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Banish Psychic

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== Recommended Cards ==
 ===Monsters===
* [[Silent Psychic Wizard]]
* [[Hushed Psychic Cleric]]
* [[Gigantes]] (To banish psychics)
===Spells===
* [[One for One]] (For [[Mind Master]], Traditional Format)
* [[Emergency Teleport]]
* [[Charge of the Light Brigade]]
===Traps===
* [[Mind Over Matter]]
* [[Brain Hazard]]
* [[Psychic Overload]] (Only if using [[Mind Master]] plays with [[Hushed Psychic Cleric]])
===Extra Deck===
* [[Magical Android]]
* [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand)
* [[Leviair the Sea Dragon]]
==Psychic Warp (Advance Format)==
With the loss of [[Mind Master]], psychic deck lost a valuable engine. So to compensate for this, psychic decks have more focus on control. The decks main focus and goal is to use [[Psychic Jumper]] to switch control of [[Serene Psychic Witch]] with opponent's monster, destroy her to search for another Psychic Monster, and swarm the field with Naturia Synchros to control the field. A secondary goal of this deck is summoning out [[Overdrive Teleporter]], paying 2000 Life Points to summon [[Mental Seeker]] or [[Psychic Commander]] and [[Hushed Psychic Cleric]]. If you discard for Cleric's effect and banish a psychic tuner, you can then Synchro Summon a Level 6 synchro monster. Now you can Synchro Summon with Overdrive Teleporter and the monster special summoned by Cleric's effect to get Level 8 or Level 9 synchro monster. A third goal is to summon [[Serene Psychic Witch]] and once it is destroyed, banish [[Esper Girl]] or [[Mental Seeker]]. Next turn when it are Special Summoned, use their effect then summon [[Silent Psychic Wizard]]. Banish a psychic in the grave (Such as the Serene Psychic Witch that was destroyed), then synchro summon a Level 6 or Level 7 synchro monster and summon back the Psychic Monster that was banished with Wizard's effect.
==Recommended Cards== ==Monster= Monsters ===
*[[Esper Girl]]
*[[Hushed Psychic Cleric]]
*[[Reinforced Human Psychic Borg]]
===Spell===
*[[Emergency Teleport]]
*[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]])
*[[Psychic Feel Zone]]
===Trap===
*[[Mind Over Matter]]
*[[Brain Hazard]]
*[[Psychic Reactor]]
===Extra==
*[[Ultimate Axon Kicker]]
*[[Hyper Psychic Blaster]]
*[[Leviair the Sea Dragon]]
==Weaknesses==
Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through [[Soul Absorption]] as it increases your life points every time cards are removed from play.
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