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− | + | {{Infobox/Archetype/Start | |
+ | | image name = | ||
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+ | }} | ||
+ | {{Infobox/Archetype/ExtendedName | ||
+ | | kanji = {{ruby|無|む}}{{ruby|効|こう}}{{ruby|化|か}} | ||
+ | | japanese = 無効(化) | ||
+ | | furigana = むこう(か) | ||
+ | | romaji = Mukō(ka) | ||
+ | | japanese translated = invalidate | ||
+ | | english = negate | ||
+ | | french = annuler | ||
+ | | german = annullieren | ||
+ | | italian = annulla | ||
+ | | korean = 무효(화) (無效(化)) ''Muhyo(hwa)'' | ||
+ | | chinese = 無效(化) ''Wúxiào(huà) / Mou4 haau6 (faa3)'' | ||
+ | | portuguese = negar<br />Formerly: anular | ||
+ | | spanish = negar | ||
+ | }} | ||
+ | {{Infobox/Archetype/End}} | ||
− | '''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}} ''Mukō'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include card and effect [[Activate|activation]]s, [[Summon]]s, and [[attack]]s. | + | '''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include card and effect [[Activate|activation]]s, [[Summon]]s, and [[attack]]s. |
==Activation== | ==Activation== | ||
− | + | [[File:SevenToolsoftheBandit-YS14-EN-C-1E.png|200px|thumb|right|"[[Seven Tools of the Bandit]]"]] | |
{{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}} | {{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}} | ||
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate". | To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate". | ||
− | If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]], but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed). If the activation of a card | + | If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed). If the activation of a card is negated, because it does not resolve the most previous Chain Link is considered the last thing to happen instead (for the purposes of [[missing the timing]]). |
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− | + | [[Destroy]]ing a card is distinct from negating its effect; even if a card is destroyed, its activated effect can still resolve. For example, when a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", it will destroy "Dark Hole", but "Dark Hole" will still [[resolve]], so the monsters are still destroyed. | |
− | If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects whether negated activations count towards this | + | If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects affects whether negated activations count towards this limit. |
* If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit. | * If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit. | ||
* If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit. | * If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit. | ||
− | * If an effect specifies "Once per turn", "Once per Battle Step | + | * If an effect specifies "Once per turn", "Once per Battle Step", "Up to twice per turn", etc. in its [[activation requirement|activation conditions]], even negated activations count towards this limit. |
** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively). | ** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively). | ||
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==Effect== | ==Effect== | ||
− | + | [[File:SkillDrain-TU08-EN-UR-UE.png|200px|thumb|right|"[[Skill Drain]]"]] | |
{{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}} | {{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}} | ||
To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate". | To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate". | ||
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If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]]. | If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]]. | ||
− | + | Because "[[Starlight Road]]" only negates card effects and not activations, cards and effects that would [[respond]] to the Summon of "[[Stardust Dragon]]" [[missing the timing|miss the timing]], as the card or effect that "Starlight Road" negated resolves (with its effect negated) strictly after "Stardust Dragon" is Summoned. | |
{{-}} | {{-}} | ||
==Summon== | ==Summon== | ||
− | + | [[File:BlackHornofHeaven-AP08-EN-C-UE.png|200px|thumb|right|"[[Black Horn of Heaven]]"]] | |
{{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}} | {{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}} | ||
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate". | To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate". | ||
− | + | Only Summons that occur outside of a [[Chain]] can be negated, and even then only [[Special Summon#Built-in Special Summon|built-in Special Summons]] and Summons by [[game mechanics]] ([[Normal Summon]]s, [[Flip Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, [[Link Summon]]s) can be negated. | |
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− | + | Many card effects that cause a player to perform a Summon by game mechanics specify that the Summon is performed "immediately after this card/effect resolves" to clarify that the Summon occurs outside of the resolution of an effect, so if that card or effect resolves as [[Chain Link]] 1 the Summon can be negated. For example, the Normal Summon of a monster with "[[Ultimate Offering]]" cannot be negated if it was activated as Chain Link 2 or higher (as the monster is Summoned in the middle of a Chain), but it can be negated if "Ultimate Offering" is activated as Chain Link 1 (as the monster is Summoned immediately after the effect of "Ultimate Offering" resolves). | |
− | + | A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn, and a negated [[Pendulum Summon]] still counts as the one Pendulum Summon per turn. If a monster [[Special Summon once per turn|can only be Summoned once per turn]] in a particular way, even if that Summon is negated it cannot be Summoned again in that way that turn. | |
− | + | If the Summon of a monster(s) is negated, that monster(s) are not considered to have been on the field at the time its Summon was negated (even if it is being [[Flip Summon]]ed or is a [[Gemini monster]] being [[Normal Summon]]ed again). (For example, if a monster's Summon is negated by "[[Forced Back]]" while "[[Degenerate Circuit]]" is active, that monster is [[return]]ed to its [[owner]]'s [[hand]] and not [[banish]]ed, because it was not considered to be on the field.) If a Summon is negated, the monster was not successfully Summoned, so [[Special Summon-only monster]]s cannot be Special Summoned by effects other than their specified method. | |
{{-}} | {{-}} | ||
==Attack== | ==Attack== | ||
− | + | [[File:NegateAttack-SDKS-EN-C-1E.png|200px|thumb|right|"[[Negate Attack]]"]] | |
{{see also|Negates attacks}} | {{see also|Negates attacks}} | ||
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate". | To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate". | ||
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Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated. | Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated. | ||
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− | == | + | ==See also== |
− | + | *[["Negate" vs. "Destroy" and Continuous Cards]] | |
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |