continuous Effect]]: | + | *[[Continuous Effect]]: Effect that does not start a [[Chain]], and applies while the monster with this effect is [[face-up]] on the [[field]] (and under no other circumstances). |
− | + | *[[Unclassified Effect]]: Effect that does not start a [[Chain]], and is not a Continuous Effect. | |
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− | {{ | + | {{Gameplay}} |
− | [[Category: | + | [[Category:Gameplay]] |
[[Category:Terminology]] | [[Category:Terminology]] |