Editing Performapal
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Historically "Performapal" was extremely effectively when paired with the "[[Performage]]" archetype. This combination of the two archetypes, known as "PePe", would prove extremely powerful and several of its key cards would be Limited or Forbidden in [[February 2016 Lists|February 2016]]. | Historically "Performapal" was extremely effectively when paired with the "[[Performage]]" archetype. This combination of the two archetypes, known as "PePe", would prove extremely powerful and several of its key cards would be Limited or Forbidden in [[February 2016 Lists|February 2016]]. | ||
− | + | With the release of ''[[Structure Deck: Master of Pendulum]]'' and ''[[Shining Victories]]'', the "Performapal" archetype has become more intimately entwined with the "[[Odd-Eyes]]" and "[[Magician]]" archetypes through cards like "[[Performapal Skullcrobat Joker]]", "[[Sky Iris]]", and "[[Performapal Odd-Eyes Unicorn]]", which gives the Deck more efficient use of outside cards that were previously just splashable–especially "[[Odd-Eyes Pendulum Dragon]]". | |
=== Weaknesses === | === Weaknesses === | ||
− | + | Though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monsters with a Scale of 1 are "[[Performapal Monkeyboard]]" (which is Limited in the ''TCG'' and Forbidden in the ''OCG'') and "[[Performapal Gumgumouton]]", making it very difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype. | |
− | + | While "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the Battle Phase, they suffer a debilitating lack of power under most circumstances. Outside of your own Battle Phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exception of the outstanding 2600 ATK of "[[Performapal Elephammer]]", most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" Decks will often be left with a field with a few low ATK monsters if you don't have protection such as "[[Last Minute Cancel]]" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a Deck around them convoluted or predictable. | |
− | + | As "Performapal" Decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "[[Anti-Spell Fragrance]]" is especially debilitating to the Deck, preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated. "[[Magic Deflector]]" and "[[Spell Canceller]]" negate most Spell Effects all together. | |
− | + | "[[Blue-Eyes Spirit Dragon]]" also hinders this deck greatly when it comes to Pendulum Summoning, as it prevents each player from Summoning more than once monster at the same time. With its 3000 DEF, a "Performapal" will likely not win a battle against it. "Spirit Dragon" can also negate the activation of Graveyard effects "Performapal" monsters may have. Paired with its ability to dodge being targeted or destroyed by opposing effects by replacing itself with "[[Azure-Eyes Silver Dragon]]", "Spirit Dragon" is probably one of the most troublesome cards for "Performapal", and Pendulum Decks as a whole, to deal with. | |
=== Recommended cards === | === Recommended cards === |