Editing Monster effect

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{{Infobox/Archetype/Start}}
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{{Infobox/Archetype/ExtendedName
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| english    = monster effect
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| french    = effet de monstre
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| german    = Monstereffekt
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| italian    = effetto di un mostro
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| portuguese = efeito de monstro
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| spanish    = efecto de monstruo
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| kanji      = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
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| japanese  = モンスターの効果
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| furigana  = モンスターのこうか
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| romaji    = Monsutā no Kōka
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| korean    = 몬스터의 효과
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| chinese    =
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}}
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{{Infobox/Archetype/End}}
 
{{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}
 
{{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}
 
A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
 
A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
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The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
 
The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
 
== In other languages ==
 
{{In other languages
 
| fr_name  = effet de monstre
 
| de_name  = Monstereffekt
 
| it_name  = effetto di un mostro
 
| pt_name  = efeito de monstro
 
| es_name  = efecto de monstruo
 
| ja_name  = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
 
| ja_romaji = Monsutā no Kōka
 
| ko_name  = 몬스터의 효과
 
| ko_rr    =
 
| zh_name  =
 
| zh_pinyin =
 
}}
 
  
 
{{Card layout}}
 
{{Card layout}}

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