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User:Deus Ex Machina/Sandbox2

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Testing! __ToC__ ==A-Counters & Aliens==Okay, instead of saying ''(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)'' over and over, I'll just say (*-300*). The (*-300*) effect is a Continuous Effect that applies as long as there is a monster with the (*-300*) effect on the field, but it applies to battles with all monsters with "Alien" in their names. Examples: *You only have "[[Alien Shocktrooper]]" on the field. If a monster with 1 A-Counter battles with "[[Alien Shocktrooper]]", then the monster will not lose 300 ATK/DEF. That is because there is no monster with the (*-300*) effect on the field. *You have "[[Alien Shocktrooper]]" and "[[Alien Grey]]" on the field. If a monster with 1 A-Counter battles with either monster, then the monster will lose 300 ATK/DEF. This is because "[[Alien Grey]]"'s (*-300*) effect is active. This applies when the monster battles with either "[[Alien Shocktrooper]]" or "[[Alien Grey]]", since they all have "Alien" in their names. *You have "[[Alien Shocktrooper]]", "[[Alien Grey]]", and "[[Alien Telepath]]" on the field. When a monster with 1 A-Counter battles with any of your monsters, then the monster will lose 600 ATK/DEF. This is becuase both "[[Alien Grey]]" and "[[Alien Telepath]]" have the (*-300*) effect, and both effects apply. This applies when the monster battles with any of your three monsters, since both have "Alien" in their names.**If the monster has two counters, it will lose 1200 ATK/DEF (600 for each counter). And so on. *The exact same situation as above, but replace "[[Alien Telepath]]" with "[[Cosmic Horror Gangi'el]]". When a monster with 1 A-Counter battles with "[[Alien Shocktrooper]]" or "[[Alien Grey]]", it will lose 600 ATK/DEF since there are two (*-300*) effects on the field ("[[Alien Grey|Grey]]" and "[[Cosmic Horror Gangi'el|Gangi'el]]"). However, the monster will not lose ATK/DEF when battling with "[[Cosmic Horror Gangi'el]]", since it doesn't have "Alien" in its name. ==During the End Phase==Resolving effects during the End Phase is one of those things that UDE never really explains, but expects us to know. Here's the best way to explain it - it was pieced together from numerous rulings. You start at Step 1 at the beginning of the End Phase: :(Step 1) The turn player (TP) may choose to activate a card/effect, or pass. If the TP activates/resolves any effect, then after the effect resolves and after priority, start the process again at Step 1. If the TP passes, move on to Step 2. :(Step 2) The non-turn player (NTP) may choose to activate a card/effect, or pass. If the NTP activates/resolves any effect, then after the effect resolves and after priority, start the process again at Step 1. If the NTP passes, move on to Step 3. :(Step 3) If the TP doesn't have any mandatory effects, move on to Step 4. Otherwise:<br/>:•As Step 1, but the TP cannot pass. He must activate an effect (mandatory or otherwise). After the effect resolves, start the process again at Step 1. :(Step 4) If the NTP doesn't have any mandatory effects, move on to Step 5. Otherwise:<br/>:•As Step 2, but the NTP cannot pass. He must activate an effect (mandatory or otherwise). After the effect resolves, start the process again at Step 1. :(Step 5) The End Phase ends. Start your opponent's next turn. When I say "may choose to activate a card/effect", I mean that the player can resolve a mandatory "during the End Phase" effect, or he can activate a card he controls (such as "[[Jar of Greed]]"). This result can be applied to other Phases and Steps. For example, the [[Battle Step]] functions the same way when [http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1152543.aspx multiple "Gladiator Beast" monsters trigger during the same Battle Phase]. See [http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1427018.aspx this Judge List thread] for more information and examples. ==Solemn Judgment=="[[Solemn Judgment]]" cannot negate monster effects. Nowhere on the card does it say that you can negate an Effect Monster's effect. When you activate the effect of "[[Gorz the Emissary of Darkness]]", you must [[Chain]] "[[Solemn Judgment]]" directly to the activation of the effect. However, the effect of "[[Gorz the Emissary of Darkness ]]" is not a ''Spell/Trap Card/Normal Summon/Flip Summon/Special Summon'' (it is a monster's [[Quick Effect]]), so "[[Solemn Judgment]]" cannot be Chained. Later, when the effect of "[[Gorz the Emissary of Darkness]]" resolves, you are performing a Special Summon. You would need to activate "[[Solemn Judgment]]" at this time - however, you are in the middle of resolving a [[Chain]], so you cannot activate cards or card effects. ==Honest==:The Turn Player always has Priority to activate the effect of "[[Honest]]" first, but the the last "[[Honest]]" to resolve is the one that wins. I suggest you read [[Breakdown of the Battle Phase]], since from here on it gets technical.:If you activate "[[Honest]]" in Sub-Steps 1, 2, or 3, then your opponent can wait for your "[[Honest]]" to resolve and then activate his. In this case, your opponent's "[[Honest]]" will be the last one to resolve, so he will win the battle.:If you activate "[[Honest]]" in Sub-Step 4 (aka Damage Calculation), then your opponent CANNOT wait for your "[[Honest]]" to resolve to activate his. If he wants to activate "[[Honest]]", then he must [[chain]] it your yours. In this case, your "[[Honest]]" will be the last one to resolve (since Chains resolve backwards), so your monster will win the battle. :If the Turn Player is smart, then he will always win in an "[[Honest]]" vs "[[Honest]]" situation. :Communication is the key. If your opponent wishes to activate "[[Honest]]" during Damage Calculation, then your opponent should ask if you want to do anything before and during Damage Calculation before activating his "[[Honest]]". Likewise, if you want to activate "[[Honest]]", then you should state in which Sub-Step you are activating it. =="While face-up on the field"==These monster must remain face-up on the field for their effects to resolve. *"[[Zombie Master]]"*"[[Dark Horus]]"*Any "[[Lightsworn]]" monster*"[[Horus the Black Flame Dragon LV8]]"/"[[Dark Paladin]]"/"[[Sorcerer of Dark Magic]]"/"[[Gladiator Beast Heraklinos]]" **Pretty much anything similar, other than "[[Prime Material Dragon]]"*"[[Summon Reactor SK]]" ==Testing!==[[{{User:Deus Ex Machina/Sandboxエクスプローシブ・マジシャン}}]] Explosive Magician
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