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Forum:Card Car D

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::::* And then potentially draw nothing good for several more turns and lose. You've forced out a Veiler, but then if you draw nothing they can use it on, it doesn't really matter. Either way, we're getting into too specific situations. Point is, Veilering a Cardcar D makes it useless and that's now a risk of running the card.--[[User:YamiWheeler|YamiWheeler]] ([[User talk:YamiWheeler|talk]] • [[Special:Contributions/YamiWheeler|contribs]]) 15:45, April 28, 2012 (UTC)
 
::::::Too specific? Topdecking TGU/dragonfly/etc (depending on the deck) is extremely common since they're run in 3s.
::::::If they draw into nothing several turns later what makes you think they'd draw into something with Cardcar D? That's a very specific situation if you ask me.
::::::I suppose you don't run TGU in decks it should be in because running it with veiler around is risky?
::::::[[Special:Contributions/60.228.86.44|60.228.86.44]] ([[User talk:60.228.86.44|talk]]) 15:53, April 28, 2012 (UTC)
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